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<blockquote data-quote="Celebrim" data-source="post: 5048080" data-attributes="member: 4937"><p>I would bet on something electronic as well. Every generation of electronic aid thus far has just been too clunky at the table to be widely accepted by game referees. Spreadsheets and builders help, but mostly in preperation rather than with the sometimes serious burden of running a game. But the game has long needed an electronic aid for tracking turns and circumstantial modifiers.</p><p></p><p>Electronic artifacts like the kindle and the iphone point the way toward a truly portable computing device that you could actually replace the graphite pencil and legal pad as the DM's tool of choice. I don't think we are there yet, and I don't think the market is big enough to support individually developing the hardware with the gaming market in mind, but sooner or later we are going to have a programmable electronic tablet that can be wrote on via a stylus/mouse, and at that point, a truly functional game management application becomes possible. </p><p></p><p>At that point, for better or worse, game systems will start to be written with transforming things into code in mind (4e's strict codification of powers is a first step this way IMO). </p><p></p><p>Where I don't see the game going any time soon is toward more electronic graphics. Until such time as I can conjure something that looks like Avatar with the wave of my hand (not this century), the human imagination is just simply going to outstrip any graphical bells and whistles. One of the attractions of PnP is that still beats video games in this regard. Gimicky animations and such may impress the suits, but they aren't I think what will win acceptance at the table.</p><p></p><p>When I was a kid, I used to play the board game Risk alot. A six player game of Risk would often last until the sun rose. One day, I played Risk on the computer vs. 5 AI programs. I found that I could play the whole game in like 15 minutes if the book keeping was automated. To my even bigger surprise, I found that 6 human players could play the whole game in 40 minutes if the book keeping was automated. I've never touched the paper version of the game since. What will really transform PnP RPG's isn't an app that animates minatures and badly or well rendered electronic dire wolfs, but an app that automates the book keeping associated with games in the same way that Risk could be simply automated. Imagine a tablet capable of reading the pips off dice thrown on to its surface that then wireless communicates with my referee table the results, and when I click on one of the creatures in my encounter list automatically computes damage. Imagine a player casting a spell with two taps of a stylus, and having the spell effects transmitted to all the players at the table. Imagine everyone's spells automatically counting down every time the DM clicks 'round over'. That's the sort of thing that would revolutionize PnP gaming, potentially reuniting the hitherto disparate camps of 'rules lite'/'rules heavy' or 'simulationist'/'narrativist' because the one groups desires in a rules system would no longer be interfering with the others.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5048080, member: 4937"] I would bet on something electronic as well. Every generation of electronic aid thus far has just been too clunky at the table to be widely accepted by game referees. Spreadsheets and builders help, but mostly in preperation rather than with the sometimes serious burden of running a game. But the game has long needed an electronic aid for tracking turns and circumstantial modifiers. Electronic artifacts like the kindle and the iphone point the way toward a truly portable computing device that you could actually replace the graphite pencil and legal pad as the DM's tool of choice. I don't think we are there yet, and I don't think the market is big enough to support individually developing the hardware with the gaming market in mind, but sooner or later we are going to have a programmable electronic tablet that can be wrote on via a stylus/mouse, and at that point, a truly functional game management application becomes possible. At that point, for better or worse, game systems will start to be written with transforming things into code in mind (4e's strict codification of powers is a first step this way IMO). Where I don't see the game going any time soon is toward more electronic graphics. Until such time as I can conjure something that looks like Avatar with the wave of my hand (not this century), the human imagination is just simply going to outstrip any graphical bells and whistles. One of the attractions of PnP is that still beats video games in this regard. Gimicky animations and such may impress the suits, but they aren't I think what will win acceptance at the table. When I was a kid, I used to play the board game Risk alot. A six player game of Risk would often last until the sun rose. One day, I played Risk on the computer vs. 5 AI programs. I found that I could play the whole game in like 15 minutes if the book keeping was automated. To my even bigger surprise, I found that 6 human players could play the whole game in 40 minutes if the book keeping was automated. I've never touched the paper version of the game since. What will really transform PnP RPG's isn't an app that animates minatures and badly or well rendered electronic dire wolfs, but an app that automates the book keeping associated with games in the same way that Risk could be simply automated. Imagine a tablet capable of reading the pips off dice thrown on to its surface that then wireless communicates with my referee table the results, and when I click on one of the creatures in my encounter list automatically computes damage. Imagine a player casting a spell with two taps of a stylus, and having the spell effects transmitted to all the players at the table. Imagine everyone's spells automatically counting down every time the DM clicks 'round over'. That's the sort of thing that would revolutionize PnP gaming, potentially reuniting the hitherto disparate camps of 'rules lite'/'rules heavy' or 'simulationist'/'narrativist' because the one groups desires in a rules system would no longer be interfering with the others. [/QUOTE]
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