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<blockquote data-quote="dkyle" data-source="post: 5855664" data-attributes="member: 70707"><p>I should be clear that I meant "issue" in the sense of "problematic for an Adventure XP pool system", not issue as in "a problem with the game design". 10 individual-monster encounters absolutely <em>should</em> be easier than all those monsters put together, and they always have been. But if the adventure/encounter building guidelines don't recognize that, then I don't see much point to them.</p><p></p><p>My argument is whether the Adventure XP pool is a useful tool for helping the DM figure out reasonable challenges for the party. There are essentially two cases:</p><p></p><p>1) The DM cares about setting up "reasonable challenges". I don't think the XP pool helps in any meaningful way, if both "big combat" and "room-by-room" use the same pool, with the same XP costs for monsters. If one is a "reasonable challenge" according to the XP pool rules, then the other would be either incredibly easy, or incredibly difficult, with the same XP pool.</p><p></p><p>2) The DM doesn't care about setting up "reasonable challenges", and just wants to play out "what would happen". In which case, an XP pool mechanic is useless. It's besides the point.</p><p></p><p>So, in both cases, the Adventure XP pool doesn't do anything useful. It would need major modification, and I believe in a way that recognizes encounters, to make sense.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5855664, member: 70707"] I should be clear that I meant "issue" in the sense of "problematic for an Adventure XP pool system", not issue as in "a problem with the game design". 10 individual-monster encounters absolutely [i]should[/i] be easier than all those monsters put together, and they always have been. But if the adventure/encounter building guidelines don't recognize that, then I don't see much point to them. My argument is whether the Adventure XP pool is a useful tool for helping the DM figure out reasonable challenges for the party. There are essentially two cases: 1) The DM cares about setting up "reasonable challenges". I don't think the XP pool helps in any meaningful way, if both "big combat" and "room-by-room" use the same pool, with the same XP costs for monsters. If one is a "reasonable challenge" according to the XP pool rules, then the other would be either incredibly easy, or incredibly difficult, with the same XP pool. 2) The DM doesn't care about setting up "reasonable challenges", and just wants to play out "what would happen". In which case, an XP pool mechanic is useless. It's besides the point. So, in both cases, the Adventure XP pool doesn't do anything useful. It would need major modification, and I believe in a way that recognizes encounters, to make sense. [/QUOTE]
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