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General Tabletop Discussion
*Pathfinder & Starfinder
The Nd20 system (Epic-level play rejigged)
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<blockquote data-quote="hong" data-source="post: 432321" data-attributes="member: 537"><p><strong>Re: Re: Re: Re: With all due respect...</strong></p><p></p><p></p><p></p><p>Yeah, there's the potential for wackiness at the boundary between d20 x N and d20 x (N+1). Not sure how to deal with that.</p><p></p><p>Also, note that I'm not particularly concerned about levels 41+. This is really aimed more at the range from 20th to 30th. Extrapolating to infinity is not a design objective.</p><p></p><p></p><p></p><p>I don't think that a scenario that involves rolling 3 natural 20s is particularly enlightening.</p><p></p><p></p><p></p><p>This is a Good Thing in my book. I don't think the situation where the PCs are guaranteed to blitz through encounters of EL N-1, and then get slaughtered by something of EL N+1, is desirable. It makes the system too fragile, or at least more fragile than I want. But that's the upshot of extrapolating 3E's linear progressions beyond their intended range.</p><p></p><p>Hence the introduction of a multiplier for the random component of the task resolution mechanic, to increase the influence of randomness in the results. Yes, the upshot is that a 25th level mook can take out your 35th level uber-wizard/paladin. That's what risk is all about.</p><p></p><p>Note that the exact same situation would hold for normal play: just subtract 20 from all character levels. The odds that the 25th level epic d00d will kill a 35th level uber-epic d00d still remain small, just as a 5th level d00d probably won't kill a 15th level one. If it's good enough for normal play, it should be good enough for epic play.</p></blockquote><p></p>
[QUOTE="hong, post: 432321, member: 537"] [b]Re: Re: Re: Re: With all due respect...[/b] Yeah, there's the potential for wackiness at the boundary between d20 x N and d20 x (N+1). Not sure how to deal with that. Also, note that I'm not particularly concerned about levels 41+. This is really aimed more at the range from 20th to 30th. Extrapolating to infinity is not a design objective. I don't think that a scenario that involves rolling 3 natural 20s is particularly enlightening. This is a Good Thing in my book. I don't think the situation where the PCs are guaranteed to blitz through encounters of EL N-1, and then get slaughtered by something of EL N+1, is desirable. It makes the system too fragile, or at least more fragile than I want. But that's the upshot of extrapolating 3E's linear progressions beyond their intended range. Hence the introduction of a multiplier for the random component of the task resolution mechanic, to increase the influence of randomness in the results. Yes, the upshot is that a 25th level mook can take out your 35th level uber-wizard/paladin. That's what risk is all about. Note that the exact same situation would hold for normal play: just subtract 20 from all character levels. The odds that the 25th level epic d00d will kill a 35th level uber-epic d00d still remain small, just as a 5th level d00d probably won't kill a 15th level one. If it's good enough for normal play, it should be good enough for epic play. [/QUOTE]
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