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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7727407" data-attributes="member: 53082"><p>Well in AD&D 1E you could build whatever you wanted whenever you had the gold to do it. There were some perks in that a a certain level your church would help you build a temple stronghold so it would be half cost, or the local lord would grant the fighter some land to build a keep, that kind of thing.</p><p></p><p>The thing about Name level was that at that level you received a bunch of followers - apprentice wizards for magic users, a bunch of men at arms for fighters, fanatical warriors for clerics, etc. The ranger got a wild mix of random followers including things like a young bronze dragon! That was not something you could just decide to do outside of the usual hirelings and henchman rules. </p><p></p><p>While AD&D eventually had the Battlesystem for fighting miniature mass combats the BECMI side actually had the most detailed rules for this kind of thing. The Companion set had the Domain system for running a kingdom and the War Machine which was a miniature-less mass combat system. We pulled those right over into our AD&D games when they came out. </p><p></p><p>This kind of direction is a great option for high level play. It solves a lot of the common problems as something like a drought can't really be solved by scry-buff-teleport. It gets players thinking about the game in different ways and can really bring a setting to life. It was a very popular option in the past, to the point that they tried to pull it down to even starting characters with the Birthright setting. </p><p></p><p>It also doesn't mean you do only this. There's no reason you can't head out to smack down the Reformed Temple of Elemental Evil should it arise, or go in search of some legendary treasure at the bottom of the 99-level Pit of Evil. It's just not the <em>only </em>thing you do.</p><p></p><p>I'd love to see some kind of 5E system for this kind of stuff. 4E never really went this direction but 3E and Pathfinder both have some nice rules for it. Not everyone is going to care but it would fill in some of those higher level gaps where the published adventures tend to peter out.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7727407, member: 53082"] Well in AD&D 1E you could build whatever you wanted whenever you had the gold to do it. There were some perks in that a a certain level your church would help you build a temple stronghold so it would be half cost, or the local lord would grant the fighter some land to build a keep, that kind of thing. The thing about Name level was that at that level you received a bunch of followers - apprentice wizards for magic users, a bunch of men at arms for fighters, fanatical warriors for clerics, etc. The ranger got a wild mix of random followers including things like a young bronze dragon! That was not something you could just decide to do outside of the usual hirelings and henchman rules. While AD&D eventually had the Battlesystem for fighting miniature mass combats the BECMI side actually had the most detailed rules for this kind of thing. The Companion set had the Domain system for running a kingdom and the War Machine which was a miniature-less mass combat system. We pulled those right over into our AD&D games when they came out. This kind of direction is a great option for high level play. It solves a lot of the common problems as something like a drought can't really be solved by scry-buff-teleport. It gets players thinking about the game in different ways and can really bring a setting to life. It was a very popular option in the past, to the point that they tried to pull it down to even starting characters with the Birthright setting. It also doesn't mean you do only this. There's no reason you can't head out to smack down the Reformed Temple of Elemental Evil should it arise, or go in search of some legendary treasure at the bottom of the 99-level Pit of Evil. It's just not the [I]only [/I]thing you do. I'd love to see some kind of 5E system for this kind of stuff. 4E never really went this direction but 3E and Pathfinder both have some nice rules for it. Not everyone is going to care but it would fill in some of those higher level gaps where the published adventures tend to peter out. [/QUOTE]
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