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<blockquote data-quote="Fanaelialae" data-source="post: 4736692" data-attributes="member: 53980"><p>I don't really see this.</p><p></p><p>In the campaign I'm currently running, one of my players wanted to play a human/spider hybrid so we homebrewed a race (doesn't have a natural climb speed, but gets the Spider Climb ability as well as the ability to create webbing). We also reflavored his powers to be more spider-like (acidic venoms and webs). </p><p></p><p>I've only run two games so far, but he already:</p><p>1) Used one of his encounter powers (a ranged burst that generates a webbed zone for a round) to span a large gap (in conjunction with his Spider Climb ability) in order to escape the Solo pursuing him.</p><p>2) Wove sticky bags of webbing and inflated them to use as makeshift flotation devices for himself and his companions (they had to swim across an underground lake).</p><p>3) Created a makeshift bridge using two web "ropes" to span a 30' gap between a pair of windows so that his companions could escape a house that was rapidly filling with an unending horde of zombies.</p><p>4) Created a safety harness so that he could safely disable a mechanism that was being "guarded" by another trap (he made the Athletics checks to climb over to it, then secured his safety line and dangled over the mechanism at an angle that the trap's creators had never anticipated).</p><p></p><p>Admittedly, this was pretty basic level mcguyvering, but with only two game sessions I haven't been able to give them a ton of opportunities yet. He was also using homebrewed/reflavored abilities, but most of that could have been done by any character with some equipment and creative use of skills/powers.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4736692, member: 53980"] I don't really see this. In the campaign I'm currently running, one of my players wanted to play a human/spider hybrid so we homebrewed a race (doesn't have a natural climb speed, but gets the Spider Climb ability as well as the ability to create webbing). We also reflavored his powers to be more spider-like (acidic venoms and webs). I've only run two games so far, but he already: 1) Used one of his encounter powers (a ranged burst that generates a webbed zone for a round) to span a large gap (in conjunction with his Spider Climb ability) in order to escape the Solo pursuing him. 2) Wove sticky bags of webbing and inflated them to use as makeshift flotation devices for himself and his companions (they had to swim across an underground lake). 3) Created a makeshift bridge using two web "ropes" to span a 30' gap between a pair of windows so that his companions could escape a house that was rapidly filling with an unending horde of zombies. 4) Created a safety harness so that he could safely disable a mechanism that was being "guarded" by another trap (he made the Athletics checks to climb over to it, then secured his safety line and dangled over the mechanism at an angle that the trap's creators had never anticipated). Admittedly, this was pretty basic level mcguyvering, but with only two game sessions I haven't been able to give them a ton of opportunities yet. He was also using homebrewed/reflavored abilities, but most of that could have been done by any character with some equipment and creative use of skills/powers. [/QUOTE]
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