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<blockquote data-quote="VLAD the Destroyer" data-source="post: 6955868" data-attributes="member: 6803188"><p><strong>Name:</strong> Asha (Truename: Zarha)</p><p><strong>Race:</strong> Fallen Aasimar</p><p><strong>Class:</strong> Sorcerer 3</p><p><strong>Background:</strong> Charlatan</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Experience: </strong>900 </p><p> </p><p><strong>ABILITIES</strong></p><p><strong>Strength:</strong> 11 (0)</p><p><strong>Dexterity:</strong> 16 (+3)</p><p><strong>Constitution:</strong> 16 (+3)</p><p><strong>Intelligence:</strong> 13 (+1)</p><p><strong>Wisdom:</strong> 12 (+1)</p><p><strong>Charisma:</strong> 19 (+4)</p><p> </p><p><strong>AC:</strong> 13; 16 w/ Mage Armor</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft</p><p><strong>HP:</strong> 22</p><p><strong>Vit: </strong>16</p><p><strong>Hit Dice:</strong> 3 d6+3</p><p><strong>Proficiency Bonus:</strong> +2</p><p> </p><p><strong>OFFENSE:</strong></p><p>Attack Range To Hit Damage Special</p><p>Light Crossbow 80/320 ft +5 1d8+3 Ammunition, loading, two-handed</p><p>Dagger +1 20/60 ft +6 1d4+4 Finesse, light, thrown</p><p>Chill Touch 120 ft +6 1d8 Target can't regain HP and undead dis. on</p><p> attacks vs. me, until my next turn (PHB 221)</p><p>Dart 20/60 ft +6 1d4+3 Finesse, thrown</p><p> </p><p><strong>SAVES:</strong></p><p>Constitution, Charisma</p><p> </p><p><strong>SKILLS:</strong></p><p>[sblock]</p><p>*=Proficiencies</p><p> </p><p>Acrobatics: +3</p><p>Animal Handling: +1</p><p>*Arcana: +3</p><p>Athletics: +0</p><p>*Deception: +6</p><p>History: +1</p><p>Insight: +1</p><p>Intimidation: +4</p><p>Investigation: +1</p><p>Medicine: +1</p><p>Nature: +1</p><p>Perception: +1</p><p>Performance: +4</p><p>*Persuasion: +6</p><p>Religion: +1</p><p>*Sleight of Hand: +5</p><p>Stealth: +3</p><p>Survival: +1</p><p>[/sblock]</p><p> </p><p>Passive Perception: 11</p><p> </p><p><strong>PROFICIENCIES AND LANGUAGES</strong></p><p>Languages: Common, Celestial</p><p>Armor: None</p><p>Weapons: Dagger, Dart, Light Crossbow, Quarterstaff, Sling</p><p>Tools: Disguise kit, Forgery kit</p><p> </p><p><strong>FEATURES AND TRAITS:</strong></p><p> </p><p><strong>Feats:</strong></p><p>None</p><p> </p><p><strong>Race:</strong></p><p>Fallen Aasimar (+1 Strength, +2 Charisma)</p><p> </p><p>Light Bearer:</p><p>I know the Light cantrip.</p><p> </p><p>Healing Hands:</p><p>As an action, once per long rest, I can touch to heal for my level in HP.</p><p> </p><p>Necrotic Shroud:</p><p> Once per long rest when I'm 3rd level, I can use an action to transform, causing all within 10 ft of me to make a Cha saving throw (DC 8 + Cha mod + Prof bonus) or be frightened of me until the end of my next turn This lasts for 1 minute or until I end it as a bonus action. Once on my turn I can have one of my attacks or spells deals my level in extra necrotic damage to one target.</p><p> </p><p><strong>Background:</strong></p><p>Feature: False Identity</p><p> </p><p>I have created a second identity that includes documentation, established acquaintances, and disguises that allow me to assume that persona. Additionally, I can forge documents, including official papers and personal letters, as long as I have seen an example of the kind of document or the handwriting I am trying to copy.</p><p> </p><p><strong>Class:</strong></p><p>[sblock]</p><p>Sorcerer: Shadow Origin</p><p> </p><p>Eyes of the Dark:</p><p>From 1st level, you have darkvision with a range of 60 feet. You can cast darkness by spending 1 sorcery point. You can see through any darkness spell you cast using this ability.</p><p> </p><p>Strength of the Grave:</p><p>Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. Whenever damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You cannot use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.</p><p> </p><p>Font of Magic: [Sorcery points: 2]</p><p>As a bonus action, I can use sorcery points to create spell slots and vice versa</p><p>I can convert spell slots to sorcery point at a rate of 1 point per spell slot level</p><p>I can convert sorcery point to spell slots at the following rate:</p><p>Level 1 for 2 sorcery points; </p><p>level 2 for 3 sorcery points; </p><p>level 3 for 5 sorcery points</p><p>Level 4 for 6 sorcery points; </p><p>level 5 for 7 sorcery points</p><p></p><p>Metamagic: [2 known]</p><p>Subtle Spell: [1 sorcery point]</p><p>I can cast the spell without the need to use somatic or verbal components</p><p></p><p>Twinned Spell: [1 sorcery point per spell level, minimum 1]</p><p>If spell/cantrip has a target of one and not self, I can aim it at second target within range</p><p>[/sblock]</p><p> </p><p><strong>EQUIPMENT</strong></p><p>[sblock]</p><p>Backpack, with:</p><p>- Disguise kit</p><p>- Tools for chosen con</p><p>- Bedroll</p><p>- Mess kit</p><p>- Tinderbox</p><p>- Torches</p><p>- Rations, 10 days</p><p>- Waterskin</p><p>- Hempen rope, 50 feet</p><p>Fine clothes</p><p>Belt pouch (with coins) 15 gp</p><p>Light crossbow</p><p>Dagger x 2</p><p>Crossbow bolts 20</p><p>Rod arcane focus</p><p>[/sblock]</p><p> </p><p><strong>DESCRIPTION</strong></p><p>Age: 25</p><p>Height: 5’ 8”</p><p>Weight: 150 lbs</p><p>Eyes: Ice Blue</p><p>Skin: Pale</p><p>Hair: Black</p><p>Description: She is pale and beautiful and flirts with those around her unconsciously. She is dressed in fine robes and clothes. Those that have spent time with her will notice several things that aree off. She does not bleed as others and her heart beats so slowly as to appear stopped.</p><p> </p><p><strong>Cantrips: (Save DC: 14) Spell Attack +6</strong></p><p>Chill Touch</p><p>Friends</p><p>Frostbite</p><p>Prestidigitation</p><p>Light</p><p> </p><p><strong>Spells Known: (Save DC: 14)</strong></p><p>Slots: 1[SUP]st[/SUP]: 4 2[SUP]nd[/SUP]: 2</p><p> </p><p>1[SUP]st[/SUP] Level:</p><p>Disguise Self</p><p>Chromatic Orb</p><p>Mage Armor</p><p> </p><p>2[SUP]nd[/SUP] Level:</p><p>Suggestion</p><p> </p><p><strong>Personality Traits: </strong> Flattery is my preferred trick for getting what I want.</p><p> </p><p><strong>Ideals:</strong> Independence: I am a free spirit ― no one tells me what to do. (Chaotic)</p><p> </p><p><strong>Bonds:</strong> I am on the run from someone and must work to ensure that this individual never crosses paths with me or those I care about.</p><p> </p><p><strong>Flaws:</strong> I'm too greedy for my own good. I can't resist taking a risk if there's money involved.</p><p> </p><p><strong>BACKGROUND</strong></p><p>[sblock]</p><p>Zarha was born to the cult of Varigul the Fallen. She was to be the child of their fallen lord and usher in his ascension. Her father’s dark will was bound with her spirit forever changing her. The cult tried to raise her as prophesied but her will was her own. She fled disappearing in the night and changing who she was. Zarha now going by Asha has been running ever since.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 6955868, member: 6803188"] [B]Name:[/B] Asha (Truename: Zarha) [B]Race:[/B] Fallen Aasimar [B]Class:[/B] Sorcerer 3 [B]Background:[/B] Charlatan [B]Alignment:[/B] Chaotic Neutral [B]Experience: [/B]900 [B]ABILITIES[/B] [B]Strength:[/B] 11 (0) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 16 (+3) [B]Intelligence:[/B] 13 (+1) [B]Wisdom:[/B] 12 (+1) [B]Charisma:[/B] 19 (+4) [B]AC:[/B] 13; 16 w/ Mage Armor [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft [B]HP:[/B] 22 [B]Vit: [/B]16 [B]Hit Dice:[/B] 3 d6+3 [B]Proficiency Bonus:[/B] +2 [B]OFFENSE:[/B] Attack Range To Hit Damage Special Light Crossbow 80/320 ft +5 1d8+3 Ammunition, loading, two-handed Dagger +1 20/60 ft +6 1d4+4 Finesse, light, thrown Chill Touch 120 ft +6 1d8 Target can't regain HP and undead dis. on attacks vs. me, until my next turn (PHB 221) Dart 20/60 ft +6 1d4+3 Finesse, thrown [B]SAVES:[/B] Constitution, Charisma [B]SKILLS:[/B] [sblock] *=Proficiencies Acrobatics: +3 Animal Handling: +1 *Arcana: +3 Athletics: +0 *Deception: +6 History: +1 Insight: +1 Intimidation: +4 Investigation: +1 Medicine: +1 Nature: +1 Perception: +1 Performance: +4 *Persuasion: +6 Religion: +1 *Sleight of Hand: +5 Stealth: +3 Survival: +1 [/sblock] Passive Perception: 11 [B]PROFICIENCIES AND LANGUAGES[/B] Languages: Common, Celestial Armor: None Weapons: Dagger, Dart, Light Crossbow, Quarterstaff, Sling Tools: Disguise kit, Forgery kit [B]FEATURES AND TRAITS:[/B] [B]Feats:[/B] None [B]Race:[/B] Fallen Aasimar (+1 Strength, +2 Charisma) Light Bearer: I know the Light cantrip. Healing Hands: As an action, once per long rest, I can touch to heal for my level in HP. Necrotic Shroud: Once per long rest when I'm 3rd level, I can use an action to transform, causing all within 10 ft of me to make a Cha saving throw (DC 8 + Cha mod + Prof bonus) or be frightened of me until the end of my next turn This lasts for 1 minute or until I end it as a bonus action. Once on my turn I can have one of my attacks or spells deals my level in extra necrotic damage to one target. [B]Background:[/B] Feature: False Identity I have created a second identity that includes documentation, established acquaintances, and disguises that allow me to assume that persona. Additionally, I can forge documents, including official papers and personal letters, as long as I have seen an example of the kind of document or the handwriting I am trying to copy. [B]Class:[/B] [sblock] Sorcerer: Shadow Origin Eyes of the Dark: From 1st level, you have darkvision with a range of 60 feet. You can cast darkness by spending 1 sorcery point. You can see through any darkness spell you cast using this ability. Strength of the Grave: Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. Whenever damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You cannot use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. Font of Magic: [Sorcery points: 2] As a bonus action, I can use sorcery points to create spell slots and vice versa I can convert spell slots to sorcery point at a rate of 1 point per spell slot level I can convert sorcery point to spell slots at the following rate: Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points Level 4 for 6 sorcery points; level 5 for 7 sorcery points Metamagic: [2 known] Subtle Spell: [1 sorcery point] I can cast the spell without the need to use somatic or verbal components Twinned Spell: [1 sorcery point per spell level, minimum 1] If spell/cantrip has a target of one and not self, I can aim it at second target within range [/sblock] [B]EQUIPMENT[/B] [sblock] Backpack, with: - Disguise kit - Tools for chosen con - Bedroll - Mess kit - Tinderbox - Torches - Rations, 10 days - Waterskin - Hempen rope, 50 feet Fine clothes Belt pouch (with coins) 15 gp Light crossbow Dagger x 2 Crossbow bolts 20 Rod arcane focus [/sblock] [B]DESCRIPTION[/B] Age: 25 Height: 5’ 8” Weight: 150 lbs Eyes: Ice Blue Skin: Pale Hair: Black Description: She is pale and beautiful and flirts with those around her unconsciously. She is dressed in fine robes and clothes. Those that have spent time with her will notice several things that aree off. She does not bleed as others and her heart beats so slowly as to appear stopped. [B]Cantrips: (Save DC: 14) Spell Attack +6[/B] Chill Touch Friends Frostbite Prestidigitation Light [B]Spells Known: (Save DC: 14)[/B] Slots: 1[SUP]st[/SUP]: 4 2[SUP]nd[/SUP]: 2 1[SUP]st[/SUP] Level: Disguise Self Chromatic Orb Mage Armor 2[SUP]nd[/SUP] Level: Suggestion [B]Personality Traits: [/B] Flattery is my preferred trick for getting what I want. [B]Ideals:[/B] Independence: I am a free spirit ― no one tells me what to do. (Chaotic) [B]Bonds:[/B] I am on the run from someone and must work to ensure that this individual never crosses paths with me or those I care about. [B]Flaws:[/B] I'm too greedy for my own good. I can't resist taking a risk if there's money involved. [B]BACKGROUND[/B] [sblock] Zarha was born to the cult of Varigul the Fallen. She was to be the child of their fallen lord and usher in his ascension. Her father’s dark will was bound with her spirit forever changing her. The cult tried to raise her as prophesied but her will was her own. She fled disappearing in the night and changing who she was. Zarha now going by Asha has been running ever since. [/sblock] [/QUOTE]
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