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The New Design Philosophy?
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<blockquote data-quote="Belen" data-source="post: 2967432" data-attributes="member: 1405"><p>I detest the new philosophy, although I see it more as a development rather than a design standard. </p><p></p><p>The developers are trying to make everything fit a single mold. They seem to worship at the altar of balance and they are trying to balance everything to fit the combat round. I think the end result is going to kill the thing that made the game so endurable. </p><p></p><p>I do not think everything has to abide by the holy combat round. A monster could be designed to be effective in combat and have spells or powers that could be used outside of that.</p><p></p><p>When I read WOTC material these days, I am bored to tears. All of the items are functional, but they often lack any flavor. This has been the trend throughout 3e and I do not see it changing anytime soon.</p><p></p><p>WOTC wants to deal with mechanics. Flavor seems to be a dirty word with them. They want everything to fit a specific niche and utilize standard effects.</p><p></p><p>Boring.</p><p></p><p>I miss the days when a powerful spell with good flavor may have been balanced by taking 3 rounds to cast, or causing the cleric to need bedrest for a few days. Now, everything has to be able to be handled in 6 seconds. </p><p></p><p>Bleh!</p></blockquote><p></p>
[QUOTE="Belen, post: 2967432, member: 1405"] I detest the new philosophy, although I see it more as a development rather than a design standard. The developers are trying to make everything fit a single mold. They seem to worship at the altar of balance and they are trying to balance everything to fit the combat round. I think the end result is going to kill the thing that made the game so endurable. I do not think everything has to abide by the holy combat round. A monster could be designed to be effective in combat and have spells or powers that could be used outside of that. When I read WOTC material these days, I am bored to tears. All of the items are functional, but they often lack any flavor. This has been the trend throughout 3e and I do not see it changing anytime soon. WOTC wants to deal with mechanics. Flavor seems to be a dirty word with them. They want everything to fit a specific niche and utilize standard effects. Boring. I miss the days when a powerful spell with good flavor may have been balanced by taking 3 rounds to cast, or causing the cleric to need bedrest for a few days. Now, everything has to be able to be handled in 6 seconds. Bleh! [/QUOTE]
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