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<blockquote data-quote="Hassassin" data-source="post: 5855982" data-attributes="member: 6675228"><p>Can't remember what AD&D books say, but 3e DMG certainly tells you to adjust the EL and/or XP award for encounters that are easier or more difficult than expected due to something outside the PCs' control. (As opposed to encounters that they overcome easily due to smart strategy.)</p><p></p><p></p><p></p><p>Actually, monsters are supposed to be no more than four levels lower or seven levels higher. The average of the range is above the party level, because the math is slanted in the PCs' favor.</p><p></p><p></p><p></p><p>Don't tell me there aren't (sometimes significant) differences in the difficulty of e.g. 1k XP encounters in 4e. There are always a lot of factors that play into it, so it is only a baseline. As a baseline it should work even for adventures, as long as that's how they design it.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5855982, member: 6675228"] Can't remember what AD&D books say, but 3e DMG certainly tells you to adjust the EL and/or XP award for encounters that are easier or more difficult than expected due to something outside the PCs' control. (As opposed to encounters that they overcome easily due to smart strategy.) Actually, monsters are supposed to be no more than four levels lower or seven levels higher. The average of the range is above the party level, because the math is slanted in the PCs' favor. Don't tell me there aren't (sometimes significant) differences in the difficulty of e.g. 1k XP encounters in 4e. There are always a lot of factors that play into it, so it is only a baseline. As a baseline it should work even for adventures, as long as that's how they design it. [/QUOTE]
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