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The "orc baby" paladin problem
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<blockquote data-quote="Raloc" data-source="post: 3332065" data-attributes="member: 28093"><p>If I were crazy enough to allow people to play LG paladins in my game (I prefer neutral good or neutral/lawful evil parties to DM for, or just chars on the neutral axes much more, or chaotic for that matter) and put forth this situation, the only "right" thing to do after detecting the orc babies and them showing as neutral (assuming they hadn't already been taught evil ways) would be to take them with and personally teach them what is right and wrong. Yeah, I'd make them protect the baby orcs and teach them what is good. They might not *succeed* but that would probably be the only "good" course of action IMO in this case. Regular places would probably kill them (talking about so called good churches and the like) out of prejudice, and leaving them would probably make them starve, so the paladin, IMO, would be rather required to help ensure they turned out alright and were well (especially if the paladin and co. were the ones that killed the parents in the first place). I'd also say a player doing this would inch slowly closer to neutral on the law/chaos scale and probably eventually to chaotic because IMO "absolute" good is really only possible in CG type societies or individual reasonings (that is, I think that lawful societies will tend to uphold laws, even if that makes their actions evil). Many more actions like this would shift alignment to neutral, but not for a *long* time, and only if the action was/would be opposed by the church (not necessarily the *god*, though, since I consider them completely separate).</p><p>IMC, I'd give them a wisdom check to see if the church would be amenable to raising them as good members of society. If the "good" church would most likely want to injure the orc babies, I'd also convey this, and that it would be an evil act to allow it to happen (again, this is all assuming the orc babies had detected as neutral). </p><p> Well, I don't think they're inherently evil, so if the PCs could teach them right/wrong, they wouldn't go eating people anyway.</p><p></p><p>IMO it's not a matter of "safety" but of whether or not the church members would wantonly slay the creatures out of fear/hate (an evil act).</p><p> Refer to above, unless the paladin could be reasonably sure of convincing the church to raise them properly, he'd have to do it himself (and maybe fail, but the trying is what matters).</p><p>As above I'd consider that an evil act, since they'd most probably just die.</p></blockquote><p></p>
[QUOTE="Raloc, post: 3332065, member: 28093"] If I were crazy enough to allow people to play LG paladins in my game (I prefer neutral good or neutral/lawful evil parties to DM for, or just chars on the neutral axes much more, or chaotic for that matter) and put forth this situation, the only "right" thing to do after detecting the orc babies and them showing as neutral (assuming they hadn't already been taught evil ways) would be to take them with and personally teach them what is right and wrong. Yeah, I'd make them protect the baby orcs and teach them what is good. They might not *succeed* but that would probably be the only "good" course of action IMO in this case. Regular places would probably kill them (talking about so called good churches and the like) out of prejudice, and leaving them would probably make them starve, so the paladin, IMO, would be rather required to help ensure they turned out alright and were well (especially if the paladin and co. were the ones that killed the parents in the first place). I'd also say a player doing this would inch slowly closer to neutral on the law/chaos scale and probably eventually to chaotic because IMO "absolute" good is really only possible in CG type societies or individual reasonings (that is, I think that lawful societies will tend to uphold laws, even if that makes their actions evil). Many more actions like this would shift alignment to neutral, but not for a *long* time, and only if the action was/would be opposed by the church (not necessarily the *god*, though, since I consider them completely separate). IMC, I'd give them a wisdom check to see if the church would be amenable to raising them as good members of society. If the "good" church would most likely want to injure the orc babies, I'd also convey this, and that it would be an evil act to allow it to happen (again, this is all assuming the orc babies had detected as neutral). Well, I don't think they're inherently evil, so if the PCs could teach them right/wrong, they wouldn't go eating people anyway. IMO it's not a matter of "safety" but of whether or not the church members would wantonly slay the creatures out of fear/hate (an evil act). Refer to above, unless the paladin could be reasonably sure of convincing the church to raise them properly, he'd have to do it himself (and maybe fail, but the trying is what matters). As above I'd consider that an evil act, since they'd most probably just die. [/QUOTE]
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