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The new OGL 1.2, What is Victory?
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<blockquote data-quote="Aspirinsmurf" data-source="post: 8908261" data-attributes="member: 98748"><p>There have been plenty of innovations in the TTRPG scene since the introduction of the OGL, they just haven't captured a large market share. And while it's true that most of the truly innovative stuff has been more experimental than the traditional rivals from the 90s, I don't really think that's related to the licensing situation.</p><p></p><p>With no OGL for the past 23 years, I guess we'd just have <em>less RPG publications</em> overall. D&D would still have been the dominant name, and the barriers to entry would have been even worse without the safe harbor from lawsuits provided by the OGL.</p></blockquote><p></p>
[QUOTE="Aspirinsmurf, post: 8908261, member: 98748"] There have been plenty of innovations in the TTRPG scene since the introduction of the OGL, they just haven't captured a large market share. And while it's true that most of the truly innovative stuff has been more experimental than the traditional rivals from the 90s, I don't really think that's related to the licensing situation. With no OGL for the past 23 years, I guess we'd just have [I]less RPG publications[/I] overall. D&D would still have been the dominant name, and the barriers to entry would have been even worse without the safe harbor from lawsuits provided by the OGL. [/QUOTE]
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