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The PCs dillemna - When the monster threatens innocents
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<blockquote data-quote="Greenfield" data-source="post: 7542227" data-attributes="member: 6669384"><p>Fair.</p><p></p><p>They fought him on the ground. He won't attack from the ground, he'll attack from the air, hit and run style. He won't stop to engage the PCs, since his target is all of the innocents. The Half Fiend package allows him the use of a Blasphemy once per day, which auto-kills every non-evil in the area if they're 10 or more hit dice below him. He's 24 dice, so that's 2/3 of the population (if 1/3 is Evil) that are vulnerable. There is no Save v that attack, and it's an area effect.</p><p></p><p>So he will, by the very nature of his target, come prepped for them. He's faced them and learned what they can throw. He'd be an idiot not to come buffed or protected, to learn from his most recent experience.</p><p></p><p>He's faced them before and sent them running for their lives. One didn't run fast enough and died.</p><p></p><p>The PCs have gained a few levels since then. I figured the Exp he's gotten from facing and defeating them, and that helped fuel his advancement as well. (Hey, juice for the goose is juice for the gander and all of that stuff.)</p><p></p><p>The PCs get Exp for today's encounter. The party total Exp gets split six ways (six PCs in the party), while he gets Exp for all six of them. If all things were equal he'd earn thirty-six times the Exp that any of them did. He'll take that deal all day long.</p><p></p><p>I'm not saying they can't do as you suggest, just that it won't be nearly as easy as you make it sound.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7542227, member: 6669384"] Fair. They fought him on the ground. He won't attack from the ground, he'll attack from the air, hit and run style. He won't stop to engage the PCs, since his target is all of the innocents. The Half Fiend package allows him the use of a Blasphemy once per day, which auto-kills every non-evil in the area if they're 10 or more hit dice below him. He's 24 dice, so that's 2/3 of the population (if 1/3 is Evil) that are vulnerable. There is no Save v that attack, and it's an area effect. So he will, by the very nature of his target, come prepped for them. He's faced them and learned what they can throw. He'd be an idiot not to come buffed or protected, to learn from his most recent experience. He's faced them before and sent them running for their lives. One didn't run fast enough and died. The PCs have gained a few levels since then. I figured the Exp he's gotten from facing and defeating them, and that helped fuel his advancement as well. (Hey, juice for the goose is juice for the gander and all of that stuff.) The PCs get Exp for today's encounter. The party total Exp gets split six ways (six PCs in the party), while he gets Exp for all six of them. If all things were equal he'd earn thirty-six times the Exp that any of them did. He'll take that deal all day long. I'm not saying they can't do as you suggest, just that it won't be nearly as easy as you make it sound. [/QUOTE]
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