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<blockquote data-quote="AbdulAlhazred" data-source="post: 5855751" data-attributes="member: 82106"><p>Actually, here's how it works... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I decide to write an adventure that will cover a level. I know that I thus need to give out say 10k XP for the PCs to progress that one level. I also know that the game BASICALLY is built around a vanilla level being 10 encounters, so each one is roughly 1k XP each. I also know that the expectation is that there will be a few bigger encounters and maybe one or two smaller ones, and the total will more reasonably be around say 7 encounters total, including SCs and plot XP (quests). </p><p></p><p>So, lets say 9k of that is adventure XP. I start out and say OK, I'll have 7 encounters 9000/7 is whatever, 1200xp each roughly. I can now move some of that around to make say an 800xp encounter, a 1600xp encounter, and 5 1200xp encounters, or whatever. Within reason I can plan things out that way and it WILL work pretty well.</p><p></p><p>Of course, if I make one giant 9000xp encounter it will be fail. If I make 27 300xp encounters it will be fail too. You still have to follow the encounter guidelines basically. You can also amp up a couple of the weaker encounters if you split things more by making them waves of 2 encounters, etc. </p><p></p><p>The point is, if you have looked into the whole thing some, you can use the XP guidelines in 4e adventure-wide. All that would be needed in the DMG is a couple paragraphs on explaining that concept.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5855751, member: 82106"] Actually, here's how it works... ;) I decide to write an adventure that will cover a level. I know that I thus need to give out say 10k XP for the PCs to progress that one level. I also know that the game BASICALLY is built around a vanilla level being 10 encounters, so each one is roughly 1k XP each. I also know that the expectation is that there will be a few bigger encounters and maybe one or two smaller ones, and the total will more reasonably be around say 7 encounters total, including SCs and plot XP (quests). So, lets say 9k of that is adventure XP. I start out and say OK, I'll have 7 encounters 9000/7 is whatever, 1200xp each roughly. I can now move some of that around to make say an 800xp encounter, a 1600xp encounter, and 5 1200xp encounters, or whatever. Within reason I can plan things out that way and it WILL work pretty well. Of course, if I make one giant 9000xp encounter it will be fail. If I make 27 300xp encounters it will be fail too. You still have to follow the encounter guidelines basically. You can also amp up a couple of the weaker encounters if you split things more by making them waves of 2 encounters, etc. The point is, if you have looked into the whole thing some, you can use the XP guidelines in 4e adventure-wide. All that would be needed in the DMG is a couple paragraphs on explaining that concept. [/QUOTE]
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