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<blockquote data-quote="Mercurius" data-source="post: 5855660" data-attributes="member: 59082"><p>Man, this sounds good. I'd be happy to get a complete adventure in during one 3-4 hour session...one hour sounds greedy to me and, as Henry said, is pretty unrealistic if you're hanging out with friends.</p><p></p><p>Should it be possible? Yes. Should it be the default? No. I think an adventure in a 3-4 hour session should be the goal, and by "adventure" I mean character creation and a simple quest to a location, not an in-depth Adventure Path scenario.</p><p></p><p>I played in my 4E game a couple nights ago and the entire three hours of actual play time was taken up by a single encounter. Yes, a single encounter. OK, there was a bit on the front that wasn't fighting, but it literally was <em>two and a half hours </em>of combat. </p><p></p><p>Don't get me wrong: 4E combat is fun, but it just takes too damn long, and the main culprits are too many HP, too many weird conditions to keep track of, the time it takes to pick out powers, and the time it takes to figure out every possible modifier. For instance, I used the 15th level ranger daily power Blade Cascade, hit my opponent five times, who was my Hunter's Quarry, plus I had Prime Punisher, plus I got a bonus for some attacks being after the creature was bloodied...and it could have been much worse; good thing none were crits!</p><p></p><p>My personal preference would be to have a "blitz" option for combat where a minor fight can be over in 5-10 minutes, and then a "tactical" option if you want greater detail and a two hour finale...and all in the same campaign, even adventure. </p><p></p><p></p><p></p><p>I hear you but don't think you need to worry about it. I don't think they're going for OSR mechanics but OSR <em>feel.</em></p></blockquote><p></p>
[QUOTE="Mercurius, post: 5855660, member: 59082"] Man, this sounds good. I'd be happy to get a complete adventure in during one 3-4 hour session...one hour sounds greedy to me and, as Henry said, is pretty unrealistic if you're hanging out with friends. Should it be possible? Yes. Should it be the default? No. I think an adventure in a 3-4 hour session should be the goal, and by "adventure" I mean character creation and a simple quest to a location, not an in-depth Adventure Path scenario. I played in my 4E game a couple nights ago and the entire three hours of actual play time was taken up by a single encounter. Yes, a single encounter. OK, there was a bit on the front that wasn't fighting, but it literally was [I]two and a half hours [/I]of combat. Don't get me wrong: 4E combat is fun, but it just takes too damn long, and the main culprits are too many HP, too many weird conditions to keep track of, the time it takes to pick out powers, and the time it takes to figure out every possible modifier. For instance, I used the 15th level ranger daily power Blade Cascade, hit my opponent five times, who was my Hunter's Quarry, plus I had Prime Punisher, plus I got a bonus for some attacks being after the creature was bloodied...and it could have been much worse; good thing none were crits! My personal preference would be to have a "blitz" option for combat where a minor fight can be over in 5-10 minutes, and then a "tactical" option if you want greater detail and a two hour finale...and all in the same campaign, even adventure. I hear you but don't think you need to worry about it. I don't think they're going for OSR mechanics but OSR [I]feel.[/I] [/QUOTE]
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