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The Order of Initiative In: "The City of the Spider Queen"
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<blockquote data-quote="tariff" data-source="post: 1823931" data-attributes="member: 18635"><p><strong>Session 15: Recovery of Chandos & Final looting of Szith Morcane</strong></p><p></p><p>Wherein the party loot the corpses of Dorina and Solom. Although they find a few magical items on their corpses. They find nothing belonging to Chandos. They search the room. Brownstone locates a secret door which is opened by 4 pressure sensitive pads. They open it and it reveals a small chamber.</p><p>This room is unusual for this area in that its walls are plastered white and the floor is tiled with flagstones. A stone sepulcher covered in gorgeous, shining copper leaf stands in the middle of the chamber, and copper bands securely fasten the lid to the rest of the coffin. The lid is carved to resemble a beautiful drow woman.</p><p>Mortise does a detect magic spell on the room. Something indicates as magic on the coffin. Probally a glyph thinks Mortise as he tries to dispel.. He fails. Judas strides forward to smash the casket, as he does spinning, whirling blades spring up around the coffin, cutting the cleric and forcing him back. Blade barrier.</p><p>They discuss what to do and decide to wait for the blade barrier spells to subside. They wait a while and eventually the blades dissapear. They open the coffin. It is empty, but they do find a secret compartment in the bottom. Mortise immediately recognizes Chandos’s boots. He grabs them and tips the contents onto the floor, among the dirt/hair/crap there is some dust. Mortise opens his backpack and withdraws a rod. “this is a rod of ressurection, it has three charges, would you use it on this dust Judas, it may restore Chandos” Judas agrees and uses the rod on the dust from the boots.. From the dust begins to form a body, the body of Chandos, his eyes open and he breathes once more. “thank you master”</p><p>“My swords are missing, there not here” states a angry Chandos “we will locate them” replies Mortise. Chandos takes a few practise swings with a warhammer but looks unsatisfied. “Theres other areas we should check” says Brownstone” “Yes, those wizards came from somewhere” replies Chandos “Now you mention it, I did see a couple of wizards fly down past us when we fell to the suggestion before.. they just didn’t seem ….important.” says Judas. “And also, the area up those spiderweb like ladders, there was a crawlspace, we don’t know where that leads too” says Mortise. The party agree to try there first.</p><p></p><p>The party proceeds to one of the spiderweb ladders and attempt to ascend. Chandos goes first, cluching the web ladder he attempts to climb, but hes stuck. “Im stuck to the web” he cries. Brownstone moves forward and pulls off his comrade (!!!!). Chandos decides to utalize his boots of levitation. He gets up the hole and into the crawlspace, he throes his boots down to the rest and they ascend using the same means. The party begin to crawl. They come into a strange area.</p><p>The pungent smell of decaying flesh fills the stale air, giving this great hall the aura of a battlefield-but without the croaking of ravens. Indeed, most of the corpses strewn about the floor and slumped against the twin rows of columns look as though they fell in battle, since their weapons are close at hand. The flesh of the corpses has begun melting to slime, allowing the bones to show through-a fact that suggests this battle was fought long ago.</p><p>The walls of the chamber are carved to resemble an enormous spider, as if this room were the inside of its front portion. At one end, an opening leads to some kind of platform where the spider’s mouth would be. At the other end of the room, a heavy iron gate hangs loose on its hinges, battered and bent. Eight tunnels leading down converge, four on a side, near the wall separating the two parts of the spider’s body.</p><p>Mortise sends Vander the wicked into the room, the smell clearly affecting the Quasit as he begins puking on the spot. Mortise enters the room and resists the nausea. He casts animate dead on the corpses which rise and wait to serve their new master, there are 17 in total. Mortise looks at the alter in the north section of the room. The platform at the front of the spider is clearly a sacrificial alter. It is surrounded by walls carved to look like the sharp, venomous fangs of a spider. A female drow corpse lies on the alter, string vacantly toward the ceiling, a hand crossbow bolt still protruding upright from its neck.</p><p>Mortise commands the skeletons to approach the alter, they do, but nothing happens. Mortise casts a desecrate spell on the alter, still, nothing happens. “I see no reason to interfier with this” he states to the party. </p><p>Mortise commands his small army of skeletons toward the broken gate to the right of the chamber. It has clearly been bashed in. It hangs crookedly on its hinges, open in the middle. About 8 feet behind it is a curving wall adorned with a tattered tapestry. Drow figures are visible in the foreground of the tapestry, but the figure before which they are prostrating themselves has been almost completely defaced.</p><p>As the skeletons move through the gate a glyph flares and a creature the party know to be a Bebilith appears. Mortise reacts quickly, casing finger of death on the beast… It dies instantly. Chandos follows the undead through the gate. </p><p>Two short, curving walls loosely define this area as a distinct section of the temple. Inside the curve of the far wall is a long platform that looks like it might be a sacrificial altar. A plush carpet covers the floor, and a number of cushions and pillows are strewn haphazardly around the area.</p><p>A lingering stench of death remains here. Bloodstains and weapons are scattered about the floor, but there are no corpses. The air feels thick and unusually cold.</p><p>As the skeletons slowly shuffle into this area a spirit manifests itself. “I am Alisannara Morcane, high priestess of Szith Morcane, Lolth give me power to repel these infidels” she shouts at Chandos. Chandos runs back to the party shouting “Undead!”.</p><p>The conjurer Thein readies for battle by casing fire shield on himself, Chandos stands readied. The ghost floats through the gate toward the party. The cleric judas raises the Holy Symbol of Ravenkind and mutters a few words.. The spirit howls in anger as it cowers before the cleric. “Do not harm her” states Chandos. But he does not interviene when Brownstone and Thein put the spirit to rest.</p><p>Chandos commands the 17 skeletons to remain in this chamber. “let us search the last area we haven’t been to” he says. “The area up the web, the inverted tower” states Thein.</p><p>They procced back to the main web and ascend to the tower level. When they had been here before, Brownstone had ascended the tower but had found no other entrances, so they had left. Mortise casts detect magic, the whole tower radiates of magic. He then casts dispel magic and three doors appear in the walls high above them. “ahh” says Brownstone. Using various magic devices they ascend and open the first door. It leads to four bedrooms. They appear to be the quarters of the wizards they defeated earlier. To Thein and Mortise’s delight they recover the spellbooks of Solom and his cohorts. Through the next door up they discover two chambers. One appears to be a classroom of sorts, a blackboard has strange arcane writings on. Thein manages to read enough to decipher that the drow had been using scrying. They open the door to the other chamber and immediately Mortise see a Vrock demon who is invisible in the middle of a circle of runes. It speaks to him “free me”. “who imprisoned you here?” asks the necromancer “the drow Solom” replies the demon. “he is dead” states Mortise. “if I free you, will you do us any harm?” asks the necromancer “I have no quarrel with you” replies the Vrock. Despite the rest of the parties protests, Mortise steps forward and breaks the circle. The demon lets out a howl, and then disappears.</p><p>The party stand in silence a moment. “lets head back to Dagger falls and train” says Brownstone. They all agree. They arrive back in dagger falls and train and divide loot. Thein and Mortise spend quite a while scribing their new found spells in their spell books.</p></blockquote><p></p>
[QUOTE="tariff, post: 1823931, member: 18635"] [b]Session 15: Recovery of Chandos & Final looting of Szith Morcane[/b] Wherein the party loot the corpses of Dorina and Solom. Although they find a few magical items on their corpses. They find nothing belonging to Chandos. They search the room. Brownstone locates a secret door which is opened by 4 pressure sensitive pads. They open it and it reveals a small chamber. This room is unusual for this area in that its walls are plastered white and the floor is tiled with flagstones. A stone sepulcher covered in gorgeous, shining copper leaf stands in the middle of the chamber, and copper bands securely fasten the lid to the rest of the coffin. The lid is carved to resemble a beautiful drow woman. Mortise does a detect magic spell on the room. Something indicates as magic on the coffin. Probally a glyph thinks Mortise as he tries to dispel.. He fails. Judas strides forward to smash the casket, as he does spinning, whirling blades spring up around the coffin, cutting the cleric and forcing him back. Blade barrier. They discuss what to do and decide to wait for the blade barrier spells to subside. They wait a while and eventually the blades dissapear. They open the coffin. It is empty, but they do find a secret compartment in the bottom. Mortise immediately recognizes Chandos’s boots. He grabs them and tips the contents onto the floor, among the dirt/hair/crap there is some dust. Mortise opens his backpack and withdraws a rod. “this is a rod of ressurection, it has three charges, would you use it on this dust Judas, it may restore Chandos” Judas agrees and uses the rod on the dust from the boots.. From the dust begins to form a body, the body of Chandos, his eyes open and he breathes once more. “thank you master” “My swords are missing, there not here” states a angry Chandos “we will locate them” replies Mortise. Chandos takes a few practise swings with a warhammer but looks unsatisfied. “Theres other areas we should check” says Brownstone” “Yes, those wizards came from somewhere” replies Chandos “Now you mention it, I did see a couple of wizards fly down past us when we fell to the suggestion before.. they just didn’t seem ….important.” says Judas. “And also, the area up those spiderweb like ladders, there was a crawlspace, we don’t know where that leads too” says Mortise. The party agree to try there first. The party proceeds to one of the spiderweb ladders and attempt to ascend. Chandos goes first, cluching the web ladder he attempts to climb, but hes stuck. “Im stuck to the web” he cries. Brownstone moves forward and pulls off his comrade (!!!!). Chandos decides to utalize his boots of levitation. He gets up the hole and into the crawlspace, he throes his boots down to the rest and they ascend using the same means. The party begin to crawl. They come into a strange area. The pungent smell of decaying flesh fills the stale air, giving this great hall the aura of a battlefield-but without the croaking of ravens. Indeed, most of the corpses strewn about the floor and slumped against the twin rows of columns look as though they fell in battle, since their weapons are close at hand. The flesh of the corpses has begun melting to slime, allowing the bones to show through-a fact that suggests this battle was fought long ago. The walls of the chamber are carved to resemble an enormous spider, as if this room were the inside of its front portion. At one end, an opening leads to some kind of platform where the spider’s mouth would be. At the other end of the room, a heavy iron gate hangs loose on its hinges, battered and bent. Eight tunnels leading down converge, four on a side, near the wall separating the two parts of the spider’s body. Mortise sends Vander the wicked into the room, the smell clearly affecting the Quasit as he begins puking on the spot. Mortise enters the room and resists the nausea. He casts animate dead on the corpses which rise and wait to serve their new master, there are 17 in total. Mortise looks at the alter in the north section of the room. The platform at the front of the spider is clearly a sacrificial alter. It is surrounded by walls carved to look like the sharp, venomous fangs of a spider. A female drow corpse lies on the alter, string vacantly toward the ceiling, a hand crossbow bolt still protruding upright from its neck. Mortise commands the skeletons to approach the alter, they do, but nothing happens. Mortise casts a desecrate spell on the alter, still, nothing happens. “I see no reason to interfier with this” he states to the party. Mortise commands his small army of skeletons toward the broken gate to the right of the chamber. It has clearly been bashed in. It hangs crookedly on its hinges, open in the middle. About 8 feet behind it is a curving wall adorned with a tattered tapestry. Drow figures are visible in the foreground of the tapestry, but the figure before which they are prostrating themselves has been almost completely defaced. As the skeletons move through the gate a glyph flares and a creature the party know to be a Bebilith appears. Mortise reacts quickly, casing finger of death on the beast… It dies instantly. Chandos follows the undead through the gate. Two short, curving walls loosely define this area as a distinct section of the temple. Inside the curve of the far wall is a long platform that looks like it might be a sacrificial altar. A plush carpet covers the floor, and a number of cushions and pillows are strewn haphazardly around the area. A lingering stench of death remains here. Bloodstains and weapons are scattered about the floor, but there are no corpses. The air feels thick and unusually cold. As the skeletons slowly shuffle into this area a spirit manifests itself. “I am Alisannara Morcane, high priestess of Szith Morcane, Lolth give me power to repel these infidels” she shouts at Chandos. Chandos runs back to the party shouting “Undead!”. The conjurer Thein readies for battle by casing fire shield on himself, Chandos stands readied. The ghost floats through the gate toward the party. The cleric judas raises the Holy Symbol of Ravenkind and mutters a few words.. The spirit howls in anger as it cowers before the cleric. “Do not harm her” states Chandos. But he does not interviene when Brownstone and Thein put the spirit to rest. Chandos commands the 17 skeletons to remain in this chamber. “let us search the last area we haven’t been to” he says. “The area up the web, the inverted tower” states Thein. They procced back to the main web and ascend to the tower level. When they had been here before, Brownstone had ascended the tower but had found no other entrances, so they had left. Mortise casts detect magic, the whole tower radiates of magic. He then casts dispel magic and three doors appear in the walls high above them. “ahh” says Brownstone. Using various magic devices they ascend and open the first door. It leads to four bedrooms. They appear to be the quarters of the wizards they defeated earlier. To Thein and Mortise’s delight they recover the spellbooks of Solom and his cohorts. Through the next door up they discover two chambers. One appears to be a classroom of sorts, a blackboard has strange arcane writings on. Thein manages to read enough to decipher that the drow had been using scrying. They open the door to the other chamber and immediately Mortise see a Vrock demon who is invisible in the middle of a circle of runes. It speaks to him “free me”. “who imprisoned you here?” asks the necromancer “the drow Solom” replies the demon. “he is dead” states Mortise. “if I free you, will you do us any harm?” asks the necromancer “I have no quarrel with you” replies the Vrock. Despite the rest of the parties protests, Mortise steps forward and breaks the circle. The demon lets out a howl, and then disappears. The party stand in silence a moment. “lets head back to Dagger falls and train” says Brownstone. They all agree. They arrive back in dagger falls and train and divide loot. Thein and Mortise spend quite a while scribing their new found spells in their spell books. [/QUOTE]
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The Order of Initiative In: "The City of the Spider Queen"
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