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The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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<blockquote data-quote="Jester David" data-source="post: 7716102" data-attributes="member: 37579"><p>I just had nothing to add to the idea of a <em>Guide to the Multiverse</em>. I think the idea of a splatbook that doesn't give generic options but instead provides all the crunch & rules needed for multiple past settings is a good idea - I've pitched it here myself a few times.</p><p>I doubt it'd describe the settings in any real detail. Because space would be at a premium. </p><p></p><p></p><p>Yes. I agree completely. They're more-or-less playing in the Realms. That doesn't mean they'd buy a FR book or play a homebrew campaign in the Realms. It doesn't mean they're FR fans. It just means they're playing the published adventures which just happen to be in the Realms but could just as easily be in a randomly generated world.</p><p></p><p></p><p>True as well (ignoring PDFs). </p><p></p><p></p><p>I'd disagree with that. Ardently.</p><p>Looking at the DMsGuild and the D&D Facebook page and the UA Reddit there is a strong, strong desire among DMs to homebrew and create their own material. </p><p>You don't become a DM if you're not creative, and house rules and homebrew are a strong part of that. </p><p></p><p></p><p>I absolutely agree that if WotC released an Eberron or Dragonlance or Dark Sun campaign setting then new player *might* be interested in that product. </p><p></p><p>The problem is how many. What ratio? </p><p>The catch is it's an unknown. A potential audience. They might like it, but then again, they might not. They might be happy with their own world, as D&D players historically have been. Or they might just continue to play the adventures and use whatever setting those are in. </p><p></p><p>It's not like the number of D&D players had suddenly tripled. There's a hell of a lot of new players, but the majority of D&D players probably have some experience with the game dating back a decade or two. The majority of players know the settings.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7716102, member: 37579"] I just had nothing to add to the idea of a [I]Guide to the Multiverse[/I]. I think the idea of a splatbook that doesn't give generic options but instead provides all the crunch & rules needed for multiple past settings is a good idea - I've pitched it here myself a few times. I doubt it'd describe the settings in any real detail. Because space would be at a premium. Yes. I agree completely. They're more-or-less playing in the Realms. That doesn't mean they'd buy a FR book or play a homebrew campaign in the Realms. It doesn't mean they're FR fans. It just means they're playing the published adventures which just happen to be in the Realms but could just as easily be in a randomly generated world. True as well (ignoring PDFs). I'd disagree with that. Ardently. Looking at the DMsGuild and the D&D Facebook page and the UA Reddit there is a strong, strong desire among DMs to homebrew and create their own material. You don't become a DM if you're not creative, and house rules and homebrew are a strong part of that. I absolutely agree that if WotC released an Eberron or Dragonlance or Dark Sun campaign setting then new player *might* be interested in that product. The problem is how many. What ratio? The catch is it's an unknown. A potential audience. They might like it, but then again, they might not. They might be happy with their own world, as D&D players historically have been. Or they might just continue to play the adventures and use whatever setting those are in. It's not like the number of D&D players had suddenly tripled. There's a hell of a lot of new players, but the majority of D&D players probably have some experience with the game dating back a decade or two. The majority of players know the settings. [/QUOTE]
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The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
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