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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Retreater" data-source="post: 7892812" data-attributes="member: 42040"><p>[USER=6801228]@Chaosmancer[/USER], regarding all the complaints about Mercer and Critical Role, I appreciate what you wrote earlier. I've been known to criticize them as a sort of knee jerk reaction against "celebrity nerd culture," and it's easy for me to forget that Mercer (et al) are people that like the hobby who just happened to find some degree of mainstream success. I shouldn't hate on it for that reason. </p><p>I've watched a few episodes. It's not my thing. (That being said, I haven't enjoyed any of the game streams I've watched, regardless of the players, the DM, or the rules system.) </p><p>Strangely, I've noticed that most of the players I've met who have come in on the wave of CR popularity are anathema to my style of gaming: five pages of irrelevant backstory with no effort to tie it into the campaign world, delight about causing inner-party conflict ("hehe my rogue stole your weapon and tied together your shoelaces and poisoned your ale"), and enjoy debating the cost of mundane supplies for extended periods of time trying to save a few copper coins. </p><p>It seems to move the focus of the game away from the adventure and action and onto some grand story. It's less a Conan swords and sorcery short story - and more like Wheel of Time. It's just not for me.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7892812, member: 42040"] [USER=6801228]@Chaosmancer[/USER], regarding all the complaints about Mercer and Critical Role, I appreciate what you wrote earlier. I've been known to criticize them as a sort of knee jerk reaction against "celebrity nerd culture," and it's easy for me to forget that Mercer (et al) are people that like the hobby who just happened to find some degree of mainstream success. I shouldn't hate on it for that reason. I've watched a few episodes. It's not my thing. (That being said, I haven't enjoyed any of the game streams I've watched, regardless of the players, the DM, or the rules system.) Strangely, I've noticed that most of the players I've met who have come in on the wave of CR popularity are anathema to my style of gaming: five pages of irrelevant backstory with no effort to tie it into the campaign world, delight about causing inner-party conflict ("hehe my rogue stole your weapon and tied together your shoelaces and poisoned your ale"), and enjoy debating the cost of mundane supplies for extended periods of time trying to save a few copper coins. It seems to move the focus of the game away from the adventure and action and onto some grand story. It's less a Conan swords and sorcery short story - and more like Wheel of Time. It's just not for me. [/QUOTE]
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Community
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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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