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<blockquote data-quote="Philotomy Jurament" data-source="post: 4736771" data-attributes="member: 20854"><p>I doubt that it's really a disconnect -- sounds more like a misunderstanding, to me. I'm not saying that people playing modern D&D think this. (Much like I don't think bloggers are promoting traditional D&D as a cerebral game at the expense of combat.) It's not one or the other, or black and white, but a mix of the two. </p><p></p><p>The difference is in the exact mix, and where and how the reasoning and creative thinking is applied. Here's what Mike Mearls said in that liked quote, above:</p><p></p><p></p><p></p><p>I think there are pros and cons to either approach. I agree with Mike when he says the games cater to different needs (or preferences). They're not the same -- they have different approaches and different styles. Mike's not putting down 4e or trying to set up a straw-man with his statement. Neither am I. </p><p></p><p></p><p>Again, it's where and how this kind of thing is applied. Personally, I think skill systems have a big influence on it. The presence of a skill system to cover certain actions encourages the use of that system (for fairness, consistency, etc) and discourage doing an "end-run" around it with "player knowledge." That's not inherently good or bad -- it's just the way it is.</p><p></p><p>My comments about player skill and reasoning aren't meant to put down modern editions, or claim that player skill and creative thinking have no place in modern D&D systems. I don't believe that. Nevertheless, I do think there's a real difference in approaches, and in how and to what degree these things are applied and accepted.</p><p></p><p></p><p>I think that's a real danger with the dialogue-based approach. You have to find a balance.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4736771, member: 20854"] I doubt that it's really a disconnect -- sounds more like a misunderstanding, to me. I'm not saying that people playing modern D&D think this. (Much like I don't think bloggers are promoting traditional D&D as a cerebral game at the expense of combat.) It's not one or the other, or black and white, but a mix of the two. The difference is in the exact mix, and where and how the reasoning and creative thinking is applied. Here's what Mike Mearls said in that liked quote, above: I think there are pros and cons to either approach. I agree with Mike when he says the games cater to different needs (or preferences). They're not the same -- they have different approaches and different styles. Mike's not putting down 4e or trying to set up a straw-man with his statement. Neither am I. Again, it's where and how this kind of thing is applied. Personally, I think skill systems have a big influence on it. The presence of a skill system to cover certain actions encourages the use of that system (for fairness, consistency, etc) and discourage doing an "end-run" around it with "player knowledge." That's not inherently good or bad -- it's just the way it is. My comments about player skill and reasoning aren't meant to put down modern editions, or claim that player skill and creative thinking have no place in modern D&D systems. I don't believe that. Nevertheless, I do think there's a real difference in approaches, and in how and to what degree these things are applied and accepted. I think that's a real danger with the dialogue-based approach. You have to find a balance. [/QUOTE]
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