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<blockquote data-quote="Fanaelialae" data-source="post: 4736434" data-attributes="member: 53980"><p>Okay, this synchs up a bit more with my experiences.</p><p></p><p>While I would applaud that player's ingenuity, I would feel honestly disappointed that we slew the dragon without a fight.</p><p></p><p>I find it a bit odd to think that that style of play is considered "old-school". My group schemes to shift the odds in their favor when facing a dangerous enemy, regardless of whether we are playing 2nd ed, 3.x, or 4e. Do "new-school" players really just charge in heedlessly without ever considering the possibility of a plan beyond "kill it til it's dead"?</p><p></p><p>I think the disconnect comes from the fact that in my group no one who is DMing allows those traps to be a one-shot kill and none of the players expect it to do so. The trap hurts the monster and makes it easier to kill, but the characters are still expected to fight the dangerous (albeit weakened) foe. When we reached the level of save or die effects in 3.x (we never made it that high in 2nd ed) we ended up forswearing their use because we found them to be extremely unsatisfying. One-shots still occasionally happened from things like a max damage greataxe crit, but they were allowed to persist because we never could find a balanced fix that satisfied us. Such things just feel anti-climactic to us.</p><p></p><p>Still, taking a step back and assuming a neutral perspective, I can understand how such an approach could be rewarding for others. I guess we just don't enjoy our baddies dying too quickly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4736434, member: 53980"] Okay, this synchs up a bit more with my experiences. While I would applaud that player's ingenuity, I would feel honestly disappointed that we slew the dragon without a fight. I find it a bit odd to think that that style of play is considered "old-school". My group schemes to shift the odds in their favor when facing a dangerous enemy, regardless of whether we are playing 2nd ed, 3.x, or 4e. Do "new-school" players really just charge in heedlessly without ever considering the possibility of a plan beyond "kill it til it's dead"? I think the disconnect comes from the fact that in my group no one who is DMing allows those traps to be a one-shot kill and none of the players expect it to do so. The trap hurts the monster and makes it easier to kill, but the characters are still expected to fight the dangerous (albeit weakened) foe. When we reached the level of save or die effects in 3.x (we never made it that high in 2nd ed) we ended up forswearing their use because we found them to be extremely unsatisfying. One-shots still occasionally happened from things like a max damage greataxe crit, but they were allowed to persist because we never could find a balanced fix that satisfied us. Such things just feel anti-climactic to us. Still, taking a step back and assuming a neutral perspective, I can understand how such an approach could be rewarding for others. I guess we just don't enjoy our baddies dying too quickly. ;) [/QUOTE]
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