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The New Original Creations Thread (Major Update 6/10)
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<blockquote data-quote="Lord_Psathus" data-source="post: 4241276" data-attributes="member: 55128"><p>Just jumping in to make a contribution, a warlock paragon path known as the 'Dark Templar', which is designed to make the warlock a feasible melee combatant.</p><p></p><p><strong>The Dark Templar</strong></p><p></p><p>Prerequisite: Ability to use Warlock's Curse.</p><p></p><p><strong>Shadow Surge</strong> (11th): When you spend an action point, you may teleport up to 3 squares before or after using the action point action.</p><p></p><p><strong>Eldritch Warrior</strong> (11th): Your ranged warlock powers may now be used in melee range. When used in such a fashion, they deal an additional 1d6 damage.</p><p></p><p><strong>Ephemreal Shield</strong> (11th): While unarmored, you may add your charisma modifier as a bonus to your armor class.</p><p></p><p><strong>Boundless Darkness</strong> (16th): As a move action, you may teleport adjacent to the target you have currently cursed.</p><p></p><p><strong>Twilight Assault</strong> Dark Templar Attack 11</p><p><em>In an instant, you send a bolt of dark energy to strike right into your foe, your incorporeal form trailing right behind it. As it connects, you materialize, prepared for battle.</em></p><p><strong>Encounter, Arcane, Implement</strong></p><p><strong>Minor Action</strong> <strong>Range</strong> 10</p><p><strong>Target</strong>: One enemy within range.</p><p><strong>Attack</strong>: Charisma vs. Ref</p><p></p><p><strong>Hit</strong>: 1d10 + Charisma modifier damage, and you may teleport adjacent to the target.</p><p><strong>Special</strong>: If your target is cursed, you deal 2d10 + Charisma modifier damage. </p><p></p><p></p><p><strong>Leaping Darkness</strong> Dark Templar Utility 12</p><p><em>You are one with the darkness, and may use it to quickly warp to areas near you without thought.</em></p><p><strong>Encounter, Arcane, Stance<strong></strong></strong></p><p><strong><strong><strong>Minor Action Personal</strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Effect</strong>: At the start or end of your turn, if you are capable of moving, you may teleport 1 square. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Twilight Soul Ruin</strong> Dark Templar Attack 20</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Daily, Arcane, Implement</strong></strong></strong></p><p><strong><strong><strong>Standard Action</strong> <strong>Range</strong>: Melee </strong></strong></p><p><strong><strong><strong>Special</strong>: Before or after making this attack, you may teleport 1 square per charisma modifier.</strong></strong></p><p><strong><strong><strong>Target</strong>: One creature</strong></strong></p><p><strong><strong><strong>Attack</strong>: Charisma vs. Ref</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Hit</strong>: 3d10 + Charisma and you may shift the target 1 square per charisma modifier you possess. At the end of this movement, your target is prone.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Effect</strong>: You may take an extra move, standard or minor action this round.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>I know the names aren't the best...but it seems like it might be a fun character concept to play, a melee warlock with tons of maneuverability just seems right to me.</strong></strong></p></blockquote><p></p>
[QUOTE="Lord_Psathus, post: 4241276, member: 55128"] Just jumping in to make a contribution, a warlock paragon path known as the 'Dark Templar', which is designed to make the warlock a feasible melee combatant. [b]The Dark Templar[/b] Prerequisite: Ability to use Warlock's Curse. [b]Shadow Surge[/b] (11th): When you spend an action point, you may teleport up to 3 squares before or after using the action point action. [b]Eldritch Warrior[/b] (11th): Your ranged warlock powers may now be used in melee range. When used in such a fashion, they deal an additional 1d6 damage. [b]Ephemreal Shield[/b] (11th): While unarmored, you may add your charisma modifier as a bonus to your armor class. [b]Boundless Darkness[/b] (16th): As a move action, you may teleport adjacent to the target you have currently cursed. [b]Twilight Assault[/b] Dark Templar Attack 11 [i]In an instant, you send a bolt of dark energy to strike right into your foe, your incorporeal form trailing right behind it. As it connects, you materialize, prepared for battle.[/i] [b]Encounter, Arcane, Implement[/b] [b]Minor Action[/b] [b]Range[/b] 10 [b]Target[/b]: One enemy within range. [b]Attack[/b]: Charisma vs. Ref [b]Hit[/b]: 1d10 + Charisma modifier damage, and you may teleport adjacent to the target. [b]Special[/b]: If your target is cursed, you deal 2d10 + Charisma modifier damage. [b]Leaping Darkness[/b] Dark Templar Utility 12 [i]You are one with the darkness, and may use it to quickly warp to areas near you without thought.[/i] [b]Encounter, Arcane, Stance[b] [b]Minor Action Personal[/b] [b]Effect[/b]: At the start or end of your turn, if you are capable of moving, you may teleport 1 square. [b]Twilight Soul Ruin[/b] Dark Templar Attack 20 [b]Daily, Arcane, Implement[/b] [b]Standard Action[/b] [b]Range[/b]: Melee [b]Special[/b]: Before or after making this attack, you may teleport 1 square per charisma modifier. [b]Target[/b]: One creature [b]Attack[/b]: Charisma vs. Ref [b]Hit[/b]: 3d10 + Charisma and you may shift the target 1 square per charisma modifier you possess. At the end of this movement, your target is prone. [b]Effect[/b]: You may take an extra move, standard or minor action this round. I know the names aren't the best...but it seems like it might be a fun character concept to play, a melee warlock with tons of maneuverability just seems right to me.[/b][/b] [/QUOTE]
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