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<blockquote data-quote="Radiating Gnome" data-source="post: 5855678" data-attributes="member: 150"><p>I'm really attracted to the "throttle" idea -- being able to limit the use of minis and tactical encounters to major scenes, being able to quickly handle less significant scenes in 10-30 minutes -- but still have those encounters be interesting and worth playing. </p><p></p><p>In my 4e game I've experimented from time to time with variations on skill challenges to replace these less complex encounters -- that moves through them quite quickly, but it is a little flat. But if you could play them out quickly, that would be cool. </p><p></p><p>I'm pretty excited to see what they're working on. My only disappointment so far is how long we've had to wait to see a playtest version (for those of us who haven't been to a con this year, anyway). </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5855678, member: 150"] I'm really attracted to the "throttle" idea -- being able to limit the use of minis and tactical encounters to major scenes, being able to quickly handle less significant scenes in 10-30 minutes -- but still have those encounters be interesting and worth playing. In my 4e game I've experimented from time to time with variations on skill challenges to replace these less complex encounters -- that moves through them quite quickly, but it is a little flat. But if you could play them out quickly, that would be cool. I'm pretty excited to see what they're working on. My only disappointment so far is how long we've had to wait to see a playtest version (for those of us who haven't been to a con this year, anyway). -rg [/QUOTE]
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