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The new playtest Exhaustion rules has already fixed the exploration pillar a lot.
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<blockquote data-quote="CubicsRube" data-source="post: 8797230" data-attributes="member: 6848185"><p>I prefer a the current exhaustion list reordered, however i'm not opposed to the proposed system.</p><p></p><p>However my main gripe is how slow exhaustion is to recover. I personally would prefer maybe half hp healed on a long rest but all exhaustion is healed. On a short rest 1 exhaustion point is healed.</p><p></p><p>I feel that how long it takes it takes to recover impacts play a lot more than the penalties. If I know that i'll have disadvantage on attack rolls if i push on, but i know i need to just make it out of the valley and then i can sleep and be functional again, it might just be worth the risk. And as a DM I can feel less mean by hitting players with exhaustion if i k ow they can bounce back quickly from it.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8797230, member: 6848185"] I prefer a the current exhaustion list reordered, however i'm not opposed to the proposed system. However my main gripe is how slow exhaustion is to recover. I personally would prefer maybe half hp healed on a long rest but all exhaustion is healed. On a short rest 1 exhaustion point is healed. I feel that how long it takes it takes to recover impacts play a lot more than the penalties. If I know that i'll have disadvantage on attack rolls if i push on, but i know i need to just make it out of the valley and then i can sleep and be functional again, it might just be worth the risk. And as a DM I can feel less mean by hitting players with exhaustion if i k ow they can bounce back quickly from it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The new playtest Exhaustion rules has already fixed the exploration pillar a lot.
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