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The Only Thing I Don't Like About 5e! (Hint- ASIs)
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<blockquote data-quote="GreyLord" data-source="post: 7500896" data-attributes="member: 4348"><p>Only read the OP thus far. To it, I'd say...your about 2 generations too late. </p><p></p><p>Someone else may have already said this...if sooo...sorry.</p><p></p><p>This increased focus on ability scores started with 3e. It is there that you were able to add bonus points to your ability scores ever 4 levels. As such, there was an increase in the focus on how high one could get (and you got some ridiculously high scores).</p><p></p><p>4e started limiting level increases (standard was +1 to your proficiency/to hit/etc every 2 levels) and thus the Ability score increases were even more important in some ways.</p><p></p><p>Many saw this and the absurdity of it to a degree, which is why they came up with some of the ideas 5e has (whether one agrees or disagrees with those design philosophies).</p><p></p><p>They went with bounded accuracy in almost the exact opposite direction of 3e. Thus, you only get a gap of +4 normally between 1st and 20th level on your proficiency increase. In addition, they made it so you could not get absurd scores typically, so the highest a character can normally get is 20 in any ability score. </p><p></p><p>Even with their alternate epic boons rule you can only get up to a 30 in any ability score. There are no more 75 STR +64 with an AC of 98 characters walking around (well, there may be, but I can't see how one would design such a beast in 5e) anymore. </p><p></p><p>5e actually was the solution or stopgap to wildly abused and undercontrolled ASI's as you would put it.</p><p></p><p>I DO understand where you are coming from. Martial characters particularly got the shaft in this arena. They let Rogue types get expertise, and wizards (who also got a lot of power slashed) still have some pretty almighty spells, as do Clerical types...but martials lost one of their main defining features which was the ability to be more accurate with their hits than anyone else.</p><p></p><p>I understand this, and am sympathetic to it, but I also understand the reason why 5e made the choices it did. I personally houserule that Fighters get to double their proficiency bonus with a weapon (so, like rogue's expertise, but with a chosen weapon). It is more powerful than the Weapon Specialization (and double specialization) of the past, but it also restores the original feel of the Fighter being able to hit much more aptly than anyone else.</p><p></p><p>I do not always use that rule, and sometimes instead focus ON the ASIs (depends on the group, the first is when I play with Old School gamers, this is when I play with old 3e gamers who love 3e). Using the epic boon rule, I use it for the actual leveling up instead. Thus they are not limited to simply 20 in an ability score.</p><p></p><p>If I use neither one of those (and I don't at times), and do straight up 5e, I make sure if I do have someone who feels like Fighters are not accurate enough has readily access to Belts of Giant Strength, just to even up that they can access such things if they so desire.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7500896, member: 4348"] Only read the OP thus far. To it, I'd say...your about 2 generations too late. Someone else may have already said this...if sooo...sorry. This increased focus on ability scores started with 3e. It is there that you were able to add bonus points to your ability scores ever 4 levels. As such, there was an increase in the focus on how high one could get (and you got some ridiculously high scores). 4e started limiting level increases (standard was +1 to your proficiency/to hit/etc every 2 levels) and thus the Ability score increases were even more important in some ways. Many saw this and the absurdity of it to a degree, which is why they came up with some of the ideas 5e has (whether one agrees or disagrees with those design philosophies). They went with bounded accuracy in almost the exact opposite direction of 3e. Thus, you only get a gap of +4 normally between 1st and 20th level on your proficiency increase. In addition, they made it so you could not get absurd scores typically, so the highest a character can normally get is 20 in any ability score. Even with their alternate epic boons rule you can only get up to a 30 in any ability score. There are no more 75 STR +64 with an AC of 98 characters walking around (well, there may be, but I can't see how one would design such a beast in 5e) anymore. 5e actually was the solution or stopgap to wildly abused and undercontrolled ASI's as you would put it. I DO understand where you are coming from. Martial characters particularly got the shaft in this arena. They let Rogue types get expertise, and wizards (who also got a lot of power slashed) still have some pretty almighty spells, as do Clerical types...but martials lost one of their main defining features which was the ability to be more accurate with their hits than anyone else. I understand this, and am sympathetic to it, but I also understand the reason why 5e made the choices it did. I personally houserule that Fighters get to double their proficiency bonus with a weapon (so, like rogue's expertise, but with a chosen weapon). It is more powerful than the Weapon Specialization (and double specialization) of the past, but it also restores the original feel of the Fighter being able to hit much more aptly than anyone else. I do not always use that rule, and sometimes instead focus ON the ASIs (depends on the group, the first is when I play with Old School gamers, this is when I play with old 3e gamers who love 3e). Using the epic boon rule, I use it for the actual leveling up instead. Thus they are not limited to simply 20 in an ability score. If I use neither one of those (and I don't at times), and do straight up 5e, I make sure if I do have someone who feels like Fighters are not accurate enough has readily access to Belts of Giant Strength, just to even up that they can access such things if they so desire. [/QUOTE]
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