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The new DM's mistake
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<blockquote data-quote="redrick" data-source="post: 6675222" data-attributes="member: 6777696"><p>Yeah, definitely a mistake of inexperience that I've seen in myself and others. All I can say is that, if there really is no cheese involved (which maybe there is, as you say), to just try and treat it like any other inexperienced DM problem. If there's an appropriate way to make a suggestion outside of the game, and if the other players agree, maybe you can suggest he tone down the treasure a bit, because it's spoiling you. Try not to do it at the table (something I have to remind myself about sometimes), but afterwards. Most likely, he'll realize that it's happened once it's too late, and then regret giving you all the loot (again, unless all he wants is his own loot.) In that case, play along with him to look for interesting ways, in-character, to offload some of that extra loot. Look for investment opportunities. Try to find financial solutions to problems instead of violent ones. It's just like any other weak-sauce hook — if the DM is struggling to come up with a good hook for the adventure, you can either go back to the tavern, or you can play along and help strengthen the hook on your own.</p><p></p><p>For instance, our characters have been making lots of donations to their respective churches and families. My halfling fills an envelope full of coins, addressed to, "MOM AND DAD, PRIKLEMARSH", and hands it to the nearest dirty wanderer every chance he gets.</p></blockquote><p></p>
[QUOTE="redrick, post: 6675222, member: 6777696"] Yeah, definitely a mistake of inexperience that I've seen in myself and others. All I can say is that, if there really is no cheese involved (which maybe there is, as you say), to just try and treat it like any other inexperienced DM problem. If there's an appropriate way to make a suggestion outside of the game, and if the other players agree, maybe you can suggest he tone down the treasure a bit, because it's spoiling you. Try not to do it at the table (something I have to remind myself about sometimes), but afterwards. Most likely, he'll realize that it's happened once it's too late, and then regret giving you all the loot (again, unless all he wants is his own loot.) In that case, play along with him to look for interesting ways, in-character, to offload some of that extra loot. Look for investment opportunities. Try to find financial solutions to problems instead of violent ones. It's just like any other weak-sauce hook — if the DM is struggling to come up with a good hook for the adventure, you can either go back to the tavern, or you can play along and help strengthen the hook on your own. For instance, our characters have been making lots of donations to their respective churches and families. My halfling fills an envelope full of coins, addressed to, "MOM AND DAD, PRIKLEMARSH", and hands it to the nearest dirty wanderer every chance he gets. [/QUOTE]
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