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The Origins of ‘Rule Zero’
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<blockquote data-quote="MGibster" data-source="post: 8173820" data-attributes="member: 4534"><p>I think Rule 0 is about making decisions when the rules either don't exist, are otherwise inadequate for the situation at hand, or just interfere with the fun. The classic example I can think of us from Palladium game system. The old Palladium games used both Hit Points and Structural Damage Capacity to keep track of damage. Most of the time when your character took damage it was applied to SDC and only when it ran out would you start taking HP damage. Rules as written, you could just pick up a pistol and to demonstrate how tough you were shoot yourself with it taking minimal damage. Some GMs might think, "That's ludicrous!" and cause the damage to go straight to Hit Points instead. </p><p></p><p>When I ran Savage Worlds games I thought it was silly that both Swimming and Climbing were separate skills. Given how few skills there are in the game, it seemed like a terrible waste for most players so I just said we'll make an Athletics skill that covers all that. And apparently the fine folks at PEG, Inc. have seen things my way as Throwing, Swimming, and Climbing have been rolled into Athletics in the latest edition of the game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8173820, member: 4534"] I think Rule 0 is about making decisions when the rules either don't exist, are otherwise inadequate for the situation at hand, or just interfere with the fun. The classic example I can think of us from Palladium game system. The old Palladium games used both Hit Points and Structural Damage Capacity to keep track of damage. Most of the time when your character took damage it was applied to SDC and only when it ran out would you start taking HP damage. Rules as written, you could just pick up a pistol and to demonstrate how tough you were shoot yourself with it taking minimal damage. Some GMs might think, "That's ludicrous!" and cause the damage to go straight to Hit Points instead. When I ran Savage Worlds games I thought it was silly that both Swimming and Climbing were separate skills. Given how few skills there are in the game, it seemed like a terrible waste for most players so I just said we'll make an Athletics skill that covers all that. And apparently the fine folks at PEG, Inc. have seen things my way as Throwing, Swimming, and Climbing have been rolled into Athletics in the latest edition of the game. [/QUOTE]
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The Origins of ‘Rule Zero’
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