Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
The odd job[Ooc]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KahlessNestor" data-source="post: 6957451" data-attributes="member: 6801311"><p>That seems an okay and easy to integrate rule. Hrgach has a healer's kit already. I always have most of my characters carry one.</p><p></p><p>Lingering Injuries:</p><p></p><p></p><p></p><p>Here's the table:</p><p></p><p>Roll 1d20</p><p></p><p>1 Lose an Eye - disadvantage on Perception checks that rely on sight and on ranged attack rolls. Need Regenerate to restore the eye. If you lose the other, you are blind.</p><p>2 Lose and Arm or Hand - can't hold anything with two hands, can only hold 1 object at a time. Needs Regenerate to restore.</p><p>3 Lose a Foot or Leg - Speed is halved, and must use a cane or crutch or get a peg leg. Fall prone after Dashing. Disadvantage on Dex checks to balance. Needs Regenerate.</p><p>4 Limp - Speed reduced by 5 feet. Need to make a DC 10 Dex save after Dashing or fall prone. Magical healing removes the limp.</p><p>5-7 Internal Injury - Whenever you attempt an action in combat, must make a DC 15 Constitution save or lose your action and can't use reactions until start of next turn. Need magical healing or 10 days doing nothing but resting.</p><p>8-10 Broken Ribs - Same as Internal Injury, but DC 10.</p><p>11-13 Horrible Scar - disfigured to an extent that can't be easily concealed. Disadvantage on Persuasion checks and advantage on Intimidation. Need magical healing 6th level or higher (Heal or Regenerate).</p><p>14-16 Festering Wound - Hit point max is reduced by 1 every 24 hours with the wound. If it reaches 0, you die. Magical healing or DC15 Medicine check once every 24 hours for 10 days to heal.</p><p>17-20 Minor Scar - no adverse effect. Need 6th level or higher magic to heal (Heal or Regenerate)</p><p></p><p>I admit I've wanted to try this variant. However, we are a first level party without magical healing. We are going to go down a lot, especially me, I imagine, as the front liner. A bad roll or two on that table makes a character effectively unplayable, and a lot of that healing magic is way out of reach for first level. So I'm wary, but willing. We may end up making new characters every couple combats, which makes it hard to maintain a story line.</p><p></p><p>Vitality seems...interesting. I guess I'm willing to try it, but yeah, does seem like a complicated amount of paperwork.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 6957451, member: 6801311"] That seems an okay and easy to integrate rule. Hrgach has a healer's kit already. I always have most of my characters carry one. Lingering Injuries: Here's the table: Roll 1d20 1 Lose an Eye - disadvantage on Perception checks that rely on sight and on ranged attack rolls. Need Regenerate to restore the eye. If you lose the other, you are blind. 2 Lose and Arm or Hand - can't hold anything with two hands, can only hold 1 object at a time. Needs Regenerate to restore. 3 Lose a Foot or Leg - Speed is halved, and must use a cane or crutch or get a peg leg. Fall prone after Dashing. Disadvantage on Dex checks to balance. Needs Regenerate. 4 Limp - Speed reduced by 5 feet. Need to make a DC 10 Dex save after Dashing or fall prone. Magical healing removes the limp. 5-7 Internal Injury - Whenever you attempt an action in combat, must make a DC 15 Constitution save or lose your action and can't use reactions until start of next turn. Need magical healing or 10 days doing nothing but resting. 8-10 Broken Ribs - Same as Internal Injury, but DC 10. 11-13 Horrible Scar - disfigured to an extent that can't be easily concealed. Disadvantage on Persuasion checks and advantage on Intimidation. Need magical healing 6th level or higher (Heal or Regenerate). 14-16 Festering Wound - Hit point max is reduced by 1 every 24 hours with the wound. If it reaches 0, you die. Magical healing or DC15 Medicine check once every 24 hours for 10 days to heal. 17-20 Minor Scar - no adverse effect. Need 6th level or higher magic to heal (Heal or Regenerate) I admit I've wanted to try this variant. However, we are a first level party without magical healing. We are going to go down a lot, especially me, I imagine, as the front liner. A bad roll or two on that table makes a character effectively unplayable, and a lot of that healing magic is way out of reach for first level. So I'm wary, but willing. We may end up making new characters every couple combats, which makes it hard to maintain a story line. Vitality seems...interesting. I guess I'm willing to try it, but yeah, does seem like a complicated amount of paperwork. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The odd job[Ooc]
Top