Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Navigator (Psionic Leader for Sci-Fantasy)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fragsie" data-source="post: 4730575" data-attributes="member: 83065"><p>[sblock=Lvl 11 - 20]</p><p>[sblock=Level 13 Encounter Warps]</p><p><span style="color: red"><span style="font-size: 12px"><strong>Blink and They're Gone</strong></span></span> Navigator Attack 13</p><p><em>Spatial distortions ripple through your enemies as you temporarily fold space into a demi-plane around your allies.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Force</strong></p><p><strong> Action Area</strong> burst 2 within 10 squares</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p>_______________________</p><p><strong>Hit:</strong> 2d10 + Charisma modifier force damage</p><p><strong>Effect:</strong> Each ally in the burst is removed from play, moved to a temporary demi-plane until the start of their next turn. Your allies can reappear up to 2 squares from their original position.</p><p> <strong><em>Spatial Influence:</em></strong> Your allies can reappear within 1 + Charisma modifier squares of their original position.</p><p> </p><p><span style="color: red"><span style="font-size: 12px"><strong>Inescapable Aura</strong></span></span> Navigator Attack 13</p><p><em>By unbalancing your foe's electromagnetic field, you make it impossible for any item to leave their person.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Force, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p>_______________________</p><p><strong>Hit:</strong> 3d6 + Charisma modifier force damage.</p><p><strong>Effect:</strong> The target cannot make ranged attacks until the end of your next turn.</p><p><strong>Sustain Minor:</strong> When you sustain the effect of this power, you may make an additional Charisma vs. Will attack that deals 1d6 + Charisma modifier force damage. </p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Lethargy</strong></span></span> Navigator Attack 13</p><p><em>To your foe time appears to have sped up to an unfathomable speed, but in reality, he moves at a snail's pace; making him an easy target.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Implement, Time</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom vs. Fortitude</p><p>_______________________</p><p><strong>Hit:</strong> 2d8 + Wisdom modifier damage, and the target is slowed and weakened (save ends both). If the target fails its first saving throw, it becomes unconscious but does not fall prone (save ends). </p><p> <strong><em>Temporal Influence:</em></strong> The target takes a -2 penalty to saves against this power.</p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Matter Dispersion</strong></span></span> Navigator Attack 13</p><p><em>Your foe's bodies begin to dissolve into the air, as their matter is dispersed into the air and reformed to heal your allies.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Necrotic, Heal, Implement</strong></p><p><strong>Standard Action Close</strong> blast 5</p><p><strong>Target:</strong> All enemies in blast</p><p><strong>Attack:</strong> Wisdom vs. Reflex</p><p>_______________________</p><p><strong>Hit:</strong> 2d8 + Wisdom modifier necrotic damage and the target takes a -2 penalty to AC and Fortitude until the end of your next turn.</p><p><strong>Effect:</strong> Allies in the blast can spend a healing surge. [/sblock]</p><p>[sblock=Level 15 Daily Warps]</p><p><span style="font-size: 12px"><strong>Antimatter Chain</strong></span> Navigator Attack 15</p><p><em>You pull a stream of antimatter through the warp, bombarding foes with a chain of explosions.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Fire, Radiant, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom vs. Reflex</p><p>_______________________</p><p><strong>Hit:</strong> 3d10 + Wisdom modifier radiant damage.</p><p><strong>Effect:</strong> If there is an enemy that has not yet been a target of this power adjacent to the target, make a secondary attack.</p><p>_______________________</p><p><strong>Secondary Attack:</strong> Charisma vs. Reflex</p><p><strong>Secondary Target:</strong> One creature adjacent to the target that has not yet been a target of this power.</p><p><strong>Hit:</strong> 2d8 + Charisma modifier fire damage </p><p><strong>Effect:</strong> If there is an enemy that has not yet been a target of this power adjacent to the target, repeat the secondary attack (this secondary attack can be used a maximum of 4 times).</p><p></p><p><span style="font-size: 12px"><strong>Enduring Calm</strong></span> Navigator Attack 15</p><p><em>You redirect the flow of time away from an area, as a well placed stone can redirect the flow of a river; leaving a place once abundant with foliage, dry and barren.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Necrotic, Zone, Implement, Time</strong></p><p><strong>Standard Action Area</strong> burst 2 within 10 squares</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Wisdom vs. Will</p><p>_______________________</p><p><strong>Hit:</strong> 2d8 + Wisdom modifier necrotic damage and the target is stunned (save ends). After the target saves against being stunned, it is immobilised (save ends).</p><p><strong>Miss:</strong> Target is Immobilised until the end of your next turn.</p><p><strong>Effect:</strong> You create a zone of null time, time does not pass normally within the zone, any electronics that are dependant on a time-piece of any kind (such as timed detonators or locks) are paused until out of the zone. Any creature that ends its turn within the zone is stunned (save ends). You can move the zone 3 squares as a move action.</p><p><strong>Sustain Minor:</strong> You can sustain the zone until the end of the encounter or for 5 minutes. </p><p> </p><p><span style="font-size: 12px"><strong>Traded Destiny</strong></span> Navigator Attack 15</p><p><em>Just as your foe is about to gain the advantage, you manipulate his time stream and redirect that advantage to your friends instead.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Implement</strong></p><p><strong>Immediate Interrupt Ranged</strong> 10</p><p><strong>Trigger:</strong> An enemy within range saves against an ongoing effect.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Constitution vs. Fortitude</p><p>_______________________</p><p><strong>Hit:</strong> 4d8 + Constitution modifier damage.</p><p><strong>Effect:</strong> The target fails its save, and each ally within 5 squares of the target can make a saving throw.</p><p></p><p></p><p> <span style="font-size: 12px"><strong>White Main-Phase Aspect</strong></span> Navigator Attack 15</p><p><em>Enemies and allies alike shield their eyes as you call forth the aspect of a large white star that blinds your foes and directs their movement.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Radiant, Conjuration, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> Two creatures adjacent to the white main-phase star.</p><p><strong>Attack:</strong> Wisdom vs. Fortitude</p><p>_______________________</p><p><strong>Hit:</strong> The target is blinded (save ends).</p><p><strong>Effect:</strong> You conjure a star that occupies 4 squares (as a large creature) within range. Every round, you can move the star 3 squares as a move action. Any creature that starts or ends its turn next to the conjured star is subject to a Charisma vs. Fortitude attack. On a hit, the attack deals 3d8 + Charisma modifier radiant damage.</p><p><strong>Sustain Minor:</strong> You can sustain the conjuration until the end of the encounter or for 5 minutes.</p><p><strong>Special:</strong> The conjured star casts light as if it were a sunrod. [/sblock]</p><p>[sblock=Level 16 Utility Warps]</p><p><span style="font-size: 12px"><strong>Anti-Gravity</strong></span> Navigator Utility 16</p><p><em>By fully harnessing the gravity affecting you, you can easily simulate graceful flight.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic</strong></p><p><strong>Standard Action Personal</strong></p><p>_______________________</p><p><strong>Effect:</strong> You gain a fly speed of 6 (hover) until the end of your next turn.</p><p><strong>Sustain Minor:</strong> You can sustain this power until the end of the encounter or for 5 minutes. If you don't sustain it, you float to the ground without taking falling damage. </p><p> <em>(Pinched from Eldiran’s <a href="https://www.enworld.org/index.php?threads/1055198/" target="_blank">Time Mage</a>)</em></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Fleet of Foot</strong></span></span> Navigator Utility 16</p><p><em>With time on your side, the distance between you and your foes is diminished.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Time</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target:</strong> You and each ally in burst</p><p>_______________________</p><p><strong>Effect:</strong> You gain +2 power bonus to Reflex, and all targets gain a +2 power bonus to speed until the end of your next turn.</p><p><strong>Sustain Minor:</strong> You can sustain the effect of this power until the end of the encounter or for five minutes. </p><p> </p><p><span style="font-size: 12px"><strong>Folded Path</strong></span> Navigator Utility 16</p><p><em>Two swirling, iridescent vortices burst into existence upon the battlefield, linking to points in space.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Teleportation</strong></p><p><strong>Standard Action Ranged</strong> 15</p><p><strong>Target:</strong> Two unoccupied squares within range</p><p>_______________________</p><p><strong>Effect:</strong> You create a stable wormhole between the two target squares that lasts until the end of the encounter. Any creature that enters one of the target squares can move to the other target square as if it were adjacent to that square. A creature cannot pass through the wormhole if either square ios occupied by another creature.</p><p></p><p> </p><p><span style="font-size: 12px"><strong>Quickening</strong></span> Navigator Utility 16</p><p><em>You bestow upon an ally the time she needs.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Time</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One Ally within range</p><p>_______________________</p><p><strong>Effect:</strong> The target may immediately make a standard action.</p><p><strong>Temporal Influence:</strong> If the extra standard action is used to make an attack, the ally receives a +1 power bonus to the attack roll. </p><p><em>(Pinched from Eldiran’s <a href="https://www.enworld.org/index.php?threads/1055198/" target="_blank">Time Mage</a>)</em>[/sblock]</p><p></p><p>[/sblock]</p><p style="text-align: center"><span style="font-size: 12px"><u><strong>Paragon Paths</strong></u></span></p><p></p><p>[sblock=Revered Seer]</p><p><span style="font-size: 15px"><strong>Revered Seer</strong></span></p><p></p><p><strong>Prerequisites:</strong> Navigator Class, Temporal Influence class feature</p><p></p><p><strong>Functions as Divine Oracle paragon path, PHB pg73</strong></p><p><img src="http://fc04.deviantart.net/fs36/i/2008/253/f/9/The_Oracle_by_Navy4ever.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[sblock=Saeculorum]<span style="font-size: 15px"><strong>Saeculorum </strong></span></p><p><em>"It bemuses me; the way you all scurry about administering cocktails of drugs and ironing the wrinkles out of your skin. If you want to look young, you should try to stop feeling so old, after all; age is just a state of mind!"</em></p><p></p><p><strong>Prerequisites:</strong> Navigator Class, Temporal Influence class feature</p><p></p><p>From outside the normal constraints of time, you see clearly the interplay of life-force as it flows from one lifeform to another. You are the master of the manipulation of life; able to draw it out of your foes like sucking poison from a wound, and infuse it into your allies, giving them extra vitality. When you use your necrotic powers your eyes swirl with black mist.</p><p></p><p><strong>Saeculorum Path Features </strong></p><p></p><p><strong>Timeless Body (11th Level):</strong> Your mastery of individual time streams has allowed you a new perspective on how life interacts with time, and given you the ability to step aside from its detrimental effects. You appear as a healthy young adult of your species and will not display any signs of age for the remainder of your life.</p><p></p><p><strong>Aging Attacks (11th Level):</strong> When you hit with one of your powers with the necrotic keyword you also inflict the weakened status until the start of your next turn.</p><p></p><p><strong>Withering Action (11th Level):</strong> When you spend an action point to take an extra action, you can also choose an enemy within 5 squares of you. That enemy takes ongoing necrotic damage equal to your level (save ends).</p><p></p><p><strong>Lingering Vitality (16th Level):</strong> When you spend a healing surge as a part of a navigator power you or an ally within 5 squares regains hit point equal to half your healing surge value.</p><p></p><p><strong><u>Saeculorum Warps</u></strong></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Weight of the Ages</strong></span></span> Saeculorum Attack 11</p><p><em>As a foes strike lands on your skin, you unleash the ruin of 500 years in a matter of seconds. Foes skin withers and their eyes sink into their skulls as age makes them frail. With an extra push you age their equipment too.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Necrotic, Time</strong></p><p><strong>Immediate Interrupt Close</strong> burst 5</p><p><strong>Trigger:</strong> You are hit with a melee attack.</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Special:</strong> You can choose to spend a healing surge before you make the attack roll. If you do you can choose one of the following two effects to add to the 'Hit' line. </p><p>... and the target takes a penalty to AC equal to 1 + Constitution modifier (save ends). </p><p>... and the target takes a penalty to attack rolls equal to 1 + half your Constitution modifier (save ends).</p><p><strong>Attack:</strong> Wisdom vs. Fortitude</p><p>_______________________</p><p><strong>Hit:</strong> 2d6 + Wisdom modifier necrotic damage and the target is weakened (save ends).</p><p></p><p></p><p><span style="font-size: 12px"><strong>Immortal Gift</strong></span> Saeculorum Utility 12</p><p><em>You pull your wounded ally back from the brink of death and by temporarily transferring your pseudo-immortality to him, you can use your own life-force as fuel to grant extra protection against foes attacks.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Heal, Time</strong></p><p><strong>Immediate Interrupt Close</strong> Burst 10</p><p><strong>Trigger:</strong> An ally within 10 squares of you fails a death saving throw</p><p><strong>Target:</strong> The triggering ally in burst</p><p>_______________________</p><p><strong>Effect:</strong> The target may immediately spend a healing surge.</p><p><strong>Special:</strong> You can also spend a healing surge to give the target resist all damage equal to 1 + your Constitution modifier until he is no longer bloodied. If you do this you loose the effect of your <em>Timeless Body</em> feature until the end of the encounter.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Life Geyser</strong></span> Saeculorum Attack 20</p><p><em>While your foe falters and his skin greys, his life force spews into the air around him making it shimmer with energy that infuses your allies.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Necrotic, Zone, Implement</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom vs. Reflex</p><p>_______________________</p><p><strong>Hit:</strong> 3d8 + Wisdom modifier necrotic damage and ongoing 10 necrotic damage (save ends).</p><p><strong>Effect:</strong> At the start of your next turn, the target is the centre of a burst 5 zone that stays centred on the target if it moves. Any ally within the zone gains a +2 power bonus all defenses and may spend a healing surge as a minor action. The zone persists until the target saves against its ongoing damage. </p><p>[/sblock]</p><p>[sblock=Star Child]</p><p><span style="font-size: 15px"><strong>Star Child</strong></span></p><p><em>"You cannot hope to defeat me, the stars themselves are born and die at my command!"</em></p><p></p><p><strong>Prerequisites:</strong> Navigator Class, Spatial Influence class feature</p><p></p><p>You have developed a kinship with the stars you study, each one is unique and has it's own personality and temper; by communing with them you have gained a deeper knowledge of the forces that govern the universe, and keep us all moving in orbits and cycles. On the battlefield you are a fearsome sight to behold; your eyes pulse with starfire as great fiery astral bodies move in concert with your will, burning all in their path.</p><p></p><p><img src="http://fc00.deviantart.net/fs70/i/2010/037/e/a/Summoner_by_tadp0l3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Star Child Path Features</strong></p><p></p><p><strong>Astral Authority (11th Level):</strong> You can sustain a number of sustain minor Navigator conjuration powers equal to your Constitution modifier -1 (min: 2) with one minor action.</p><p></p><p><strong>Stellar Action (11th Level):</strong> When you spend an action point to take an extra action you may move each of your navigator conjurations as though you had spent a move action to do so.</p><p></p><p><strong>Lingering Starlight (16th Level):</strong> Any saving throws made to remove effects caused by your navigator conjurations receive a -2 penalty.</p><p></p><p><strong><u>Star Child Warps</u></strong></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Deadly Conjunction</strong></span></span> Star Child Attack 11</p><p><em>As two stars come into alignment a devastating stream of star-stuff flows between them, searing foes and blocking their advance.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Fire, Radiant, Conjuration</strong></p><p><strong>Standard Action Area</strong> wall 8 within 10 squares</p><p><strong>Requirements:</strong> There must be two navigator conjurations within range, no more than 8 squares apart.</p><p>_______________________</p><p><strong>Effect:</strong> You conjure a wall between two other navigator conjurations, that consists of contiguous squares filled with starfire. It can be up to 8 squares long and 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Constitution modifier fire damage. If a creature moves into the wall's space or starts its turn there, the creature takes 3d6 + Constitution modifier fire and radiant damage. Entering a square occupied by the wall costs 2 extra squares of movement. You can dismiss the wall as a free action.</p><p><strong>Sustain Minor:</strong> The wall persists.</p><p><strong>Special:</strong> The two conjurations used to activate this power cannot be moved while the wall is in existence.</p><p></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Lunar Bulwark</strong></span></span> Star Child Utility 12</p><p><em>From the folds of space, you call four silver moons to protect you.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Conjuration, Implement</strong></p><p><strong>Standard Action Personal</strong></p><p>_______________________</p><p><strong>Effect:</strong> You conjure 4 small moons into orbit around you that last until the end of the encounter. Each moon provides you with a +2 power bonus to AC (the bonuses from the moons stack). Once per round, as a minor action you can launch one of the moons at an enemy within 5 squares, this is a Wisdom vs. Reflex attack that deals 1d8 + Wisdom modifier damage, and destroys the moon.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Neutron Aspect</strong></span> Star Child Attack 20</p><p><em>A wave of nausea sweeps over the battlefield as you conjure the aspect of a deadly neutron star. Its gravity pulses pull matter toward it before poisoning it with intense radiation.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Force, Poison, Conjuration, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> Each creature adjacent to the neutron star.</p><p><strong>Attack:</strong> Wisdom vs. Fortitude</p><p>_______________________</p><p><strong>Hit:</strong> The target is weakened.</p><p><strong>Effect:</strong> You conjure a neutron star that occupies 1 square within range. Squares within 2 squares of the neutron star are considered difficult terrain. Every round, you can move the star 3 squares as a move action. As a standard action you can pull all creatures within 4 squares of the star 2 squares toward it. Any creature that starts or ends its turn next to the conjured star is subject to a Charisma vs. Fortitude attack. On a hit, the attack deals 4d8 + Charisma modifier poison damage.</p><p><strong>Sustain Minor:</strong> You can sustain the conjuration until the end of the encounter or for 5 minutes.</p><p>[/sblock]</p><p>[sblock=Weaver of Paths]</p><p><span style="font-size: 15px"><strong>Weaver of Paths</strong></span></p><p><em>"Beyond the physical veil lay millions of unmapped rivers that flow from here to there and everywhere; with me at the stern we shall navigate our way to victory."</em></p><p></p><p><strong>Prerequisites:</strong> Navigator Class</p><p></p><p>You have become a master of spatial warping; able to effortlessly will matter through sub-space. Your powers of teleportation are much more reliable and can cover greater distances than those of other navigators. Your aptitude at plotting warp courses for starships is unparalleled. Weavers are highly sort after by the space navies of every race and empire. a fleet with a weaver at it's head can warp into the most obscure of places; a sensor blocking nebula, the dark side of a moon, the gulf of space between star-systems, even into the atmosphere of a planet (providing the vessel is capable of atmospheric flight).</p><p></p><p><strong><u>Weaver of Paths Path Features</u> </strong></p><p></p><p><strong>Slip-Stream (11th Level):</strong> Whenever you use a power with the Teleportation keyword, you may add your Wisdom modifier to the number of squares teleported.</p><p></p><p><strong>Warp Sense (11th Level):</strong> When using your <em>Star Sense</em> class feature, you need not target a specific star, but can instead plot a warp course to any point in space within range.</p><p></p><p><strong>Weaver's Action (11th Level):</strong> When you spend an action point to take an extra action, two allies within 10 squares of you may teleport into each others squares.</p><p></p><p><strong>Extra-Dimensional Strike (16th Level):</strong> When you use an area attack, you can half the powers range and ignore any obstacles that block line of effect and line of sight from you to the origin square, allowing you to use the power through walls and other solid objects. There must still be line of effect from the origin square to any targets.</p><p></p><p><strong><u>Weaver of Paths Warps</u></strong></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Mirror Bubble</strong></span></span> Weaver of Paths Attack 11</p><p><em>By curving an area of space in on itself you contain your enemies and hinder their ranged attacks.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Force, Implement, Teleportation, Zone</strong></p><p><strong>Standard Action Area</strong> burst 2 within 10 squares</p><p><strong>Target:</strong> Each creature in burst.</p><p>_______________________</p><p><strong>Hit:</strong> 3d8 + Charisma modifier force damage.</p><p><strong>Effect:</strong> You create a zone of isolated space. You can move the zone 3 squares as a move action. Any creature that tries to exit will instead re-enter the zone in the square opposite the last square of their movement that was within the zone. All ranged attacks made from within the zone take a penalty to attack rolls equal to your Wisdom modifier.</p><p><strong>Sustain Minor:</strong> You can sustain the zone until the end of the encounter or for five minutes.</p><p></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Wormhole</strong></span></span> Weaver of Paths Utility 12</p><p><em>You weave a path through sub-space, taking you and your allies past any obstacle.</em></p><p>_______________________</p><p><strong>Encounter ✦ Psionic, Teleportation</strong></p><p><strong>Standard Action Close</strong> burst 2</p><p><strong>Target:</strong> You and each ally within burst.</p><p>_______________________</p><p><strong>Effect:</strong> Each target teleports up to 10 squares, maintaining the same position in relation to you.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Sudden celerity</strong></span> Weaver of Paths Attack 20</p><p><em>You weave an ally about the battlefield, striking here and there with sudden and deadly accuracy.</em></p><p>_______________________</p><p><strong>Daily ✦ Psionic, Force, Implement, Teleportation</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> Up to 5 creatures.</p><p><strong>Attack:</strong> An ally within range makes a melee basic attack against the target.</p><p>_______________________</p><p><strong>Hit:</strong> Ally's basic attack damage + 1d6 + Wisdom modifier force damage.</p><p><strong>Effect:</strong> After each melee basic attack, the ally may teleport up to 5 squares into melee range of another target and make another attack. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fragsie, post: 4730575, member: 83065"] [sblock=Lvl 11 - 20] [sblock=Level 13 Encounter Warps] [COLOR=red][SIZE=3][B]Blink and They're Gone[/B][/SIZE][/COLOR] Navigator Attack 13 [I]Spatial distortions ripple through your enemies as you temporarily fold space into a demi-plane around your allies.[/I] _______________________ [B]Encounter ✦ Psionic, Force[/B] [B] Action Area[/B] burst 2 within 10 squares [B]Target:[/B] Each enemy in burst [B]Attack:[/B] Charisma vs. Fortitude _______________________ [B]Hit:[/B] 2d10 + Charisma modifier force damage [B]Effect:[/B] Each ally in the burst is removed from play, moved to a temporary demi-plane until the start of their next turn. Your allies can reappear up to 2 squares from their original position. [B][I]Spatial Influence:[/I][/B] Your allies can reappear within 1 + Charisma modifier squares of their original position. [COLOR=red][SIZE=3][B]Inescapable Aura[/B][/SIZE][/COLOR] Navigator Attack 13 [I]By unbalancing your foe's electromagnetic field, you make it impossible for any item to leave their person.[/I] _______________________ [B]Encounter ✦ Psionic, Force, Implement[/B] [B]Standard Action Ranged[/B] 5 [B]Target:[/B] One creature [B]Attack:[/B] Charisma vs. Will _______________________ [B]Hit:[/B] 3d6 + Charisma modifier force damage. [B]Effect:[/B] The target cannot make ranged attacks until the end of your next turn. [B]Sustain Minor:[/B] When you sustain the effect of this power, you may make an additional Charisma vs. Will attack that deals 1d6 + Charisma modifier force damage. [COLOR=red][SIZE=3][B]Lethargy[/B][/SIZE][/COLOR] Navigator Attack 13 [I]To your foe time appears to have sped up to an unfathomable speed, but in reality, he moves at a snail's pace; making him an easy target.[/I] _______________________ [B]Encounter ✦ Psionic, Implement, Time[/B] [B]Standard Action Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Wisdom vs. Fortitude _______________________ [B]Hit:[/B] 2d8 + Wisdom modifier damage, and the target is slowed and weakened (save ends both). If the target fails its first saving throw, it becomes unconscious but does not fall prone (save ends). [B][I]Temporal Influence:[/I][/B] The target takes a -2 penalty to saves against this power. [COLOR=red][SIZE=3][B]Matter Dispersion[/B][/SIZE][/COLOR] Navigator Attack 13 [I]Your foe's bodies begin to dissolve into the air, as their matter is dispersed into the air and reformed to heal your allies.[/I] _______________________ [B]Encounter ✦ Psionic, Necrotic, Heal, Implement[/B] [B]Standard Action Close[/B] blast 5 [B]Target:[/B] All enemies in blast [B]Attack:[/B] Wisdom vs. Reflex _______________________ [B]Hit:[/B] 2d8 + Wisdom modifier necrotic damage and the target takes a -2 penalty to AC and Fortitude until the end of your next turn. [B]Effect:[/B] Allies in the blast can spend a healing surge. [/sblock] [sblock=Level 15 Daily Warps] [SIZE=3][B]Antimatter Chain[/B][/SIZE] Navigator Attack 15 [I]You pull a stream of antimatter through the warp, bombarding foes with a chain of explosions.[/I] _______________________ [B]Daily ✦ Psionic, Fire, Radiant, Implement[/B] [B]Standard Action Ranged[/B] 5 [B]Target:[/B] One creature [B]Attack:[/B] Wisdom vs. Reflex _______________________ [B]Hit:[/B] 3d10 + Wisdom modifier radiant damage. [B]Effect:[/B] If there is an enemy that has not yet been a target of this power adjacent to the target, make a secondary attack. _______________________ [B]Secondary Attack:[/B] Charisma vs. Reflex [B]Secondary Target:[/B] One creature adjacent to the target that has not yet been a target of this power. [B]Hit:[/B] 2d8 + Charisma modifier fire damage [B]Effect:[/B] If there is an enemy that has not yet been a target of this power adjacent to the target, repeat the secondary attack (this secondary attack can be used a maximum of 4 times). [SIZE=3][B]Enduring Calm[/B][/SIZE] Navigator Attack 15 [I]You redirect the flow of time away from an area, as a well placed stone can redirect the flow of a river; leaving a place once abundant with foliage, dry and barren.[/I] _______________________ [B]Daily ✦ Psionic, Necrotic, Zone, Implement, Time[/B] [B]Standard Action Area[/B] burst 2 within 10 squares [B]Target:[/B] Each creature in burst [B]Attack:[/B] Wisdom vs. Will _______________________ [B]Hit:[/B] 2d8 + Wisdom modifier necrotic damage and the target is stunned (save ends). After the target saves against being stunned, it is immobilised (save ends). [B]Miss:[/B] Target is Immobilised until the end of your next turn. [B]Effect:[/B] You create a zone of null time, time does not pass normally within the zone, any electronics that are dependant on a time-piece of any kind (such as timed detonators or locks) are paused until out of the zone. Any creature that ends its turn within the zone is stunned (save ends). You can move the zone 3 squares as a move action. [B]Sustain Minor:[/B] You can sustain the zone until the end of the encounter or for 5 minutes. [SIZE=3][B]Traded Destiny[/B][/SIZE] Navigator Attack 15 [I]Just as your foe is about to gain the advantage, you manipulate his time stream and redirect that advantage to your friends instead.[/I] _______________________ [B]Daily ✦ Psionic, Implement[/B] [B]Immediate Interrupt Ranged[/B] 10 [B]Trigger:[/B] An enemy within range saves against an ongoing effect. [B]Target:[/B] One creature [B]Attack:[/B] Constitution vs. Fortitude _______________________ [B]Hit:[/B] 4d8 + Constitution modifier damage. [B]Effect:[/B] The target fails its save, and each ally within 5 squares of the target can make a saving throw. [SIZE=3][B]White Main-Phase Aspect[/B][/SIZE] Navigator Attack 15 [I]Enemies and allies alike shield their eyes as you call forth the aspect of a large white star that blinds your foes and directs their movement.[/I] _______________________ [B]Daily ✦ Psionic, Radiant, Conjuration, Implement[/B] [B]Standard Action Ranged[/B] 5 [B]Target:[/B] Two creatures adjacent to the white main-phase star. [B]Attack:[/B] Wisdom vs. Fortitude _______________________ [B]Hit:[/B] The target is blinded (save ends). [B]Effect:[/B] You conjure a star that occupies 4 squares (as a large creature) within range. Every round, you can move the star 3 squares as a move action. Any creature that starts or ends its turn next to the conjured star is subject to a Charisma vs. Fortitude attack. On a hit, the attack deals 3d8 + Charisma modifier radiant damage. [B]Sustain Minor:[/B] You can sustain the conjuration until the end of the encounter or for 5 minutes. [B]Special:[/B] The conjured star casts light as if it were a sunrod. [/sblock] [sblock=Level 16 Utility Warps] [SIZE=3][B]Anti-Gravity[/B][/SIZE] Navigator Utility 16 [I]By fully harnessing the gravity affecting you, you can easily simulate graceful flight.[/I] _______________________ [B]Daily ✦ Psionic[/B] [B]Standard Action Personal[/B] _______________________ [B]Effect:[/B] You gain a fly speed of 6 (hover) until the end of your next turn. [B]Sustain Minor:[/B] You can sustain this power until the end of the encounter or for 5 minutes. If you don't sustain it, you float to the ground without taking falling damage. [I](Pinched from Eldiran’s [URL="https://www.enworld.org/index.php?threads/1055198/"]Time Mage[/URL])[/I] [COLOR=red][SIZE=3][B]Fleet of Foot[/B][/SIZE][/COLOR] Navigator Utility 16 [I]With time on your side, the distance between you and your foes is diminished.[/I] _______________________ [B]Encounter ✦ Psionic, Time[/B] [B]Standard Action Close[/B] burst 5 [B]Target:[/B] You and each ally in burst _______________________ [B]Effect:[/B] You gain +2 power bonus to Reflex, and all targets gain a +2 power bonus to speed until the end of your next turn. [B]Sustain Minor:[/B] You can sustain the effect of this power until the end of the encounter or for five minutes. [SIZE=3][B]Folded Path[/B][/SIZE] Navigator Utility 16 [I]Two swirling, iridescent vortices burst into existence upon the battlefield, linking to points in space.[/I] _______________________ [B]Daily ✦ Psionic, Teleportation[/B] [B]Standard Action Ranged[/B] 15 [B]Target:[/B] Two unoccupied squares within range _______________________ [B]Effect:[/B] You create a stable wormhole between the two target squares that lasts until the end of the encounter. Any creature that enters one of the target squares can move to the other target square as if it were adjacent to that square. A creature cannot pass through the wormhole if either square ios occupied by another creature. [SIZE=3][B]Quickening[/B][/SIZE] Navigator Utility 16 [I]You bestow upon an ally the time she needs.[/I] _______________________ [B]Daily ✦ Psionic, Time[/B] [B]Standard Action Ranged[/B] 10 [B]Target:[/B] One Ally within range _______________________ [B]Effect:[/B] The target may immediately make a standard action. [B]Temporal Influence:[/B] If the extra standard action is used to make an attack, the ally receives a +1 power bonus to the attack roll. [I](Pinched from Eldiran’s [URL="https://www.enworld.org/index.php?threads/1055198/"]Time Mage[/URL])[/I][/sblock] [/sblock] [CENTER][SIZE=3][U][B]Paragon Paths[/B][/U][/SIZE][/CENTER] [sblock=Revered Seer] [SIZE=4][B]Revered Seer[/B][/SIZE] [B]Prerequisites:[/B] Navigator Class, Temporal Influence class feature [B]Functions as Divine Oracle paragon path, PHB pg73[/B] [img]http://fc04.deviantart.net/fs36/i/2008/253/f/9/The_Oracle_by_Navy4ever.jpg[/img][/sblock] [sblock=Saeculorum][size=4][b]Saeculorum [/b][/size] [i]"It bemuses me; the way you all scurry about administering cocktails of drugs and ironing the wrinkles out of your skin. If you want to look young, you should try to stop feeling so old, after all; age is just a state of mind!"[/i] [b]Prerequisites:[/b] Navigator Class, Temporal Influence class feature From outside the normal constraints of time, you see clearly the interplay of life-force as it flows from one lifeform to another. You are the master of the manipulation of life; able to draw it out of your foes like sucking poison from a wound, and infuse it into your allies, giving them extra vitality. When you use your necrotic powers your eyes swirl with black mist. [b]Saeculorum Path Features [/b] [b]Timeless Body (11th Level):[/b] Your mastery of individual time streams has allowed you a new perspective on how life interacts with time, and given you the ability to step aside from its detrimental effects. You appear as a healthy young adult of your species and will not display any signs of age for the remainder of your life. [b]Aging Attacks (11th Level):[/b] When you hit with one of your powers with the necrotic keyword you also inflict the weakened status until the start of your next turn. [b]Withering Action (11th Level):[/b] When you spend an action point to take an extra action, you can also choose an enemy within 5 squares of you. That enemy takes ongoing necrotic damage equal to your level (save ends). [b]Lingering Vitality (16th Level):[/b] When you spend a healing surge as a part of a navigator power you or an ally within 5 squares regains hit point equal to half your healing surge value. [b][U]Saeculorum Warps[/U][/b] [color=red][size=3][b]Weight of the Ages[/b][/size][/color] Saeculorum Attack 11 [i]As a foes strike lands on your skin, you unleash the ruin of 500 years in a matter of seconds. Foes skin withers and their eyes sink into their skulls as age makes them frail. With an extra push you age their equipment too.[/i] _______________________ [b]Encounter ✦ Psionic, Necrotic, Time[/b] [b]Immediate Interrupt Close[/b] burst 5 [b]Trigger:[/b] You are hit with a melee attack. [b]Target:[/b] Each enemy in burst [b]Special:[/b] You can choose to spend a healing surge before you make the attack roll. If you do you can choose one of the following two effects to add to the 'Hit' line. ... and the target takes a penalty to AC equal to 1 + Constitution modifier (save ends). ... and the target takes a penalty to attack rolls equal to 1 + half your Constitution modifier (save ends). [b]Attack:[/b] Wisdom vs. Fortitude _______________________ [b]Hit:[/b] 2d6 + Wisdom modifier necrotic damage and the target is weakened (save ends). [size=3][b]Immortal Gift[/b][/size] Saeculorum Utility 12 [i]You pull your wounded ally back from the brink of death and by temporarily transferring your pseudo-immortality to him, you can use your own life-force as fuel to grant extra protection against foes attacks.[/i] _______________________ [b]Daily ✦ Psionic, Heal, Time[/b] [b]Immediate Interrupt Close[/b] Burst 10 [b]Trigger:[/b] An ally within 10 squares of you fails a death saving throw [B]Target:[/B] The triggering ally in burst _______________________ [b]Effect:[/b] The target may immediately spend a healing surge. [b]Special:[/b] You can also spend a healing surge to give the target resist all damage equal to 1 + your Constitution modifier until he is no longer bloodied. If you do this you loose the effect of your [i]Timeless Body[/i] feature until the end of the encounter. [size=3][b]Life Geyser[/b][/size] Saeculorum Attack 20 [i]While your foe falters and his skin greys, his life force spews into the air around him making it shimmer with energy that infuses your allies.[/i] _______________________ [b]Daily ✦ Psionic, Necrotic, Zone, Implement[/b] [b]Standard Action Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Wisdom vs. Reflex _______________________ [b]Hit:[/b] 3d8 + Wisdom modifier necrotic damage and ongoing 10 necrotic damage (save ends). [b]Effect:[/b] At the start of your next turn, the target is the centre of a burst 5 zone that stays centred on the target if it moves. Any ally within the zone gains a +2 power bonus all defenses and may spend a healing surge as a minor action. The zone persists until the target saves against its ongoing damage. [/sblock] [sblock=Star Child] [size=4][b]Star Child[/b][/size] [i]"You cannot hope to defeat me, the stars themselves are born and die at my command!"[/i] [b]Prerequisites:[/b] Navigator Class, Spatial Influence class feature You have developed a kinship with the stars you study, each one is unique and has it's own personality and temper; by communing with them you have gained a deeper knowledge of the forces that govern the universe, and keep us all moving in orbits and cycles. On the battlefield you are a fearsome sight to behold; your eyes pulse with starfire as great fiery astral bodies move in concert with your will, burning all in their path. [img]http://fc00.deviantart.net/fs70/i/2010/037/e/a/Summoner_by_tadp0l3.jpg[/img] [b]Star Child Path Features[/b] [b]Astral Authority (11th Level):[/b] You can sustain a number of sustain minor Navigator conjuration powers equal to your Constitution modifier -1 (min: 2) with one minor action. [b]Stellar Action (11th Level):[/b] When you spend an action point to take an extra action you may move each of your navigator conjurations as though you had spent a move action to do so. [b]Lingering Starlight (16th Level):[/b] Any saving throws made to remove effects caused by your navigator conjurations receive a -2 penalty. [b][u]Star Child Warps[/u][/b] [color=red][size=3][b]Deadly Conjunction[/b][/size][/color] Star Child Attack 11 [i]As two stars come into alignment a devastating stream of star-stuff flows between them, searing foes and blocking their advance.[/i] _______________________ [b]Encounter ✦ Psionic, Fire, Radiant, Conjuration[/b] [b]Standard Action Area[/b] wall 8 within 10 squares [b]Requirements:[/b] There must be two navigator conjurations within range, no more than 8 squares apart. _______________________ [b]Effect:[/b] You conjure a wall between two other navigator conjurations, that consists of contiguous squares filled with starfire. It can be up to 8 squares long and 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Constitution modifier fire damage. If a creature moves into the wall's space or starts its turn there, the creature takes 3d6 + Constitution modifier fire and radiant damage. Entering a square occupied by the wall costs 2 extra squares of movement. You can dismiss the wall as a free action. [b]Sustain Minor:[/b] The wall persists. [b]Special:[/b] The two conjurations used to activate this power cannot be moved while the wall is in existence. [color=red][size=3][b]Lunar Bulwark[/b][/size][/color] Star Child Utility 12 [i]From the folds of space, you call four silver moons to protect you.[/i] _______________________ [b]Encounter ✦ Psionic, Conjuration, Implement[/b] [b]Standard Action Personal[/b] _______________________ [b]Effect:[/b] You conjure 4 small moons into orbit around you that last until the end of the encounter. Each moon provides you with a +2 power bonus to AC (the bonuses from the moons stack). Once per round, as a minor action you can launch one of the moons at an enemy within 5 squares, this is a Wisdom vs. Reflex attack that deals 1d8 + Wisdom modifier damage, and destroys the moon. [size=3][b]Neutron Aspect[/b][/size] Star Child Attack 20 [i]A wave of nausea sweeps over the battlefield as you conjure the aspect of a deadly neutron star. Its gravity pulses pull matter toward it before poisoning it with intense radiation.[/i] _______________________ [b]Daily ✦ Psionic, Force, Poison, Conjuration, Implement[/b] [b]Standard Action Ranged[/b] 5 [b]Target:[/b] Each creature adjacent to the neutron star. [b]Attack:[/b] Wisdom vs. Fortitude _______________________ [b]Hit:[/b] The target is weakened. [b]Effect:[/b] You conjure a neutron star that occupies 1 square within range. Squares within 2 squares of the neutron star are considered difficult terrain. Every round, you can move the star 3 squares as a move action. As a standard action you can pull all creatures within 4 squares of the star 2 squares toward it. Any creature that starts or ends its turn next to the conjured star is subject to a Charisma vs. Fortitude attack. On a hit, the attack deals 4d8 + Charisma modifier poison damage. [b]Sustain Minor:[/b] You can sustain the conjuration until the end of the encounter or for 5 minutes. [/sblock] [sblock=Weaver of Paths] [SIZE=4][B]Weaver of Paths[/B][/SIZE] [I]"Beyond the physical veil lay millions of unmapped rivers that flow from here to there and everywhere; with me at the stern we shall navigate our way to victory."[/I] [B]Prerequisites:[/B] Navigator Class You have become a master of spatial warping; able to effortlessly will matter through sub-space. Your powers of teleportation are much more reliable and can cover greater distances than those of other navigators. Your aptitude at plotting warp courses for starships is unparalleled. Weavers are highly sort after by the space navies of every race and empire. a fleet with a weaver at it's head can warp into the most obscure of places; a sensor blocking nebula, the dark side of a moon, the gulf of space between star-systems, even into the atmosphere of a planet (providing the vessel is capable of atmospheric flight). [B][U]Weaver of Paths Path Features[/U] [/B] [B]Slip-Stream (11th Level):[/B] Whenever you use a power with the Teleportation keyword, you may add your Wisdom modifier to the number of squares teleported. [B]Warp Sense (11th Level):[/B] When using your [I]Star Sense[/I] class feature, you need not target a specific star, but can instead plot a warp course to any point in space within range. [B]Weaver's Action (11th Level):[/B] When you spend an action point to take an extra action, two allies within 10 squares of you may teleport into each others squares. [B]Extra-Dimensional Strike (16th Level):[/B] When you use an area attack, you can half the powers range and ignore any obstacles that block line of effect and line of sight from you to the origin square, allowing you to use the power through walls and other solid objects. There must still be line of effect from the origin square to any targets. [B][U]Weaver of Paths Warps[/U][/B] [COLOR=red][SIZE=3][B]Mirror Bubble[/B][/SIZE][/COLOR] Weaver of Paths Attack 11 [I]By curving an area of space in on itself you contain your enemies and hinder their ranged attacks.[/I] _______________________ [B]Encounter ✦ Psionic, Force, Implement, Teleportation, Zone[/B] [B]Standard Action Area[/B] burst 2 within 10 squares [B]Target:[/B] Each creature in burst. _______________________ [B]Hit:[/B] 3d8 + Charisma modifier force damage. [B]Effect:[/B] You create a zone of isolated space. You can move the zone 3 squares as a move action. Any creature that tries to exit will instead re-enter the zone in the square opposite the last square of their movement that was within the zone. All ranged attacks made from within the zone take a penalty to attack rolls equal to your Wisdom modifier. [B]Sustain Minor:[/B] You can sustain the zone until the end of the encounter or for five minutes. [COLOR=red][SIZE=3][B]Wormhole[/B][/SIZE][/COLOR] Weaver of Paths Utility 12 [I]You weave a path through sub-space, taking you and your allies past any obstacle.[/I] _______________________ [B]Encounter ✦ Psionic, Teleportation[/B] [B]Standard Action Close[/B] burst 2 [B]Target:[/B] You and each ally within burst. _______________________ [B]Effect:[/B] Each target teleports up to 10 squares, maintaining the same position in relation to you. [SIZE=3][B]Sudden celerity[/B][/SIZE] Weaver of Paths Attack 20 [I]You weave an ally about the battlefield, striking here and there with sudden and deadly accuracy.[/I] _______________________ [B]Daily ✦ Psionic, Force, Implement, Teleportation[/B] [B]Standard Action Ranged[/B] 5 [B]Target:[/B] Up to 5 creatures. [B]Attack:[/B] An ally within range makes a melee basic attack against the target. _______________________ [B]Hit:[/B] Ally's basic attack damage + 1d6 + Wisdom modifier force damage. [B]Effect:[/B] After each melee basic attack, the ally may teleport up to 5 squares into melee range of another target and make another attack. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Navigator (Psionic Leader for Sci-Fantasy)
Top