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<blockquote data-quote="tglassy" data-source="post: 6957320" data-attributes="member: 6855204"><p>Name: Karok the Crow (Often goes by "Crow")</p><p>Race: Orc</p><p>Class: Stormborn Sorcerer</p><p>Background: Sailor</p><p></p><p>Strength: 10</p><p>Dexterity: 14</p><p>Constitution: 16</p><p>Intelligence: 10</p><p>Wisdom: 10</p><p>Charisma: 13</p><p></p><p>Save Proficiencies: Constitution, Charisma</p><p></p><p>Health: 9 hp</p><p>AC: 12 (17 with Shield)</p><p></p><p>Skills:</p><p>Athletics: +2</p><p>Arcana: +2</p><p>Perception: +2 (12 Passive Perception)</p><p>Intimidation: +3</p><p>Persuasion: +3</p><p></p><p>Weapons: (Attack/Damage)</p><p>Quarterstaff: +2/1d8</p><p>Dagger: +4/1d4+2</p><p></p><p></p><p>Cantrips:</p><p>Gust</p><p>Shape Water</p><p>Shocking Grasp</p><p>Ray of Frost</p><p></p><p>Spells:</p><p>Magic Missiles (Flavor: looks like ball lightning, but does normal force damage)</p><p>Shield (Flavor: Emergency electrical energy field)</p><p></p><p>Proficiencies:</p><p>Navigator's tools</p><p>Water Vehicles</p><p>Orcish</p><p>Common</p><p></p><p>Equipment:</p><p>Belaying pin</p><p>50 feet of silk rope</p><p>Trinket (Roll for it.)</p><p>Common Clothes</p><p>10 gp</p><p>Arcane Focus: Staff (acts as his quarterstaff as well)</p><p>Light Crossbow</p><p>20 Bolts</p><p>Explorer Pack</p><p></p><p></p><p>Orc Personality Trait:</p><p>I welcome any chance to prove my battle skills</p><p>I crave the freedom of the open sky, especially during storms</p><p></p><p>Sailor Ideals:</p><p>Freedom: The sea is freedom - the freedom to go anywhere and do anything.</p><p></p><p>Sailor Bond:</p><p>Ruthless Pirates (read: Navy Officers) murdered my captain and cremates, plundered our ship, and left me to die. Vengeance will be mine.</p><p></p><p>Orc Flaws:</p><p>I have a calm temperament and let insults roll of my back.</p><p></p><p></p><p>Background:</p><p>Karok is an unusual Orc. From the moment he was born, the tribe thought him different. He was born during a violent storm that wracked the country side. As he grew, the smell of ozone seemed to follow him everywhere, and the first time he shocked one of his broodmates, the whispers that he was either a chosen of Gruumsh, or a demon in disguise, began to grow. </p><p></p><p>But this wasn't the only thing that made him unusual. His unusual connection with storms called him to the surface more than others of his kind. While he would work in the caves and tunnels, and learned to fight in them like every Orc, more than anything, he craved his freedom. He craved the skies. He would often be found during the Spring storms sitting at the cave entrance, watching the lighting flash to the rhythm of his heartbeat. </p><p></p><p>As he grew, he decided to hone his power, rather than simply be a brute like all the other Orcs. This, above all his oddities, made him an outcast. He could not be easily killed, his ability to shock and freeze saw to that, but he was held in distain by the other, stronger Orcs. He was given the worst assignments in the lowest portions of the caverns, and was set upon by gangs of other, stupider Orcs simply because he wanted to go out onto this surface. The constant beatings, being forced to dig more tunnels, being pushed beyond what other Orcs were hardened his body. </p><p></p><p>Eventually, his tribe began trading with a seafaring ship of new creatures, ones that came from a far off land, and that had a ship's wizard. Eager to be done with the caverns, Karok volunteered to be the liaison between the tribe and this ship. To protect the tribe's interest, he was sent on the ship, to learn their ways, as well as their weaknesses, for the tribe wanted to know how best to kill these newcomers. </p><p></p><p>It turns out the ship's crew were...less than legal. They were pirates, who prayed on other ships, be they human or otherwise. This sat perfectly fine with Karok. His skills quickly made him a valuable member of the ship's crew, and he learned everything they had to teach about sailing a vessel. During the storms, he would sit in the Crow's Nest, feeling at one with the the mighty gales and fierce hurricanes. The crew called him "The Crazy Crow". or just "Crow", because of this. </p><p></p><p>He also felt a new feeling, one he had never felt before: Kinship. He felt bonded to these men, these humans, and he grew to like them, even as he plotted how best to kill them. In the end, the ship's demise came not from his own hand, but by man's. They were caught by human naval ship, and lost the battle. Karok was captured and tortured, made a slave, beaten to an inch of his life over and over. He found that these men were every bit as cruel as his Orc masters had been. </p><p></p><p>During a storm, he made his escape. Using the power of the storm, he set the ship on fire, and threw himself overboard. Days later, he washed up on shore, and made his way to his people's caverns. When he got there, he heard the whispers of this new...team being put together to fight off the invading humans and elves and dwarves. And he wanted nothing more than to have his revenge. Being an outcast among his own people, he vollunteered.</p></blockquote><p></p>
[QUOTE="tglassy, post: 6957320, member: 6855204"] Name: Karok the Crow (Often goes by "Crow") Race: Orc Class: Stormborn Sorcerer Background: Sailor Strength: 10 Dexterity: 14 Constitution: 16 Intelligence: 10 Wisdom: 10 Charisma: 13 Save Proficiencies: Constitution, Charisma Health: 9 hp AC: 12 (17 with Shield) Skills: Athletics: +2 Arcana: +2 Perception: +2 (12 Passive Perception) Intimidation: +3 Persuasion: +3 Weapons: (Attack/Damage) Quarterstaff: +2/1d8 Dagger: +4/1d4+2 Cantrips: Gust Shape Water Shocking Grasp Ray of Frost Spells: Magic Missiles (Flavor: looks like ball lightning, but does normal force damage) Shield (Flavor: Emergency electrical energy field) Proficiencies: Navigator's tools Water Vehicles Orcish Common Equipment: Belaying pin 50 feet of silk rope Trinket (Roll for it.) Common Clothes 10 gp Arcane Focus: Staff (acts as his quarterstaff as well) Light Crossbow 20 Bolts Explorer Pack Orc Personality Trait: I welcome any chance to prove my battle skills I crave the freedom of the open sky, especially during storms Sailor Ideals: Freedom: The sea is freedom - the freedom to go anywhere and do anything. Sailor Bond: Ruthless Pirates (read: Navy Officers) murdered my captain and cremates, plundered our ship, and left me to die. Vengeance will be mine. Orc Flaws: I have a calm temperament and let insults roll of my back. Background: Karok is an unusual Orc. From the moment he was born, the tribe thought him different. He was born during a violent storm that wracked the country side. As he grew, the smell of ozone seemed to follow him everywhere, and the first time he shocked one of his broodmates, the whispers that he was either a chosen of Gruumsh, or a demon in disguise, began to grow. But this wasn't the only thing that made him unusual. His unusual connection with storms called him to the surface more than others of his kind. While he would work in the caves and tunnels, and learned to fight in them like every Orc, more than anything, he craved his freedom. He craved the skies. He would often be found during the Spring storms sitting at the cave entrance, watching the lighting flash to the rhythm of his heartbeat. As he grew, he decided to hone his power, rather than simply be a brute like all the other Orcs. This, above all his oddities, made him an outcast. He could not be easily killed, his ability to shock and freeze saw to that, but he was held in distain by the other, stronger Orcs. He was given the worst assignments in the lowest portions of the caverns, and was set upon by gangs of other, stupider Orcs simply because he wanted to go out onto this surface. The constant beatings, being forced to dig more tunnels, being pushed beyond what other Orcs were hardened his body. Eventually, his tribe began trading with a seafaring ship of new creatures, ones that came from a far off land, and that had a ship's wizard. Eager to be done with the caverns, Karok volunteered to be the liaison between the tribe and this ship. To protect the tribe's interest, he was sent on the ship, to learn their ways, as well as their weaknesses, for the tribe wanted to know how best to kill these newcomers. It turns out the ship's crew were...less than legal. They were pirates, who prayed on other ships, be they human or otherwise. This sat perfectly fine with Karok. His skills quickly made him a valuable member of the ship's crew, and he learned everything they had to teach about sailing a vessel. During the storms, he would sit in the Crow's Nest, feeling at one with the the mighty gales and fierce hurricanes. The crew called him "The Crazy Crow". or just "Crow", because of this. He also felt a new feeling, one he had never felt before: Kinship. He felt bonded to these men, these humans, and he grew to like them, even as he plotted how best to kill them. In the end, the ship's demise came not from his own hand, but by man's. They were caught by human naval ship, and lost the battle. Karok was captured and tortured, made a slave, beaten to an inch of his life over and over. He found that these men were every bit as cruel as his Orc masters had been. During a storm, he made his escape. Using the power of the storm, he set the ship on fire, and threw himself overboard. Days later, he washed up on shore, and made his way to his people's caverns. When he got there, he heard the whispers of this new...team being put together to fight off the invading humans and elves and dwarves. And he wanted nothing more than to have his revenge. Being an outcast among his own people, he vollunteered. [/QUOTE]
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