Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Nd20 system (Epic-level play rejigged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 431943" data-attributes="member: 537"><p>Because I'm sitting at home with a head cold, which could be playing silly buggers with my judgement.</p><p></p><p>I'm not particularly impressed by the ELH, but at the same time I wouldn't mind being able to keep playing characters past level 20. Instead of the various hacks that the ELH introduces to make epic-level play feasible, how would the following setup play out in practice?</p><p></p><p>- keep the existing level advancement per class, including BAB and save progressions. No more wonkiness like "epic levels", and whatnot.</p><p></p><p>- limit each character to 20 levels per class, or 10 levels per prestige class (thus if you go beyond 20th level, you'll have to have at least 2 classes). A character who is 21st level gets to choose one additional class as a favoured class.</p><p></p><p>- _multiply the d20 roll by 2_ for epic-level play. Thus attack rolls become (attack bonus + d20x2), skill checks become (skill bonus + d20x2), and saves become (save bonus + d20x2). This keeps d20's linear scaling from becoming unplayable.</p><p></p><p>As an alternative to doubling the d20 roll, you could halve all bonuses. This would lead to essentially the same results.</p><p></p><p>When you get to 41st level, multiply the d20 roll by 3. When you get to 61st level, multiply it by 4, and so on. I'm sure it'll break down eventually, but then I'm not setting out to create something that will scale to infinity.</p><p></p><p>"Off-stage" situations would be resolved using whichever multiple of d20 the DM decided was appropriate. Eg when deciding if a 1st level expert blacksmith succeeds in making masterwork armour, you might use the regular d20 roll on the Craft (armoursmithing) check. If you were deciding whether a 40th level epic archmage succeeds in making a Summon Epic Foozle spell, you might use 2d20 on the Spellcraft check.</p><p></p><p>You still get problems where characters can obtain insane bonuses on skills, saves, attacks or AC, but that's something that afflicts the ELH rules too.</p><p></p><p>A problem that I can see is deciding when to start doubling the d20 roll: eg if you have a party where one character has just made 21st level, and the others are still 20th or 19th (or lower). Perhaps you could make the switch as soon as one character has made the jump. Or perhaps you could delay it until all characters have made it.</p></blockquote><p></p>
[QUOTE="hong, post: 431943, member: 537"] Because I'm sitting at home with a head cold, which could be playing silly buggers with my judgement. I'm not particularly impressed by the ELH, but at the same time I wouldn't mind being able to keep playing characters past level 20. Instead of the various hacks that the ELH introduces to make epic-level play feasible, how would the following setup play out in practice? - keep the existing level advancement per class, including BAB and save progressions. No more wonkiness like "epic levels", and whatnot. - limit each character to 20 levels per class, or 10 levels per prestige class (thus if you go beyond 20th level, you'll have to have at least 2 classes). A character who is 21st level gets to choose one additional class as a favoured class. - _multiply the d20 roll by 2_ for epic-level play. Thus attack rolls become (attack bonus + d20x2), skill checks become (skill bonus + d20x2), and saves become (save bonus + d20x2). This keeps d20's linear scaling from becoming unplayable. As an alternative to doubling the d20 roll, you could halve all bonuses. This would lead to essentially the same results. When you get to 41st level, multiply the d20 roll by 3. When you get to 61st level, multiply it by 4, and so on. I'm sure it'll break down eventually, but then I'm not setting out to create something that will scale to infinity. "Off-stage" situations would be resolved using whichever multiple of d20 the DM decided was appropriate. Eg when deciding if a 1st level expert blacksmith succeeds in making masterwork armour, you might use the regular d20 roll on the Craft (armoursmithing) check. If you were deciding whether a 40th level epic archmage succeeds in making a Summon Epic Foozle spell, you might use 2d20 on the Spellcraft check. You still get problems where characters can obtain insane bonuses on skills, saves, attacks or AC, but that's something that afflicts the ELH rules too. A problem that I can see is deciding when to start doubling the d20 roll: eg if you have a party where one character has just made 21st level, and the others are still 20th or 19th (or lower). Perhaps you could make the switch as soon as one character has made the jump. Or perhaps you could delay it until all characters have made it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Nd20 system (Epic-level play rejigged)
Top