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<blockquote data-quote="Desdichado" data-source="post: 1915052" data-attributes="member: 2205"><p>Cool, MM! Great stuff! Obviously not all of it applies to GMing, but clearly some of it does, and in ways that most people don't often think of. For example, I think that "having something to say" and the vocabulary, imagery, and other "presentation" issues, which is really what the article is about, are often devalued a bit amongst roleplayers.</p><p></p><p>That's part of the reason why I rarely can or would run adventures straight out of a book, though. It has nothing to do with what <strong>I</strong> want to say, or how I want to say it.</p><p></p><p>On the other hand, a preachy game is rarely fun for anyone, but that's not the same thing. In my current campaign, which actually hasn't played for many a week now, unfortunately, there's some definite themes, tones and moods, which differ from standard D&D. And its in having a strong theme that campaigns end up having something to say, I believe.</p><p></p><p>Anyway, yeah, good way to really defibrilate the discussion!</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1915052, member: 2205"] Cool, MM! Great stuff! Obviously not all of it applies to GMing, but clearly some of it does, and in ways that most people don't often think of. For example, I think that "having something to say" and the vocabulary, imagery, and other "presentation" issues, which is really what the article is about, are often devalued a bit amongst roleplayers. That's part of the reason why I rarely can or would run adventures straight out of a book, though. It has nothing to do with what [b]I[/b] want to say, or how I want to say it. On the other hand, a preachy game is rarely fun for anyone, but that's not the same thing. In my current campaign, which actually hasn't played for many a week now, unfortunately, there's some definite themes, tones and moods, which differ from standard D&D. And its in having a strong theme that campaigns end up having something to say, I believe. Anyway, yeah, good way to really defibrilate the discussion! [/QUOTE]
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