Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The One Hour D&D Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5857408" data-attributes="member: 82106"><p>Well, I take the whole treasure parcel thing with large doses of NaCl personally. I mean it is good to establish a baseline that will work within the game. OTOH it really should only be a starting point. </p><p></p><p>I think the problem with the whole resting thing is, you don't want to just up front make it really gamist. It has to flow organically out of the story. Otherwise you're really just railroading in a sense. Mostly resting once a day DOES work pretty well. There will be those times when you'd like to put a different pace to things and then you do. I don't think it is straightforward to explain it in terms of a rule, and whatever is in books tends to get interpreted that way. Look at the 'wishlist', which has taken on some huge life far beyond its remit. </p><p></p><p></p><p></p><p>I think the DMG does talk a lot about story arcs, plots, and how there are consequences to actions. It is very lose on trying to impose how the story works on the PCs mechanically because why do you WANT the rules telling you that? I don't think they should. Each PP and ED has a good hunk of background info on what concept it is intended to fill out. Presumably the DM and the players will use that information to fit it into their game.</p><p></p><p>Really, 4e DMG aimed at explaining the hows of the basic skills of building encounters and stories, and motivating players, etc. The 1e DMG OTOH goes totally the other way and kind of just assumes you'll take care of the 'campaign stuff' yourself, and throws a lot of 'use this' and 'do this' at you that is at a detail level, but you never get what a campaign IS. Nor anything much in the way of setting ideas, etc. A new DMG might kind of aim to hit somewhere in the middle.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5857408, member: 82106"] Well, I take the whole treasure parcel thing with large doses of NaCl personally. I mean it is good to establish a baseline that will work within the game. OTOH it really should only be a starting point. I think the problem with the whole resting thing is, you don't want to just up front make it really gamist. It has to flow organically out of the story. Otherwise you're really just railroading in a sense. Mostly resting once a day DOES work pretty well. There will be those times when you'd like to put a different pace to things and then you do. I don't think it is straightforward to explain it in terms of a rule, and whatever is in books tends to get interpreted that way. Look at the 'wishlist', which has taken on some huge life far beyond its remit. I think the DMG does talk a lot about story arcs, plots, and how there are consequences to actions. It is very lose on trying to impose how the story works on the PCs mechanically because why do you WANT the rules telling you that? I don't think they should. Each PP and ED has a good hunk of background info on what concept it is intended to fill out. Presumably the DM and the players will use that information to fit it into their game. Really, 4e DMG aimed at explaining the hows of the basic skills of building encounters and stories, and motivating players, etc. The 1e DMG OTOH goes totally the other way and kind of just assumes you'll take care of the 'campaign stuff' yourself, and throws a lot of 'use this' and 'do this' at you that is at a detail level, but you never get what a campaign IS. Nor anything much in the way of setting ideas, etc. A new DMG might kind of aim to hit somewhere in the middle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The One Hour D&D Game
Top