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<blockquote data-quote="BoldItalic" data-source="post: 7307836" data-attributes="member: 6777052"><p>Meanwhile ...</p><p></p><p>Od, Nord and Herewulf were making their way back towards the wooden castle when they came across a dungeon in a hollow in the ground. This dungeon was a little unusual in that it had no roof and you could look down and see all the passages and rooms, like looking at a 3D map. There were people down there in the dungeon trying to get out but there weren't actually any exits so they were just going round and round as if they were lost in a maze, which indeed they were.</p><p></p><p>"What do you make of it?" wondered Od.</p><p></p><p>"Dunno. How did they get <em>in</em>, anyway?" asked Herewulf. "There aren't any exits, but there aren't any entrances either. Unless they fell in from up here."</p><p></p><p>Just then, there was a vivid flash and one of the dungeoneers fell down dead. Then the corpse vanished and a new dungeoneer appeared in the centre of the maze and started trying to get out all over again.</p><p></p><p>"Oi know what this be," said Nord. "Them be the souls of DMs past, as made traps in their dungeons that killed PCs wi' no saves allowed. This be their place in hell."</p><p></p><p>"That's ... creepy," decided Od. "Let's move on."</p><p></p><p>They moved on and came to a river. They needed to cross the river but it was full of crocodiles so it was pretty lethal. However, nearby was a convenient pile of styx. "Suppose we throw styx at the crocodiles to drive them away while we wade across?" suggested Od.</p><p></p><p>"Somehow, I think they might be expecting that."</p><p></p><p>"Do you have a better plan?"</p><p></p><p>"We could just kill the crocodiles. The xp could be enough to level up, like the fiend said we should do."</p><p></p><p>"And you trust him?"</p><p></p><p>"Pit fiends are lawful."</p><p></p><p>"Speaking of the fiend, what about his magic item? We haven't worked out what it is, yet. Maybe it's +3 vs crocodiles?"</p><p></p><p>Od retrieved the item from his pouch. It was a tiny ferry boat with a tiny oarsman inside it. The oarsman was wearing a hooded cloak so you couldn't see his face. "If we put it in the river, will it grow to full size and ferry us across?" asked Herewulf.</p><p></p><p>"That would be useful. We'd be able to carry on with this adventure and carry it off successfully."</p><p></p><p>"A sort of carry-on, carry-off ferry, then."</p><p></p><p>"Is that a punning reference to Charyon, the mythical ferryman who rowed the souls of the dead across the Styx? If so, it's a bit feeble."</p><p></p><p>"As if I would."</p><p></p><p>"Hmm."</p><p></p><p>"Go on then, put the tiny boat in the river. Mind the crocodiles, though."</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7307836, member: 6777052"] Meanwhile ... Od, Nord and Herewulf were making their way back towards the wooden castle when they came across a dungeon in a hollow in the ground. This dungeon was a little unusual in that it had no roof and you could look down and see all the passages and rooms, like looking at a 3D map. There were people down there in the dungeon trying to get out but there weren't actually any exits so they were just going round and round as if they were lost in a maze, which indeed they were. "What do you make of it?" wondered Od. "Dunno. How did they get [i]in[/i], anyway?" asked Herewulf. "There aren't any exits, but there aren't any entrances either. Unless they fell in from up here." Just then, there was a vivid flash and one of the dungeoneers fell down dead. Then the corpse vanished and a new dungeoneer appeared in the centre of the maze and started trying to get out all over again. "Oi know what this be," said Nord. "Them be the souls of DMs past, as made traps in their dungeons that killed PCs wi' no saves allowed. This be their place in hell." "That's ... creepy," decided Od. "Let's move on." They moved on and came to a river. They needed to cross the river but it was full of crocodiles so it was pretty lethal. However, nearby was a convenient pile of styx. "Suppose we throw styx at the crocodiles to drive them away while we wade across?" suggested Od. "Somehow, I think they might be expecting that." "Do you have a better plan?" "We could just kill the crocodiles. The xp could be enough to level up, like the fiend said we should do." "And you trust him?" "Pit fiends are lawful." "Speaking of the fiend, what about his magic item? We haven't worked out what it is, yet. Maybe it's +3 vs crocodiles?" Od retrieved the item from his pouch. It was a tiny ferry boat with a tiny oarsman inside it. The oarsman was wearing a hooded cloak so you couldn't see his face. "If we put it in the river, will it grow to full size and ferry us across?" asked Herewulf. "That would be useful. We'd be able to carry on with this adventure and carry it off successfully." "A sort of carry-on, carry-off ferry, then." "Is that a punning reference to Charyon, the mythical ferryman who rowed the souls of the dead across the Styx? If so, it's a bit feeble." "As if I would." "Hmm." "Go on then, put the tiny boat in the river. Mind the crocodiles, though." [/QUOTE]
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