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*Pathfinder & Starfinder
The One Hour Game, continued (BD&D as a baseline)
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<blockquote data-quote="trancejeremy" data-source="post: 5857221" data-attributes="member: 924"><p>Magic needs to be magic. Wizards should be able to do anything, not reduced to simply pulling rabbits out of a hat.</p><p></p><p>There should be a reason though, why they don't do everything, all the time.</p><p></p><p>Classes shouldn't be equal, Some should ultimately be capable of doing more things than other classes, but either at the expense of not doing it as well, or only doing it a very limited number of times. </p><p></p><p>So I would agree with the OP up to 2E. </p><p></p><p>I can live with those things from 3E. But I would not use 3E's spell lists. Cure Serious Wounds should be a 4th level spell, not 2nd. Get rid of most of the buffing spells as well - in practice, they're just obnoxious. </p><p></p><p>There shouldn't be any metamagic feats. Wizards don't need 'em.</p><p></p><p>Hit Dice should stop at 9th level.</p><p></p><p>If Ascending Armor Class is used there should be a hard cap on how high it can get. 30 (the equivalent of -10, which was exceeded in both BECMI and 2e, but that was a mistake).</p><p></p><p>So many things in 3E led to inflation of hit points and combat ability (buffs), which in turn meant the monsters had to be scaled up to provide a challenge. It's one thing to give fighters and rogues and such more things they can do, but just inflating the numbers because of temporary buffs is not fun.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5857221, member: 924"] Magic needs to be magic. Wizards should be able to do anything, not reduced to simply pulling rabbits out of a hat. There should be a reason though, why they don't do everything, all the time. Classes shouldn't be equal, Some should ultimately be capable of doing more things than other classes, but either at the expense of not doing it as well, or only doing it a very limited number of times. So I would agree with the OP up to 2E. I can live with those things from 3E. But I would not use 3E's spell lists. Cure Serious Wounds should be a 4th level spell, not 2nd. Get rid of most of the buffing spells as well - in practice, they're just obnoxious. There shouldn't be any metamagic feats. Wizards don't need 'em. Hit Dice should stop at 9th level. If Ascending Armor Class is used there should be a hard cap on how high it can get. 30 (the equivalent of -10, which was exceeded in both BECMI and 2e, but that was a mistake). So many things in 3E led to inflation of hit points and combat ability (buffs), which in turn meant the monsters had to be scaled up to provide a challenge. It's one thing to give fighters and rogues and such more things they can do, but just inflating the numbers because of temporary buffs is not fun. [/QUOTE]
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