Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The New Original Creations Thread (Major Update 6/10)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShadowyFigure" data-source="post: 4238490" data-attributes="member: 64466"><p>why is it that you have given me credit for the gnome? and i cant remember doing the half-orc, things look cool dude! Keep up the updates.</p><p></p><p>anyway.... My latest creation</p><p></p><p></p><p>Crusader</p><p>"Fear my divine strength..."</p><p>Prerequisite: Paladin</p><p>The crusaders were masters of combat, capable of taking wounds know simple warrior could. A crusader could out last even the mightiest foe, you divine might to get them through even the most deadly attacks. In one word, the crusaders were invincible. </p><p>Crusader Path Features</p><p>Steely Resolve (11th level): Through divine might you are capable of hindering the effects of injuries, setting aside the pain so that it does not effect you immediately. You have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn you take damage equal to the total stored in your delayed damage pool which then resets to 0. A maximum of half your hit points damage may be delayed in this way before taking damage as normal.</p><p>Invincible Might (11th level): A crusader may spend an action point to delay damage in there damage pool an additional turn.</p><p>Zealous Surge (11th level): When ever a Crusader activates a Second Wind they gain there Charisma Modifier to AC until the end of there next turn.</p><p>Indomitable Soul (16th level): A crusader may add there wisdom modifier (if any) to saving throws. </p><p>Path Powers</p><p></p><p>Furious Counter Strike Crusader Attack 11</p><p>The crusaders laughed as my sword sliced his chest leaving no wound as he he began swinging his hammer in a furious Counter Strike.</p><p>Encounter Divine * Melee, Reliable</p><p>Immediate Interrupt </p><p>Effect: If an enemy makes an attack against you that deals damage, including damage delayed by steely resolve you may make the following attack against them.</p><p>Attack: Melee vs Fortitude</p><p>Hit: 2[W] + Con Damage and target may not make a move action next turn.</p><p>Miss: This power is reliable and so counts as being unused if it misses.</p><p></p><p>Crusaders Charge Crusader Utility 12</p><p>Those who fight a Crusader come to know and fear there Crusaders Charge.</p><p>Encounter Divine * Teleportation, Melee Weapon</p><p>Full Round Action </p><p>Effect: Teleport up to your speed in a straight line. You may make a basic melee attack against any enemy within 2 squares of your chosen path.</p><p></p><p>Crushing Blow of Righteous Vitality Crusader Attack 16</p><p>The Crusader blow splinted both shield and blow, granting him new found vitality.</p><p>Daily Divine * Melee Weapon, Force</p><p>Standard Action</p><p>Target: One Creature</p><p>Attack: Melee Vs AC</p><p>Hit: 3 [W]+ Str force damage and Crusader heals as if they had used a second wind.</p></blockquote><p></p>
[QUOTE="ShadowyFigure, post: 4238490, member: 64466"] why is it that you have given me credit for the gnome? and i cant remember doing the half-orc, things look cool dude! Keep up the updates. anyway.... My latest creation Crusader "Fear my divine strength..." Prerequisite: Paladin The crusaders were masters of combat, capable of taking wounds know simple warrior could. A crusader could out last even the mightiest foe, you divine might to get them through even the most deadly attacks. In one word, the crusaders were invincible. Crusader Path Features Steely Resolve (11th level): Through divine might you are capable of hindering the effects of injuries, setting aside the pain so that it does not effect you immediately. You have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn you take damage equal to the total stored in your delayed damage pool which then resets to 0. A maximum of half your hit points damage may be delayed in this way before taking damage as normal. Invincible Might (11th level): A crusader may spend an action point to delay damage in there damage pool an additional turn. Zealous Surge (11th level): When ever a Crusader activates a Second Wind they gain there Charisma Modifier to AC until the end of there next turn. Indomitable Soul (16th level): A crusader may add there wisdom modifier (if any) to saving throws. Path Powers Furious Counter Strike Crusader Attack 11 The crusaders laughed as my sword sliced his chest leaving no wound as he he began swinging his hammer in a furious Counter Strike. Encounter Divine * Melee, Reliable Immediate Interrupt Effect: If an enemy makes an attack against you that deals damage, including damage delayed by steely resolve you may make the following attack against them. Attack: Melee vs Fortitude Hit: 2[W] + Con Damage and target may not make a move action next turn. Miss: This power is reliable and so counts as being unused if it misses. Crusaders Charge Crusader Utility 12 Those who fight a Crusader come to know and fear there Crusaders Charge. Encounter Divine * Teleportation, Melee Weapon Full Round Action Effect: Teleport up to your speed in a straight line. You may make a basic melee attack against any enemy within 2 squares of your chosen path. Crushing Blow of Righteous Vitality Crusader Attack 16 The Crusader blow splinted both shield and blow, granting him new found vitality. Daily Divine * Melee Weapon, Force Standard Action Target: One Creature Attack: Melee Vs AC Hit: 3 [W]+ Str force damage and Crusader heals as if they had used a second wind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The New Original Creations Thread (Major Update 6/10)
Top