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<blockquote data-quote="jmucchiello" data-source="post: 5051374" data-attributes="member: 813"><p>There is a web standard in committee for being able to package client-side webapps. I suspect this will the precursor to "programs" that truly run anywhere. That's just a standard, though. Someone would have to write a webapp that can run connected and disconnected; can run against the main server and hopefully peer-to-peer; and of course this someone has to have both the desire and the ability to create a portable RPG/CRPG hybrid.</p><p></p><p>This is my stumbling block. I program computers. I know the level of AI needed here and it just is not possible. People with bigger agendas and budgets than ones to make a CRPG have not been able to make an AI as intelligent as a bug. It will not happen in our lifetime.</p><p></p><p>If only the DDI worked like that. (I know. Not your problem any more.)</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5051374, member: 813"] There is a web standard in committee for being able to package client-side webapps. I suspect this will the precursor to "programs" that truly run anywhere. That's just a standard, though. Someone would have to write a webapp that can run connected and disconnected; can run against the main server and hopefully peer-to-peer; and of course this someone has to have both the desire and the ability to create a portable RPG/CRPG hybrid. This is my stumbling block. I program computers. I know the level of AI needed here and it just is not possible. People with bigger agendas and budgets than ones to make a CRPG have not been able to make an AI as intelligent as a bug. It will not happen in our lifetime. If only the DDI worked like that. (I know. Not your problem any more.) [/QUOTE]
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