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<blockquote data-quote="Glyfair" data-source="post: 5049082" data-attributes="member: 53"><p>I see your point, and disagree with the premise. I do believe that tabletop RPGs are not going to innovate by becoming "another electronic entertainment form." At least, not if it's like what we have today. However, I also don't believe that tabletop RPGs will reach the next level by ignoring the electronic tools we have now or may have in the future.</p><p></p><p>The biggest hurdle to running a smooth RPG these days is information. Nothing allows us to handle information better than computers and similar devices. Ignoring these tools altogether can do nothing more than hinder any development to a new innovation in RPGs. That doesn't mean the next innovation will be in the electronic area, but I bet the game will make use of that area (or at least will have it as an option).</p><p></p><p></p><p>I strongly disagree with this. Eliminating the gamemaster doesn't have to eliminate the imagination. Thinking like this is the sort of thing that will hinder the next innovation. The innovators don't think "this will never work" they think "how can I make this work?" </p><p></p><p>I consider the amount of weight on a gamemaster to be one of the biggest hurdles to get people into the game. So much responsibility for the game lies on their shoulders that a bad GM can prevent people from trying the game again. </p><p></p><p>A good place to look for innovation in RPGs is at the role of the gamemaster. Can we take the role and spread out the responsibilities among the players. Can we come up with a way to create "crutches" to help the fledgling or below average gamemasters without hindering the inspired?</p><p></p><p>Changing the role of the GM, or possibly even eliminating it, is a very good place to look for innovation in RPGs.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 5049082, member: 53"] I see your point, and disagree with the premise. I do believe that tabletop RPGs are not going to innovate by becoming "another electronic entertainment form." At least, not if it's like what we have today. However, I also don't believe that tabletop RPGs will reach the next level by ignoring the electronic tools we have now or may have in the future. The biggest hurdle to running a smooth RPG these days is information. Nothing allows us to handle information better than computers and similar devices. Ignoring these tools altogether can do nothing more than hinder any development to a new innovation in RPGs. That doesn't mean the next innovation will be in the electronic area, but I bet the game will make use of that area (or at least will have it as an option). I strongly disagree with this. Eliminating the gamemaster doesn't have to eliminate the imagination. Thinking like this is the sort of thing that will hinder the next innovation. The innovators don't think "this will never work" they think "how can I make this work?" I consider the amount of weight on a gamemaster to be one of the biggest hurdles to get people into the game. So much responsibility for the game lies on their shoulders that a bad GM can prevent people from trying the game again. A good place to look for innovation in RPGs is at the role of the gamemaster. Can we take the role and spread out the responsibilities among the players. Can we come up with a way to create "crutches" to help the fledgling or below average gamemasters without hindering the inspired? Changing the role of the GM, or possibly even eliminating it, is a very good place to look for innovation in RPGs. [/QUOTE]
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