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The New Savage Worlds Is Storming Kickstarter
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<blockquote data-quote="barasawa" data-source="post: 7761258" data-attributes="member: 44909"><p>Savage Worlds grew out of the system used for the original Deadlands, which did use hit points. </p><p></p><p>I agree that some people have trouble dealing with the shaken/wounds system, it's definitely a different way to deal with combat results. </p><p></p><p>None of them are perfect, but HP allows you to whittle away at the opponent and eventually take them down even with small hits, S/W, not so much. If you want to fight godzilla, those rifles just will NOT do enough damage to even catch his attention. </p><p></p><p>Another factor is if the opponents usual damage is high enough vs your character, you are on the fast train to coffinville. Sure you can spend bennies to TRY and soak, but large damages usually aren't soaked because their target numbers are equally high. Also, you have a very limited number of bennies per game session. Most players have a max of 3 in a game session. (Those that don't know, you can't "save" bennies for the next session, and they are also used in many other ways than just soaking damage, so you might not even have the 3 to use in combat when it happens.)</p><p></p><p>It boils down to the simple fact that no combat system is perfect, but the S/W system does have less upkeep to track, but I'm not going to claim either one is better or worse. </p><p></p><p>Off the top of my head, and mind you it has been many years, if I recall correctly, in the original version of Deadlands you did damage which took off hit points from the health track. If the damage exceeded your toughness, you took 1 wound for every multiple of your toughness. Spend a bennie to soak and reduce wounds by 1 per success and raise. I know there was a bit more too it, but that's all I can recall, and it might have mistakes in it. Also, run out of hit points, unconscious, too many wounds, and no hit points left you're dead. </p><p>Ok, that's all I can dredge from the dusty recall sector right now on that subject. </p><p></p><p>Of course, the GM can change the system, that's what houserules are for after all. But some things will be made to take advantage of the official system, and won't work right when used with a different one. </p><p></p><p>If you really want to use the old system, find an old copy of Deadlands someplace. Mind you that will definitely not be "Reloaded" or anything that has the Savage Worlds logo. </p><p></p><p>Sorry for babbling so much on this. Hopefully it was helpful or at least somewhat interesting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="barasawa, post: 7761258, member: 44909"] Savage Worlds grew out of the system used for the original Deadlands, which did use hit points. I agree that some people have trouble dealing with the shaken/wounds system, it's definitely a different way to deal with combat results. None of them are perfect, but HP allows you to whittle away at the opponent and eventually take them down even with small hits, S/W, not so much. If you want to fight godzilla, those rifles just will NOT do enough damage to even catch his attention. Another factor is if the opponents usual damage is high enough vs your character, you are on the fast train to coffinville. Sure you can spend bennies to TRY and soak, but large damages usually aren't soaked because their target numbers are equally high. Also, you have a very limited number of bennies per game session. Most players have a max of 3 in a game session. (Those that don't know, you can't "save" bennies for the next session, and they are also used in many other ways than just soaking damage, so you might not even have the 3 to use in combat when it happens.) It boils down to the simple fact that no combat system is perfect, but the S/W system does have less upkeep to track, but I'm not going to claim either one is better or worse. Off the top of my head, and mind you it has been many years, if I recall correctly, in the original version of Deadlands you did damage which took off hit points from the health track. If the damage exceeded your toughness, you took 1 wound for every multiple of your toughness. Spend a bennie to soak and reduce wounds by 1 per success and raise. I know there was a bit more too it, but that's all I can recall, and it might have mistakes in it. Also, run out of hit points, unconscious, too many wounds, and no hit points left you're dead. Ok, that's all I can dredge from the dusty recall sector right now on that subject. Of course, the GM can change the system, that's what houserules are for after all. But some things will be made to take advantage of the official system, and won't work right when used with a different one. If you really want to use the old system, find an old copy of Deadlands someplace. Mind you that will definitely not be "Reloaded" or anything that has the Savage Worlds logo. Sorry for babbling so much on this. Hopefully it was helpful or at least somewhat interesting ;) [/QUOTE]
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