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<blockquote data-quote="AbdulAlhazred" data-source="post: 5856787" data-attributes="member: 82106"><p>Yeah, it can. I think mostly it is a question there of what is more valuable? The ability to make less interesting traps have an immediate effect easily, or providing an elegant way of both dinging the PC's resources and yet generally keeping all the PC's 'in the game' for most of the action.</p><p></p><p>Lets imagine that the rogue muffs a 'check for traps' and gets whacked and falls down dead from a trap on a door. What really happened there? One of the players just got booted from the scenario and it wasn't exactly a dramatic exit. If all that happened is they were 'wounded' then at a general level the situation isn't really different in one edition from another. Play goes on and said character has less resources, or the healer has less, etc. </p><p></p><p>It seems to me that the question here is more about HOW MANY resources the character's have. I mean I can see arguments for having more or less HS or whatever. If 5e wants to bring those numbers down some, well, that could certainly work. I just don't think I want to throw the baby out with the bathwater.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5856787, member: 82106"] Yeah, it can. I think mostly it is a question there of what is more valuable? The ability to make less interesting traps have an immediate effect easily, or providing an elegant way of both dinging the PC's resources and yet generally keeping all the PC's 'in the game' for most of the action. Lets imagine that the rogue muffs a 'check for traps' and gets whacked and falls down dead from a trap on a door. What really happened there? One of the players just got booted from the scenario and it wasn't exactly a dramatic exit. If all that happened is they were 'wounded' then at a general level the situation isn't really different in one edition from another. Play goes on and said character has less resources, or the healer has less, etc. It seems to me that the question here is more about HOW MANY resources the character's have. I mean I can see arguments for having more or less HS or whatever. If 5e wants to bring those numbers down some, well, that could certainly work. I just don't think I want to throw the baby out with the bathwater. [/QUOTE]
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