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*Dungeons & Dragons
The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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<blockquote data-quote="Jester David" data-source="post: 7715232" data-attributes="member: 37579"><p>Between the "clue" in Hero that matches the hook of the next Acquisitions Incorporated game <strong>and </strong>the Green Devil Face <strong>and </strong>the name "Stream of Annihilation", it does sure seem like Acererak is being set-up as the villain. That he's stealing souls and slowly stealing the life of anyone who was resurrected/ cheated death. </p><p>(The latter is a pretty darn cool storyline hook for D&D.)</p><p></p><p>My thoughts on Acererak are <a href="http://www.5mwd.com/archives/comic/tomb-of-rage-comics" target="_blank">on record</a> but this seems cool and within his rather small wheelhouse. He's one of the oldest NPCs in D&D with some teasing clues of backstory, but so very little is actually known. He is a blank slate.</p><p></p><p></p><p>The stream…</p><p>Two 12-hour streams is too damn long.</p><p>I hope it's just 3-4 hours of content each day repeated a few times…</p><p></p><p>Even the previous Meltdown Comics event felt like it went on too long, becoming pretty damn lite in actual content, just teasing stuff with constant hype repeated again and again. Unless they're planning on streaming like four or five four-hour games (potentially Force Grey, AI, and Dice, Camera, Action are options, but what are the rest?) I have no idea what they'll actually do to fill that much time.</p><p></p><p>Honestly, it feels like D&D/WotC is getting even greedy. This is just too much content. People only have so much time, who wants to spend an entire week watching this stream in evening killing four-hour chunks?</p><p>After missing 3/4 of the first day's stream, who's going to tune in for the final bit? Isn't it just easier to find a summary of events/ contents?</p><p>I tried to keep up with the story over last summer, with just the two shows and convention games, and that was tricky. (And most of that was tangential to the "real" story.)</p><p>While there's not the financial cost of too much products, there is a time cost for stuff like this. Gamers tend to be obsessive and like to get it all/ watch it all. When they have to choose what to engage in, they might just opt out rather miss a piece. To say nothing of the cost of missing a Friday of work.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7715232, member: 37579"] Between the "clue" in Hero that matches the hook of the next Acquisitions Incorporated game [B]and [/B]the Green Devil Face [B]and [/B]the name "Stream of Annihilation", it does sure seem like Acererak is being set-up as the villain. That he's stealing souls and slowly stealing the life of anyone who was resurrected/ cheated death. (The latter is a pretty darn cool storyline hook for D&D.) My thoughts on Acererak are [URL="http://www.5mwd.com/archives/comic/tomb-of-rage-comics"]on record[/URL] but this seems cool and within his rather small wheelhouse. He's one of the oldest NPCs in D&D with some teasing clues of backstory, but so very little is actually known. He is a blank slate. The stream… Two 12-hour streams is too damn long. I hope it's just 3-4 hours of content each day repeated a few times… Even the previous Meltdown Comics event felt like it went on too long, becoming pretty damn lite in actual content, just teasing stuff with constant hype repeated again and again. Unless they're planning on streaming like four or five four-hour games (potentially Force Grey, AI, and Dice, Camera, Action are options, but what are the rest?) I have no idea what they'll actually do to fill that much time. Honestly, it feels like D&D/WotC is getting even greedy. This is just too much content. People only have so much time, who wants to spend an entire week watching this stream in evening killing four-hour chunks? After missing 3/4 of the first day's stream, who's going to tune in for the final bit? Isn't it just easier to find a summary of events/ contents? I tried to keep up with the story over last summer, with just the two shows and convention games, and that was tricky. (And most of that was tangential to the "real" story.) While there's not the financial cost of too much products, there is a time cost for stuff like this. Gamers tend to be obsessive and like to get it all/ watch it all. When they have to choose what to engage in, they might just opt out rather miss a piece. To say nothing of the cost of missing a Friday of work. [/QUOTE]
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The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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