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<blockquote data-quote="TheAngryDM" data-source="post: 5809476" data-attributes="member: 93931"><p>Let me be clear, here. I think the folderol surrounding Dave's and Mike's posts has been utterly ridiculous and overly emotional. I also think its been freakin' hilarious. But then, I tend to read forums for the same reason I go to the zoo and watch the monkeys: I like watching animals behaving like animals and flinging their poo at one another. Its probably an ego thing. Makes me feel like a paragon of maturity and sophistication by comparison.</p><p> </p><p>That said, I have to concede the OP does have a bit of point. If folks are going to write about their D&D Next playtest experiences, there is going to be a risk of crossed wires. Because non-playtesters won't know what is really "in the system" and what is just "a DM being a DM" unless it is made explicitly clear. And, like any new release, everyone is going to be clamoring to know what the system and the rules look like. I'm not BLAMING Dave or Mike for the vitriol here. I'd probably have talked about it the exact same way if I'd been playing or running D&D Next at D&D XP and it never would have occurred to me to give it a second though.</p><p> </p><p>So, people are going to read all of these things looking for the hidden crunch implied in the story. And, absent any assurances to the contrary, they are going to assume that anything that happens in the story is directly connected to the rules of the game. Right? Wrong? Who's to say. But it's the way people are going to read these things. And even the reasonable ones among us who can somehow restrain ourselves from screaming to the Heavens that this or that or the other "ruins D&D 4evar!!!" because we know that (a) its basically pre-alpha of a core skeleton of a system that is going to be heavily modifiable when it's finished and (b) anything could change in the next iteration of the playtest; even we who know those things are still looking for the crunchy bits in those reports just out of sheer unbridled curiousity.</p></blockquote><p></p>
[QUOTE="TheAngryDM, post: 5809476, member: 93931"] Let me be clear, here. I think the folderol surrounding Dave's and Mike's posts has been utterly ridiculous and overly emotional. I also think its been freakin' hilarious. But then, I tend to read forums for the same reason I go to the zoo and watch the monkeys: I like watching animals behaving like animals and flinging their poo at one another. Its probably an ego thing. Makes me feel like a paragon of maturity and sophistication by comparison. That said, I have to concede the OP does have a bit of point. If folks are going to write about their D&D Next playtest experiences, there is going to be a risk of crossed wires. Because non-playtesters won't know what is really "in the system" and what is just "a DM being a DM" unless it is made explicitly clear. And, like any new release, everyone is going to be clamoring to know what the system and the rules look like. I'm not BLAMING Dave or Mike for the vitriol here. I'd probably have talked about it the exact same way if I'd been playing or running D&D Next at D&D XP and it never would have occurred to me to give it a second though. So, people are going to read all of these things looking for the hidden crunch implied in the story. And, absent any assurances to the contrary, they are going to assume that anything that happens in the story is directly connected to the rules of the game. Right? Wrong? Who's to say. But it's the way people are going to read these things. And even the reasonable ones among us who can somehow restrain ourselves from screaming to the Heavens that this or that or the other "ruins D&D 4evar!!!" because we know that (a) its basically pre-alpha of a core skeleton of a system that is going to be heavily modifiable when it's finished and (b) anything could change in the next iteration of the playtest; even we who know those things are still looking for the crunchy bits in those reports just out of sheer unbridled curiousity. [/QUOTE]
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