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<blockquote data-quote="Caster" data-source="post: 5856345" data-attributes="member: 6689898"><p>Actually, I don't think that is an accurate assessment at all. 4e is ENTIRELY designed and built around the conceit that the (primarily combat) Encounter is the single most important element of the game. EVERYTHING else in the rules from character design to gameplay and adventure/campaign construction follows from that basic premise.</p><p></p><p>Now imagine what the rules (yes, all of them) of 5e will have to look like to support the idea that the Three Pillars collectively - as conceptualized by the One-Hour Adventure - is the single most important element in the game.</p><p></p><p>I think they will look like something that is very different from what currently makes up the ruleset for 4e.</p><p></p><p>If you have time, go back and re-read all the blogs and columns regarding 5e mechanics that we've seen so far with the new knowledge of what the Design Team's Mission Statement seems to be (i.e. the One-Hour Adventure premise.) It was a bit of an eye-opener for me as the logic behind things that confused me before clicked into place.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Caster, post: 5856345, member: 6689898"] Actually, I don't think that is an accurate assessment at all. 4e is ENTIRELY designed and built around the conceit that the (primarily combat) Encounter is the single most important element of the game. EVERYTHING else in the rules from character design to gameplay and adventure/campaign construction follows from that basic premise. Now imagine what the rules (yes, all of them) of 5e will have to look like to support the idea that the Three Pillars collectively - as conceptualized by the One-Hour Adventure - is the single most important element in the game. I think they will look like something that is very different from what currently makes up the ruleset for 4e. If you have time, go back and re-read all the blogs and columns regarding 5e mechanics that we've seen so far with the new knowledge of what the Design Team's Mission Statement seems to be (i.e. the One-Hour Adventure premise.) It was a bit of an eye-opener for me as the logic behind things that confused me before clicked into place. Dave [/QUOTE]
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