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The Nameless Legion: Templar Lance- Mission #1
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<blockquote data-quote="Bront" data-source="post: 2423083" data-attributes="member: 19696"><p>Shadow is now dodging the Angler. She activates her Hustle power, and moves in a blur.</p><p></p><p>Shadow regains her composure, she takes off running towards the Kelp Angler, drawing her weapons. She makes a tumbling leap over the Angler, landing opposite of Gyre and behind the Angler. Now flanking, she attacks the Angler.</p><p></p><p><span style="color: Silver"><span style="font-size: 9px">1) Hustle, 5pp, gives Shadow an extra move action this round, and is activated as a swift action.</span></span></p><p><span style="color: Silver"><span style="font-size: 9px">2) Base Move 50', move action.</span></span></p><p><span style="color: Silver"><span style="font-size: 9px">3) Jump <a href="http://invisiblecastle.com/find.py?id=119417" target="_blank">36</a> Tumble <a href="http://invisiblecastle.com/find.py?id=119421" target="_blank">37, Nat 20</a>, so No AoO, techichacly could have cleared as much as 35 feet long and 9 feet high with that jump, so should clear the Kelp Angler with the tumble check. (Gee, that was cool) Part of Move action.</span></span></p><p><span style="color: Silver"><span style="font-size: 9px">4) Full Attack is +14/+9, +2 Flanking, 1d6+4 +3d6 Sneak Attack, 18-20 x2 crit.</span></span></p><p><span style="color: Silver"><span style="font-size: 9px">- Note, if the Jump isn't realy possable due to this creature's size, she will simply tumble, but it was a cool effect <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></span></p><p></p><p></p><p><span style="color: Silver"><span style="font-size: 9px">OOC: Sorry, I missed that I was able to move again.</span></span></p></blockquote><p></p>
[QUOTE="Bront, post: 2423083, member: 19696"] Shadow is now dodging the Angler. She activates her Hustle power, and moves in a blur. Shadow regains her composure, she takes off running towards the Kelp Angler, drawing her weapons. She makes a tumbling leap over the Angler, landing opposite of Gyre and behind the Angler. Now flanking, she attacks the Angler. [COLOR=Silver][SIZE=1]1) Hustle, 5pp, gives Shadow an extra move action this round, and is activated as a swift action. 2) Base Move 50', move action. 3) Jump [URL=http://invisiblecastle.com/find.py?id=119417]36[/URL] Tumble [URL=http://invisiblecastle.com/find.py?id=119421]37, Nat 20[/URL], so No AoO, techichacly could have cleared as much as 35 feet long and 9 feet high with that jump, so should clear the Kelp Angler with the tumble check. (Gee, that was cool) Part of Move action. 4) Full Attack is +14/+9, +2 Flanking, 1d6+4 +3d6 Sneak Attack, 18-20 x2 crit. - Note, if the Jump isn't realy possable due to this creature's size, she will simply tumble, but it was a cool effect :)[/SIZE][/COLOR] [COLOR=Silver][SIZE=1]OOC: Sorry, I missed that I was able to move again.[/SIZE][/COLOR] [/QUOTE]
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