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The New Original Creations Thread (Major Update 6/10)
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<blockquote data-quote="malcolm_n" data-source="post: 4206512" data-attributes="member: 63154"><p>awesome, thanks folks. Oh, here's a paragon path I've worked on. I'm putting it in it's own thread too so others can critique.</p><p></p><p></p><p>TATTOOED MONK PARAGON PATH </p><p>Credit: Malcolm_N (EnWorld Member) </p><p>These sigils across my chest mean more to me than the life’s blood which flows through my body.</p><p>Prerequisite: Monk</p><p></p><p>Signature Tattoo (11th level): Pick one of the following: You gain the benefits described</p><p> Animal – +1 bonus to Attacks and Damage</p><p> Elements – Your attacks may deal damage of the energy type of your choice</p><p>Moon – Low-light Vision (or +2 perception at night)</p><p>Plants – When in a natural setting, once per encounter, you may teleport up to your speed as a move action.</p><p>Sun – For one round per encounter, you have cover against creatures who can see you.</p><p></p><p>Hidden Lotus Action (11th level): When you spend an action point to take an extra action, you may use Stealth to hide before or after the action with a +5 bonus. You have combat advantage against targets you are hidden from.</p><p></p><p>Otherworldly Tattoo (16th level): Pick another Signature Tattoo; you can pick the same tattoo again and the benefits stack when applicable. Also, pick one of the following: You gain the benefits described.</p><p> Crane – You no longer age or suffer the penalties thereof. If an effect would age you, you are immune.</p><p> Dragon – You gain a +20 to Jump and, once per encounter, you may use the dragonborn racial breath weapon. This use stacks.</p><p> Phoenix – Once per day, if you would die as the result of an attack, you may ignore the damage.</p><p> Sage – While not wearing armor, you gain a bonus to all defenses equal to your Wisdom modifier.</p><p> Scion – Your damage dice for all attacks increase by one size category (d6, d8, d10, 2d6, etc…).</p><p></p><p>Tattoed Monk Powers</p><p></p><p>CHERRY PICKING TECHNIQUE Tattooed Monk Attack 11</p><p>A series of small attacks leaves your target in pain longer than one strong strike.</p><p>Encounter Ki</p><p>Immediate Reaction Melee</p><p>Effect: If you would deal damage on a successful hit, you may instead deal half the total immediately and the rest becomes ongoing damage (save ends).</p><p> </p><p>CROUCHING TIGER Tattooed Monk Utility 12</p><p>You position yourself and ready for the perfect opportunity to strike.</p><p>Encounter Ki, Stance</p><p>Minor Action Personal</p><p>Effect: While in this stance, your attacks deal +2 damage. You may end this effect as a free action to make a basic attack with a +2 to hit and +Wis damage.</p><p> </p><p>SACRED AVATAR TECHNIQUE Tattooed Monk Attack 20</p><p>Daily Ki, Conjuration</p><p>Standard Action Personal</p><p>Effect: You conjure a spectral duplicate of yourself, with ½ your current HP. While the avatar is alive, you threaten one additional 5 ft. square of your choice within one move of you as though you were standing there. Attacks you make always target at least one separate enemy from a square you threaten and deal identical damage.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4206512, member: 63154"] awesome, thanks folks. Oh, here's a paragon path I've worked on. I'm putting it in it's own thread too so others can critique. TATTOOED MONK PARAGON PATH Credit: Malcolm_N (EnWorld Member) These sigils across my chest mean more to me than the life’s blood which flows through my body. Prerequisite: Monk Signature Tattoo (11th level): Pick one of the following: You gain the benefits described Animal – +1 bonus to Attacks and Damage Elements – Your attacks may deal damage of the energy type of your choice Moon – Low-light Vision (or +2 perception at night) Plants – When in a natural setting, once per encounter, you may teleport up to your speed as a move action. Sun – For one round per encounter, you have cover against creatures who can see you. Hidden Lotus Action (11th level): When you spend an action point to take an extra action, you may use Stealth to hide before or after the action with a +5 bonus. You have combat advantage against targets you are hidden from. Otherworldly Tattoo (16th level): Pick another Signature Tattoo; you can pick the same tattoo again and the benefits stack when applicable. Also, pick one of the following: You gain the benefits described. Crane – You no longer age or suffer the penalties thereof. If an effect would age you, you are immune. Dragon – You gain a +20 to Jump and, once per encounter, you may use the dragonborn racial breath weapon. This use stacks. Phoenix – Once per day, if you would die as the result of an attack, you may ignore the damage. Sage – While not wearing armor, you gain a bonus to all defenses equal to your Wisdom modifier. Scion – Your damage dice for all attacks increase by one size category (d6, d8, d10, 2d6, etc…). Tattoed Monk Powers CHERRY PICKING TECHNIQUE Tattooed Monk Attack 11 A series of small attacks leaves your target in pain longer than one strong strike. Encounter Ki Immediate Reaction Melee Effect: If you would deal damage on a successful hit, you may instead deal half the total immediately and the rest becomes ongoing damage (save ends). CROUCHING TIGER Tattooed Monk Utility 12 You position yourself and ready for the perfect opportunity to strike. Encounter Ki, Stance Minor Action Personal Effect: While in this stance, your attacks deal +2 damage. You may end this effect as a free action to make a basic attack with a +2 to hit and +Wis damage. SACRED AVATAR TECHNIQUE Tattooed Monk Attack 20 Daily Ki, Conjuration Standard Action Personal Effect: You conjure a spectral duplicate of yourself, with ½ your current HP. While the avatar is alive, you threaten one additional 5 ft. square of your choice within one move of you as though you were standing there. Attacks you make always target at least one separate enemy from a square you threaten and deal identical damage. [/QUOTE]
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