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The One Ring Roleplaying Game
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<blockquote data-quote="zedturtle" data-source="post: 6871373" data-attributes="member: 6830534"><p><strong>5 out of 5 rating for The One Ring Roleplaying Game</strong></p><p></p><p>I've long advocated that system must match setting in the game, and The One Ring is my argument-winning final move. The entire game seems built from the ground up to help create the stories that we find in the source material and to help explain why the heroes in said source material acted the way they do.</p><p></p><p>Why does Gandalf bring a passel of Hobbits on the most important Quest in the Third Age? Hobbit-sense means that they'll allow everyone else to regain spent Hope that much sooner.</p><p></p><p>Why does no one but Gimli (and Frodo, but that's a special case) wear heavy armour? Because dwarves get a reduction in the Encumbrance of armour. And not wearing armour is a perfectly valid choice... you're stay un-Weary for longer, but a Piercing Blow is more likely to cause you lasting harm.</p><p></p><p>Why is bringing Glorfindel on the Quest a bad idea? Seems like there's these Eye of Mordor rules that would make the heroes more likely to run into a lot more trouble if they've got a Scion of the First Age running around with them.And it goes on and on. </p><p></p><p>The game system... Endurance versus Fatigue, Hope versus Shadow, Wounds, Traits, AP/XP, etc. create situations and provide incentives for the game to emulate the stories we have of the Third Age of Middle-earth. This does come with some challenges, of course. Experienced gamers often struggle for a little while getting a handle on the system whilst those who have never players RPGs but have read Tolkien more times than they care to admit do just fine (as one of my players said... 'We're going on a journey in the wilderness, of course we might get tired and hurt!'). And the game benefits from a Loremaster (GM) who's familiar with the source material and is working with the system and not against it.</p><p></p><p>Simply put, this is a game that is amazing, and as long as you know what you're going to get (a faithful rendering of adventures in the Third Age of Middle-earth), will reward you deeply.</p></blockquote><p></p>
[QUOTE="zedturtle, post: 6871373, member: 6830534"] [b]5 out of 5 rating for The One Ring Roleplaying Game[/b] I've long advocated that system must match setting in the game, and The One Ring is my argument-winning final move. The entire game seems built from the ground up to help create the stories that we find in the source material and to help explain why the heroes in said source material acted the way they do. Why does Gandalf bring a passel of Hobbits on the most important Quest in the Third Age? Hobbit-sense means that they'll allow everyone else to regain spent Hope that much sooner. Why does no one but Gimli (and Frodo, but that's a special case) wear heavy armour? Because dwarves get a reduction in the Encumbrance of armour. And not wearing armour is a perfectly valid choice... you're stay un-Weary for longer, but a Piercing Blow is more likely to cause you lasting harm. Why is bringing Glorfindel on the Quest a bad idea? Seems like there's these Eye of Mordor rules that would make the heroes more likely to run into a lot more trouble if they've got a Scion of the First Age running around with them.And it goes on and on. The game system... Endurance versus Fatigue, Hope versus Shadow, Wounds, Traits, AP/XP, etc. create situations and provide incentives for the game to emulate the stories we have of the Third Age of Middle-earth. This does come with some challenges, of course. Experienced gamers often struggle for a little while getting a handle on the system whilst those who have never players RPGs but have read Tolkien more times than they care to admit do just fine (as one of my players said... 'We're going on a journey in the wilderness, of course we might get tired and hurt!'). And the game benefits from a Loremaster (GM) who's familiar with the source material and is working with the system and not against it. Simply put, this is a game that is amazing, and as long as you know what you're going to get (a faithful rendering of adventures in the Third Age of Middle-earth), will reward you deeply. [/QUOTE]
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