Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The never ending story of ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BoldItalic" data-source="post: 7334266" data-attributes="member: 6777052"><p>Meanwhile, at the Phase Rider…………….. </p><p></p><p>For three days, nothing exciting happened. The gnomes spent their time making the ship ship-shaped, fishing for their dinners, making neat coils of rope with elegant knots in them, and ironing the creases out of the sails. When they got bored with that, they made little items of jewellery out of gold ingots, of which they had far too many down in the hold, and teased each other with little illusions seeing who could make the most convincing ones.</p><p></p><p>On the third day at sunset, a huge full moon rose blood-red in the east and it was a bad omen. The gnomes were uneasy and doubled the anchors, fearing a <em>Tempest</em> or possibly even a <em>King Lear</em>. Then Bosun, who was on watch in the crows nest, spotted movement on the shore. A few cantrips later, they all knew that it was three actors, rehearsing casually on the beach whilst furtively keeping watch on the <em>Rider</em>. Clearly, thought Skipper, they were up to no good and he ordered the gun ports to be dogged open and the cannon to be run out on the landward beam. Down below, two of the gnomes set up a furnace and started to melt gold ingots down into cannon balls. Gold is nearly twice as heavy as lead so it makes excellent cannon balls although they do tend to flatten on impact because it's quite soft. A bit like armour-piercing tank shells, really. If there's one thing gnomes understand, it's gold.</p><p></p><p>It wasn't long before the three actors started lighting flares and waving them to-and-fro, trying, quite unneccesarily as it turned out, to attract the attention of the crew on the ship. "Ahoy, me hearties," called the one dressed as a clown, "Can we come aboard your fine vessel?" Except his voice was just a little distorted by the night air and it came across as 'vassal' which puts quite a different complexion on things.</p><p></p><p>Skipper used a cantrip to amplify his voice and he boomed back "What ship are you?" meaning, of course, what was the name of the ship that they had presumably sailed in, to get to the island. "The <em>Merchant of Venice</em>," came the reply. (You could tell that they were accomplished actors by the way that they enunciated those italics.)</p><p></p><p>"Out of what harbour?"</p><p></p><p>"From the still-vexed Bermoothes, there she’s hid."</p><p></p><p>"Whither bound?"</p><p></p><p>"Bound sadly home for Naples."</p><p></p><p>At this point Skipper, who had read more books than you could shake a spear at, knew for certain that the actor was a ne'er-do-well for he was quoting from the wrong play and not from the Merchant of Venice at all. He called down to First Mate, "Put a shot across their bows, Mister Mate, if you please!" and a cannon roared. It rolled a 17 - a definite hit on an unarmoured Actor even allowing for his Dex Adjustment of +3.</p><p></p><p><span style="color: #0000FF">Er, .. DM? What's the damage roll for a gold cannon ball?</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Dunno. Roll 6d8 maybe?</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Okay, that's ... *clatter clatter clatter* 29 ?</span></p><p></p><p>The clown staggered, having taken the full force of a gold cannon ball in the chest, and fell backwards foaming blood.</p><p></p><p>Seeing what they were up against, the other two actors abandoned him and, like cowards, fled into the trees where they met ...</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7334266, member: 6777052"] Meanwhile, at the Phase Rider…………….. For three days, nothing exciting happened. The gnomes spent their time making the ship ship-shaped, fishing for their dinners, making neat coils of rope with elegant knots in them, and ironing the creases out of the sails. When they got bored with that, they made little items of jewellery out of gold ingots, of which they had far too many down in the hold, and teased each other with little illusions seeing who could make the most convincing ones. On the third day at sunset, a huge full moon rose blood-red in the east and it was a bad omen. The gnomes were uneasy and doubled the anchors, fearing a [i]Tempest[/i] or possibly even a [i]King Lear[/i]. Then Bosun, who was on watch in the crows nest, spotted movement on the shore. A few cantrips later, they all knew that it was three actors, rehearsing casually on the beach whilst furtively keeping watch on the [i]Rider[/i]. Clearly, thought Skipper, they were up to no good and he ordered the gun ports to be dogged open and the cannon to be run out on the landward beam. Down below, two of the gnomes set up a furnace and started to melt gold ingots down into cannon balls. Gold is nearly twice as heavy as lead so it makes excellent cannon balls although they do tend to flatten on impact because it's quite soft. A bit like armour-piercing tank shells, really. If there's one thing gnomes understand, it's gold. It wasn't long before the three actors started lighting flares and waving them to-and-fro, trying, quite unneccesarily as it turned out, to attract the attention of the crew on the ship. "Ahoy, me hearties," called the one dressed as a clown, "Can we come aboard your fine vessel?" Except his voice was just a little distorted by the night air and it came across as 'vassal' which puts quite a different complexion on things. Skipper used a cantrip to amplify his voice and he boomed back "What ship are you?" meaning, of course, what was the name of the ship that they had presumably sailed in, to get to the island. "The [i]Merchant of Venice[/i]," came the reply. (You could tell that they were accomplished actors by the way that they enunciated those italics.) "Out of what harbour?" "From the still-vexed Bermoothes, there she’s hid." "Whither bound?" "Bound sadly home for Naples." At this point Skipper, who had read more books than you could shake a spear at, knew for certain that the actor was a ne'er-do-well for he was quoting from the wrong play and not from the Merchant of Venice at all. He called down to First Mate, "Put a shot across their bows, Mister Mate, if you please!" and a cannon roared. It rolled a 17 - a definite hit on an unarmoured Actor even allowing for his Dex Adjustment of +3. [COLOR="#0000FF"]Er, .. DM? What's the damage roll for a gold cannon ball? Dunno. Roll 6d8 maybe? Okay, that's ... *clatter clatter clatter* 29 ?[/COLOR] The clown staggered, having taken the full force of a gold cannon ball in the chest, and fell backwards foaming blood. Seeing what they were up against, the other two actors abandoned him and, like cowards, fled into the trees where they met ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The never ending story of ...
Top