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<blockquote data-quote="doctorbadwolf" data-source="post: 7716140" data-attributes="member: 6704184"><p>Sure, I don't care if they detail the setting. It's available on the DMsguild in reprint, they just need to make it print on demand available, including the 4e Campgaign Guide, which even Kieth Baker thinks is a better campaign guide for Eberron, and a collected version or two of the Dragonshards and Eye on Eberron articles from 3.5 and 4e (asking folks to buy them individually is silly, IMO, just do some collections for goodness sake). </p><p>What the book needs is brief descriptions of how popular options work differently in different worlds, like a section on Dragons that talks about them in Eberron, Dragonlance, and Council of Wyrms, with some general world building notes about dragons that tie in those elements. </p><p>A similar section on Elves <em>might</em> include one or two new subraces, particularly if it talks about Athasian desert Elves, but wouldn't really have to. </p><p>Then, a chapter of new player options, and a chapter with stuff like treating items, economies, etc differently. A smallish bestiary in the back would help, too. Basically, Volo's, but for worlds. </p><p></p><p></p><p>The point, since I really do seem to be failing at communicating it, is simply that those people probably responded to the poll with "I play in FR". What I am saying is, the numbers from that poll do not indicate what people actually want or care about, just what they are currently playing. A poll with similar numbers of respondents would be <em>vastly</em> more useful if there were actual support for any other setting. </p><p></p><p>If there is 1 well supported, effectively default, setting, in which very nearly all products are based/focused, that setting will see the highest percentage of non "homebrew world" responses. </p><p></p><p></p><p></p><p>I think you are confusing "people who are vocal on the internet" with "the norm". A <strong>lot</strong> of GMs don't think homebrewing is a good idea, unless it's really minor stuff, and/or strongly encourage exploring reflavoring before homebrewing anything. </p><p>Many don't allow any homebrew in their games, at all. Ever. </p><p>Some, like me and maybe like you, are looking forward to the ease of homebrew sharing that will come with the fully functional dndbeyond service, and encourage characters that require us to make up a new race, subclass, feat, item, etc. </p><p>But even many of the folks I know who run games in their own worlds use <em>very little</em> homebrew <u>mechanical</u> material in those worlds. </p><p></p><p>Being a DM does not require one to be confident in making up mechanical options. If it did, there would be far, far, fewer DMs. </p><p></p><p></p><p></p><p>You seem to be assuming that a new setting published wouldn't come with a new AP set in that setting. I can't imagine why. </p><p></p><p></p><p></p><p>Nothing I've seen indicates to me that the vast majority of people playing 5e have been playing for decades. I also don't see why that is even particularly relevant, here, but regardless, I think you're wrong on that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7716140, member: 6704184"] Sure, I don't care if they detail the setting. It's available on the DMsguild in reprint, they just need to make it print on demand available, including the 4e Campgaign Guide, which even Kieth Baker thinks is a better campaign guide for Eberron, and a collected version or two of the Dragonshards and Eye on Eberron articles from 3.5 and 4e (asking folks to buy them individually is silly, IMO, just do some collections for goodness sake). What the book needs is brief descriptions of how popular options work differently in different worlds, like a section on Dragons that talks about them in Eberron, Dragonlance, and Council of Wyrms, with some general world building notes about dragons that tie in those elements. A similar section on Elves [I]might[/I] include one or two new subraces, particularly if it talks about Athasian desert Elves, but wouldn't really have to. Then, a chapter of new player options, and a chapter with stuff like treating items, economies, etc differently. A smallish bestiary in the back would help, too. Basically, Volo's, but for worlds. The point, since I really do seem to be failing at communicating it, is simply that those people probably responded to the poll with "I play in FR". What I am saying is, the numbers from that poll do not indicate what people actually want or care about, just what they are currently playing. A poll with similar numbers of respondents would be [I]vastly[/I] more useful if there were actual support for any other setting. If there is 1 well supported, effectively default, setting, in which very nearly all products are based/focused, that setting will see the highest percentage of non "homebrew world" responses. I think you are confusing "people who are vocal on the internet" with "the norm". A [B]lot[/B] of GMs don't think homebrewing is a good idea, unless it's really minor stuff, and/or strongly encourage exploring reflavoring before homebrewing anything. Many don't allow any homebrew in their games, at all. Ever. Some, like me and maybe like you, are looking forward to the ease of homebrew sharing that will come with the fully functional dndbeyond service, and encourage characters that require us to make up a new race, subclass, feat, item, etc. But even many of the folks I know who run games in their own worlds use [I]very little[/I] homebrew [U]mechanical[/U] material in those worlds. Being a DM does not require one to be confident in making up mechanical options. If it did, there would be far, far, fewer DMs. You seem to be assuming that a new setting published wouldn't come with a new AP set in that setting. I can't imagine why. Nothing I've seen indicates to me that the vast majority of people playing 5e have been playing for decades. I also don't see why that is even particularly relevant, here, but regardless, I think you're wrong on that. [/QUOTE]
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