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The new OGL 1.2, What is Victory?
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<blockquote data-quote="Wasteland Knight" data-source="post: 8908514" data-attributes="member: 1253"><p>In my personal experience, in the past 35ish years the barrier to new, innovative gaming experiences has never been finding new innovative products, but rather, finding players who want to engage with a game that isn’t the same old thing. Particularly when it came to a different rules set using different mechanisms.</p><p></p><p>The OGL allowed designers to present their take on a gaming experience, but with enough commonality to the existing dominant rule set to make it approachable to a larger audience.</p><p></p><p>Far better yo have nanyang choices snd use my discretion in purchasing than only the mono choice mod WOTC.</p></blockquote><p></p>
[QUOTE="Wasteland Knight, post: 8908514, member: 1253"] In my personal experience, in the past 35ish years the barrier to new, innovative gaming experiences has never been finding new innovative products, but rather, finding players who want to engage with a game that isn’t the same old thing. Particularly when it came to a different rules set using different mechanisms. The OGL allowed designers to present their take on a gaming experience, but with enough commonality to the existing dominant rule set to make it approachable to a larger audience. Far better yo have nanyang choices snd use my discretion in purchasing than only the mono choice mod WOTC. [/QUOTE]
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The new OGL 1.2, What is Victory?
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