Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
The Northern Reaches, Act I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Trav" data-source="post: 5880523" data-attributes="member: 6692484"><p>[GM]I kinda thought you guys would do that. I'll assume you're taking 20 on the check.[/GM]</p><p>After much pain and difficulty, you manage to smash your way past the door.</p><p></p><p>The room beyond is dusty and cluttered with trash, and appears to have been undisturbed for several years. Apparently the goblins weren't able to get the door open either, and chose to ignore the room altogether.</p><p></p><p>As your eyes become adjusted to the dim light, you notice a desk and chair in the opposite wall, near a narrow, glass-paned window. A stack of moldy, ruined books (too rotted and molded to read) rests atop the desk. Opposite of the door and adjacent to the desk is a heavy wooden bookshelf, upon which is a heavy iron candle holder and a clay jewelry box.</p><p></p><p>[SBLOCK=Clay jewelry box]Inside, you find the following treasure:</p><p></p><p>22 gold coins</p><p>a silver hat pin</p><p>a plain silver ring</p><p>a silver bracelet</p><p>a gold and whale bone necklace[/SBLOCK]</p><p></p><p>The group returns from the storeroom, presumably to check out the noise from the doorway demolition. You had barely begun to discuss your findings when you begin to smell smoke.</p><p></p><p>"Oh great," Sigurd mutters. "That goblin bastard set the building on fire."</p><p></p><p>You make your way to the stairway, and are only slightly surprised to see it wreathed in flames...the telltale red and green flames of alchemist fire. With unnatural speed, the magical flames spread among the shipwreck debris that had been piled throughout the room, and lick upward at the wooden beams supporting the floors above. The room is quickly filling with hot, choking smoke.</p><p></p><p>"We have to make a run for it," Lars shouts, pointing across the field of burning chemicals and debris to the 10' wide doorway. A wooden support joist falls somewhere beyond the stairway, and the whole lighthouse shudders and groans.</p><p></p><p>[GM]There is a 20' long field of burning debris between you and the nearest exit. It is impossible to charge through the flames because of all of the random crap that Nessedrik dragged into the room, so you will need to make two Reflex save throws. The first is to see whether or not you take fire damage, the second is to see whether you make it out of the building before the floor collapses onto your head. Let's see those rolls, and may the force be with you![/GM]</p></blockquote><p></p>
[QUOTE="DM_Trav, post: 5880523, member: 6692484"] [GM]I kinda thought you guys would do that. I'll assume you're taking 20 on the check.[/GM] After much pain and difficulty, you manage to smash your way past the door. The room beyond is dusty and cluttered with trash, and appears to have been undisturbed for several years. Apparently the goblins weren't able to get the door open either, and chose to ignore the room altogether. As your eyes become adjusted to the dim light, you notice a desk and chair in the opposite wall, near a narrow, glass-paned window. A stack of moldy, ruined books (too rotted and molded to read) rests atop the desk. Opposite of the door and adjacent to the desk is a heavy wooden bookshelf, upon which is a heavy iron candle holder and a clay jewelry box. [SBLOCK=Clay jewelry box]Inside, you find the following treasure: 22 gold coins a silver hat pin a plain silver ring a silver bracelet a gold and whale bone necklace[/SBLOCK] The group returns from the storeroom, presumably to check out the noise from the doorway demolition. You had barely begun to discuss your findings when you begin to smell smoke. "Oh great," Sigurd mutters. "That goblin bastard set the building on fire." You make your way to the stairway, and are only slightly surprised to see it wreathed in flames...the telltale red and green flames of alchemist fire. With unnatural speed, the magical flames spread among the shipwreck debris that had been piled throughout the room, and lick upward at the wooden beams supporting the floors above. The room is quickly filling with hot, choking smoke. "We have to make a run for it," Lars shouts, pointing across the field of burning chemicals and debris to the 10' wide doorway. A wooden support joist falls somewhere beyond the stairway, and the whole lighthouse shudders and groans. [GM]There is a 20' long field of burning debris between you and the nearest exit. It is impossible to charge through the flames because of all of the random crap that Nessedrik dragged into the room, so you will need to make two Reflex save throws. The first is to see whether or not you take fire damage, the second is to see whether you make it out of the building before the floor collapses onto your head. Let's see those rolls, and may the force be with you![/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Northern Reaches, Act I
Top