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<blockquote data-quote="Dragon Snack" data-source="post: 5053978" data-attributes="member: 9810"><p>I think it's going the other way. Not electronic aids or expensive gadgets, but something simple and cheap - therefor easily/cheaply adaptable...</p><p></p><p>Look at the gaming innovations of the past. They didn't ask for a big up front investment (although you may get there eventually). CCGs? A couple of bucks for a pack. The OGL? Put your stuff up on a website.</p><p></p><p>A few years ago a 3PP was making waves about a game marketed through dollar stores. While I'm not sure that drastic an approach is needed (there is such a thing as making your product too cheap and judging from the recent posts I've seen from this publisher they have tabled the idea as well), I found the idea intriguing. Lower the cost of entry into gaming and attract more people who are curious about it. The Savage Worlds Explorer's Edition does this somewhat (it outsold D&D at my store until I put D&D on sale), but I think it needs higher production values and more of a push into big box stores.</p><p></p><p>It frustrates the LGS owner in me, but drawing more people into the gaming community should be a priority. Moreso than pricing them out of gaming at least...</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 5053978, member: 9810"] I think it's going the other way. Not electronic aids or expensive gadgets, but something simple and cheap - therefor easily/cheaply adaptable... Look at the gaming innovations of the past. They didn't ask for a big up front investment (although you may get there eventually). CCGs? A couple of bucks for a pack. The OGL? Put your stuff up on a website. A few years ago a 3PP was making waves about a game marketed through dollar stores. While I'm not sure that drastic an approach is needed (there is such a thing as making your product too cheap and judging from the recent posts I've seen from this publisher they have tabled the idea as well), I found the idea intriguing. Lower the cost of entry into gaming and attract more people who are curious about it. The Savage Worlds Explorer's Edition does this somewhat (it outsold D&D at my store until I put D&D on sale), but I think it needs higher production values and more of a push into big box stores. It frustrates the LGS owner in me, but drawing more people into the gaming community should be a priority. Moreso than pricing them out of gaming at least... [/QUOTE]
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