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<blockquote data-quote="ammulder" data-source="post: 6956725" data-attributes="member: 6864710"><p>OK. Here's my copy of the PC sheet as it stands (I had to put in placeholders for the extra skill and favored terrain but you can still change those):</p><p><a href="http://opentools.org/the-new-world/nert-muckshredder.pdf" target="_blank">http://opentools.org/the-new-world/nert-muckshredder.pdf</a></p><p></p><p>For purposes of selecting your favored terrain:</p><ul> <li data-xf-list-type="ul">Many of the monsters live in or near the mountains, but the only invaders going there are Dwarves, who have started exploring/mining</li> <li data-xf-list-type="ul">Much of the monster-claimed area is in the Forest. Elves are starting to explore the forest for future settlements.</li> <li data-xf-list-type="ul">Much of the invader-claimed land is coast and grassland. (You're starting farther inland, but they started from the coast.) The invaders have largely stayed away from swamp, desert, arctic, and Underdark -- because it's the "good" land they're after.</li> <li data-xf-list-type="ul">Overall, your main operational areas will likely be forest, grassland, and mountain in the short term, with some coast in the long term.</li> </ul><p></p><p>It doesn't have to be the case that all the goblins everywhere are united under one Boss. I guess I'm sort of working on the theory that there are a lot of goblin families and clans in one big "tribe" in this region that are normally independent. There's a tribal "Big Boss" who's pretty much ignored (you know, "yeah Boss, yeah Boss, we can do that!" and then go back to whatever you were doing before). </p><p></p><p>But then if the Goblinoid gods are working toward assembling a "Conquering Host" to defend their land, they'd want to install a more powerful Goblin leader to unify all the clans in the tribe... and eventually maybe rope in some of the more distant tribes. I don't think that new leader has been identified yet -- the gods operate on a different time frame -- but to them it would be worth taking the first steps by whacking the old ineffective boss to put a scare into folks and start getting them back into line.</p><p></p><p>Anyway, nothing set in stone yet, but I'm trying to craft a backstory that makes some sense for everybody's background as we put the group together.</p></blockquote><p></p>
[QUOTE="ammulder, post: 6956725, member: 6864710"] OK. Here's my copy of the PC sheet as it stands (I had to put in placeholders for the extra skill and favored terrain but you can still change those): [URL]http://opentools.org/the-new-world/nert-muckshredder.pdf[/URL] For purposes of selecting your favored terrain: [LIST] [*]Many of the monsters live in or near the mountains, but the only invaders going there are Dwarves, who have started exploring/mining [*]Much of the monster-claimed area is in the Forest. Elves are starting to explore the forest for future settlements. [*]Much of the invader-claimed land is coast and grassland. (You're starting farther inland, but they started from the coast.) The invaders have largely stayed away from swamp, desert, arctic, and Underdark -- because it's the "good" land they're after. [*]Overall, your main operational areas will likely be forest, grassland, and mountain in the short term, with some coast in the long term. [/LIST] It doesn't have to be the case that all the goblins everywhere are united under one Boss. I guess I'm sort of working on the theory that there are a lot of goblin families and clans in one big "tribe" in this region that are normally independent. There's a tribal "Big Boss" who's pretty much ignored (you know, "yeah Boss, yeah Boss, we can do that!" and then go back to whatever you were doing before). But then if the Goblinoid gods are working toward assembling a "Conquering Host" to defend their land, they'd want to install a more powerful Goblin leader to unify all the clans in the tribe... and eventually maybe rope in some of the more distant tribes. I don't think that new leader has been identified yet -- the gods operate on a different time frame -- but to them it would be worth taking the first steps by whacking the old ineffective boss to put a scare into folks and start getting them back into line. Anyway, nothing set in stone yet, but I'm trying to craft a backstory that makes some sense for everybody's background as we put the group together. [/QUOTE]
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