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General Tabletop Discussion
*Pathfinder & Starfinder
The Nd20 system (Epic-level play rejigged)
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<blockquote data-quote="hong" data-source="post: 431995" data-attributes="member: 537"><p><strong>Re: With all due respect...</strong></p><p></p><p></p><p></p><p>If you mean a pure spellcaster can't remain quite as "pure", I dunno. Those 20 levels of wizard, sorc or cleric should last them quite some time. Add in 10 levels of a spellcasting PrC, and that takes them to 30th level without having to touch a "mundane" class at all. Add in another PrC to go to 40th, which is as far as I really want to go.</p><p></p><p>Once you get to epic levels, everyone is slinging around vast amounts of magic anyway. Everyone will (or should) be able to fly, see invisible, teleport and kill at range. The difference is one of nuance. And I see epic characters as multiclassing anyway, because there's only so much oomph you _should_ be able to get out of one class. Flexibility is important too.</p><p></p><p></p><p></p><p>I don't follow. Increased variability on the dice should lead to _reduced_ difficulty in setting challenges. This is because a creature of CR N is vulnerable across a wider range of power levels, and in turn can damage opponents across a wider range of levels than otherwise. You don't have to be quite as careful in getting the CRs exactly right.</p><p></p><p>It'll still be tricky, because super-high-level characters have oodles of resources at their fingertips, but that's a general problem with high-powered play. This also holds true for the ELH approach.</p></blockquote><p></p>
[QUOTE="hong, post: 431995, member: 537"] [b]Re: With all due respect...[/b] If you mean a pure spellcaster can't remain quite as "pure", I dunno. Those 20 levels of wizard, sorc or cleric should last them quite some time. Add in 10 levels of a spellcasting PrC, and that takes them to 30th level without having to touch a "mundane" class at all. Add in another PrC to go to 40th, which is as far as I really want to go. Once you get to epic levels, everyone is slinging around vast amounts of magic anyway. Everyone will (or should) be able to fly, see invisible, teleport and kill at range. The difference is one of nuance. And I see epic characters as multiclassing anyway, because there's only so much oomph you _should_ be able to get out of one class. Flexibility is important too. I don't follow. Increased variability on the dice should lead to _reduced_ difficulty in setting challenges. This is because a creature of CR N is vulnerable across a wider range of power levels, and in turn can damage opponents across a wider range of levels than otherwise. You don't have to be quite as careful in getting the CRs exactly right. It'll still be tricky, because super-high-level characters have oodles of resources at their fingertips, but that's a general problem with high-powered play. This also holds true for the ELH approach. [/QUOTE]
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The Nd20 system (Epic-level play rejigged)
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